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Everything posted by Kappa
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Isn't it on the EHSD?
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[AS INTENDED] DMT on the right mfd when CIP mode selected
Kappa replied to Kappa's topic in Resolved Bugs
Well, try to lase for a GBU-12 with DMT and let us know how it goes... :D Anyway, it is not happening anymore to me sice the last update... Even if there was no mention of bug fixes for the harrier in the change log... :huh: -
Yeah, it seems it's still bugged for clients...
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[AS INTENDED] DMT on the right mfd when CIP mode selected
Kappa replied to Kappa's topic in Resolved Bugs
I hope i did, :) You had a reply by Decoy, did you sent him the .trk file? -
Yesterday I was trying to do some practice with dive bombing and I noticed that by selecting the CIP mode from the armaments panel, the DMT in TV mode is shown on the right MFD without having the possibility to change the page. Returning to AUT mode, everything starts working properly again. Anyone else?
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When I can Not let them disperse under fire, I use to build the convoy with an armored vehicle among 2 unarmored. Armored break the domino effect
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MOOSE - Mission Object Oriented Scripting Framework
Kappa replied to FlightControl's topic in Scripting Tips, Tricks & Issues
Hi again, is it possible to use something like CTLD wpzones in MOOSE? How to manage groups after they are unboarded froma a helicopter? -
MOOSE - Mission Object Oriented Scripting Framework
Kappa replied to FlightControl's topic in Scripting Tips, Tricks & Issues
Hardcard I want to thank you so much. I will use this knowledge to help other mission designers using MOOSE in a simplier way thanks to the use of prefixes. :thumbup: -
MOOSE - Mission Object Oriented Scripting Framework
Kappa replied to FlightControl's topic in Scripting Tips, Tricks & Issues
OMG! Hardacard TY so much! So if I understand it right: :FilterStart() enable a fliter that keep updating the set during the mission Late activated groups are not included in sets until they are spawned if :FilterStart is enabled, if I use FilterOnce() the filter is applied only at the beginning and will not be updated when the group will be spawned A GROUP_SET contains GROUP objects, not only group names Your code is working great, may I ask you to comment it a bit so I can understand it better? UPDATE Will this work? RecceSet = SET_GROUP:New(DATABASE:New()):FilterPrefixes("RECCE"):FilterOnce() RecceSet:ForEachGroup( function (RecceGroup) RecceGroupName = RecceGroup:GetSetName() local SpawnRecce = SPAWN:New(RecceGroupName) :InitLimit(1,0) :InitRepeatOnLanding() :InitDelayOff() :SpawnScheduled(10,0) end ) -
MOOSE - Mission Object Oriented Scripting Framework
Kappa replied to FlightControl's topic in Scripting Tips, Tricks & Issues
Hi Habu and thank you. i've tried this but still no luck, is my syntax correct? function SetScroll ( group ) local SpawnRecce = SPAWN:New( group ) :InitLimit(1,0) :InitRepeatOnLanding() :InitDelayOff() :SpawnScheduled(10,0) end RecceSetTable = RecceSet:GetSetObjects() for i = #RecceSetTable, 1, -1 do RecceGroup = RecceSetTable[i] SetScroll(RecceGroup) end HI Hardcard, can you tell me how to dump the set in dcs.log? Sorry I am not an expert :) Happy new year to everybody :D -
MOOSE - Mission Object Oriented Scripting Framework
Kappa replied to FlightControl's topic in Scripting Tips, Tricks & Issues
Ok, i'm reading carefully the documentation. I think SETs get dinamically updated and they get also late activated groups. So if there is a filter for active groups that mean that by default, all groups (active and inactive) are considerated. The problem is the :ForEachGroup... Iterators works only with alive groups There is another way to iterate a group set? -
MOOSE - Mission Object Oriented Scripting Framework
Kappa replied to FlightControl's topic in Scripting Tips, Tricks & Issues
Thank you Hardcard for your detailed reply, very kind of you. I understand what you say, but my goal is to populate SETs (or arrays, or something) from prefixes, without defining all group names in the script manually, and then iterate some commands for each group in the set to make it spawn and cofigure it. So you say, I can't use a GROUP_SET with unspawned groups, can you tell me why the following code works? As you can see I define the RecceSet before to spawn RECCE Groups but in deeds they do their recce job within the Dispatcher :huh: I think it is because a SET get automatically updated...What do you think? Moose docs https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/Core.Set.html -
