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jaguara5

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Everything posted by jaguara5

  1. Hud landing footage . Very noisy And the take off https://www.youtube.com/shorts/mToocqs-Td0
  2. Mirage F1CG S/N 116''ΛΗΜΝΟΣ'' (island of Limnos) and 135 ''ΛΕΣΒΟΣ'' (island of Lesvos) in a training flight over the Aegean. Credits to user Santus for the skins.
  3. +1 for a full fidelity F-15C
  4. That's also a good read about bfm performance (of the -A though). https://theaviationgeekclub.com/iaf-fighter-pilots-explains-why-israel-picked-the-f-15-eagle-over-the-f-14-tomcat/
  5. The FM changes that we are waiting for are those described in the first post of the thread (from June 2021) or am i missing something else?
  6. Found this. A lot of math.
  7. Here the 13600K is ahead of the 5800x3d in 1440p in MSFS. https://www.youtube.com/watch?v=XsZj7i3gGo0&t=149s Don't know what to believe.
  8. Does anybody know how this piper on the gunsight is working for A/A gun aiming? Does it provide a radar assisted shooting solution?
  9. If j have understood correctly the pilot thre downwind/ final turn was flown with little higher than on speed aoa to have a safety margin ( fhey emphasized the 75% target rpm rule). So the plane needs little finetuning to be correctly trimmed for landing (on speed aoa) and before dissngaging at 200ft the AP. There is a video of a HAF Hud tape flying the pattern where you can see this. If you are interested wi,l try to find it. E + ghe m2000 get trimmed when the ap disengage paddle in front of the stick is not pressed (see razbsms manual how trimming is working) so because the pilot is flyimg manually the final turn with the paddle depressed there is the need for little retrimming
  10. That's very similar to the procedure a HAF M2000 pilot (who had just finished his type rating) told me. Indeed they don't follow the rule maintain 200kts, they fly ~ on speed AoA on downwind, speed is around 150 - 160 kts depending on the configuration of the plane). Target rpm is 75%. Hydraulic pressure is checked before lowering the gear, to ensure that there is enough hydraulic power to do that. On final the pilot finetunes triming by releasing momentarily (for 2 sec he said ''you count 1001 - 1002) the AP trigger. Rest is identical
  11. Why isn't victory's case I recovery document anymore available for download?
  12. +1 for the Baltic Sea, including the Marineflieger AFB in Northern Germany. Perfect map to fly anti ship missions with the Tornado
  13. Thx for your comment! The thing is that i play mostly 1v1's on dogfight servers or host simple 1 vs 1 missions with a friend. So no heavy Ai missions with dozens of units. I play only on 4K (due to monitor). Currently, mostly i'm on the 40 - 50's frames, but i see drops to 30's or lower sometimes to 20's, which gets it on my nerves. Could a most powerful gpu (like the upcoming 4070 / 4080 + my current 4790K) solves this you think? Or a new build is mandatory? And in that case would you suggest a 5800x3d, which is more cheap than a ddr5 build? And about the future proof factor, wouldn't this cpu be enough for playing in the next few years, considering the fact that i play only at 4K and can anyway upgrade later the gpu?
  14. Old thread, i know, but do you have made also an expanded checklist for the -A?
  15. Thx for you efforts! If you remember some days ago i have raised in the discord a question regarding that high g turn shown at 1:19 forward in the solo display video , where it seemed that in game the plane bleeds less speed under the same flying conditions ( assuming the ac is sleek and with almost full internal fuel). The discussion was that perhaps that difference (20+ kts in a 90 degr. turn which ofc is not small) could be caused by a temperature difference between the 2 flights - real life and dcs (since the real weather conditions from the display are not known). However, i've tried to replicate some other turns form the display, especially the mini sustained turns shown at 1:56 forward (in the real video) and from my very limited testing (have not much time to fly currently) i couldn't detect an obvious performance difference between the module and the tape, like that in the first described turn. If you could look perhaps with the SME closer a that specific parameter. Currently, in game you can easily maintain speed or even overspeed at lower altitudes with high g inputs , perhaps it's related with the above observations. if you already have done that (as you 've perhaps indicated above), plz ignore my message. And thx again for you passion to bring the module as close as possible to the real thing null
  16. Seems that was happened in the fight shown in the first post is exactly what Sam ''Slammer'' Richardson (former Tomcat pilot) describes in this video regarding a fight between an A-4 and an F-16 , that confuses even real pilots . Watch 1:08:41 forward .
  17. Have currently an i7 4790K + 32 gb ddr3 + 3060ti. I play only at 4K . Wouldn't a new build (with 5800x3d, 7700x or 13700K + the respective ddr 4/5 ram) improve the FPS at 4K with the same gpu?
  18. Close formation flying practice
  19. Since the F-16 got in the latest OB patch a (final?) FM tuning, is it time now for the Hornet's FM /FCS review?
  20. Has anyone tested the STR (or ITR?) performance? According to the real manual ''minimum turn time'' ( is that STR or ITR?) is achieved with 300kts, i=17', max AB ~ 4g's, Other parameters (altitude, ac configuration / weight etc) are not mentioned, but from my very limited STR testing at different altitudes this is not doable in dcs (where the F1 seems to turn better at speeds around 350 - 400kts). null
  21. I have to agree. Way to wobbly. The other thing i've noticed is that the plane can hold it's speed amazingly good (as in the initial release), in a horizontal / slightly descending turn max AB clean configuration 70% fuel low to medium altitude, i'm unable to bleed the speed below ~320kts, even with high / max AoA inputs. On a split S if you don't cut throttle / release airbrakes you overspeed very very quickly. But i don't know if this is realistic or not, real pilots have to comment on that.
  22. Yep. Since we have feedback from real pilots I think it should be the top nr. 1 bug that must be solved .
  23. Guys, in case you have missed it, we have input fron a real F1 pilot in this thread. See Panthir's post, his answer is written inside the quoted text.
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