MOOSE - Mission Object Oriented Scripting Framework
Kappa replied to FlightControl's topic in Scripting Tips, Tricks & Issues
i have to try this, maybe it will work... local RecceSet = SET_GROUP:New():FilterPrefixes('RECCE'):FilterCoalitions("blue"):FilterStart() Recceset:ForEachGroup( function (group) local SpawnRecce = SPAWN:New(group) :InitLimit(1,0) :InitRepeatOnLanding() :InitDelayOff() :SpawnScheduled(60,0) end ) -
MOOSE - Mission Object Oriented Scripting Framework
Kappa replied to FlightControl's topic in Scripting Tips, Tricks & Issues
Yeah, i think you're right, so i've tried this but had no luck... still something wrong local RecceSet = SET_GROUP:New():FilterPrefixes('RECCE'):FilterCoalitions("blue"):FilterStart() local function confRecce() RecceSet:ForEachGroup( function(RecceSet) local RespawnReaper = SPAWN:New():InitLimit(1,1) RespawnReaper:InitRepeatOnLanding() RespawnReaper:InitDelayOff() RespawnReaper:SpawnScheduled(60,0) end ) end -
MOOSE - Mission Object Oriented Scripting Framework
Kappa replied to FlightControl's topic in Scripting Tips, Tricks & Issues
Hi, i have this case where I set a respawn and respawn on landing for 6 RECCE groups. This is the code that works but it is not so smart RespawnReaper1 = SPAWN:New('RECCE-REAPER #001'):InitLimit(1,1) RespawnReaper2 = SPAWN:New('RECCE-REAPER #002'):InitLimit(1,1) RespawnReaper3 = SPAWN:New('RECCE-REAPER #003'):InitLimit(1,1) RespawnReaper4 = SPAWN:New('RECCE-REAPER #004'):InitLimit(1,1) RespawnKiowa1 = SPAWN:New('RECCE-KIOWA #001'):InitLimit(1,1) RespawnKiowa2 = SPAWN:New('RECCE-KIOWA #002'):InitLimit(1,1) RespawnReaper1:InitRepeatOnLanding() RespawnReaper1:InitDelayOff() RespawnReaper2:InitRepeatOnLanding() RespawnReaper2:InitDelayOff() RespawnReaper3:InitRepeatOnLanding() RespawnReaper3:InitDelayOff() RespawnReaper4:InitRepeatOnLanding() RespawnReaper4:InitDelayOff() RespawnKiowa1:InitRepeatOnLanding() RespawnKiowa1:InitDelayOff() RespawnKiowa2:InitRepeatOnLanding() RespawnKiowa2:InitDelayOff() RespawnReaper1:SpawnScheduled(60,0) RespawnReaper2:SpawnScheduled(60,0) RespawnReaper3:SpawnScheduled(60,) RespawnReaper4:SpawnScheduled(60,) RespawnKiowa1:SpawnScheduled(60,0) RespawnKiowa2:SpawnScheduled(60,0) This is what I think would be smarter but I can't get it to work. setRespawnRecce = SET_GROUP:New():FilterPrefixes('RECCE'):FilterCoalitions("blue"):FilterStart() RespawnRecce = SPAWN:New(setRespawnRecce):InitLimit(6,6) RespawnRecce:InitRepeatOnLanding() RespawnRecce:InitDelayOff() RespawnRecce:SpawnScheduled(30,0) Can someone help me? -
Complete Transport and Logistics Deployment - CTLD
Kappa replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Forget about it... CTLD wasn't loaded yet... thats why :music_whistling: -
Complete Transport and Logistics Deployment - CTLD
Kappa replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Hi, I have a problem, can someone halp me plz? I get an error when tryng to set an existing unit as JTAC using ctld.JTACAutoLase. See attached Images -
Yeah, A-G mode and CCRP, the MFD was SOI. I'll have one more try tonight. If I won't be able to get int to work i'll post a .trk TY
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Ok, so here is the point... To slew the TGP it seems I need to set the Master Arm to ON. Strange behaviour, is it modeled correctly?
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Try to go back to spectators and then ttake the slot again, this works form me every time.
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With TMS down it should go back to bore sight. However, if you say it is working, maybe I have some problem with keybindings or joystick settings... I'll check it. TY QuiGon :thumbup:
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Last night I had a flight with the F-16 and I wasn't able to slew it and to center it in bore sight.. It's been a while since I used it in A-G the last time so maybe I did something wrong but... Can you guys confirm that the tgp is working?
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Anyone know when ED will release the next update? I'm looking forward to get this bug solved and I really hope they'll solve it in the next update...
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I have the same problem with dates :thumbup: