Your idea would work better than how things are currently. I know it's impossible for ED to adjust for all setups but there has to be a better way than it is now.
Sometimes even things like contrails don't show up until I zoom in then they pop in (but that is a different thing entirely I assume).
Hmmm, true. The point stands though that moving FC3 to the more realistic radar model would be good for "balance" in DCS... I hate using that word but in this case I think it fits.
This is a known and annoying issue with those sticks. What is normally suggested is a USB hub (since those have their own power supply). On my X55 that helps but I would still get "ghost presses" now and then. Something like this: https://www.amazon.com/gp/product/B00BWF5U0M/ref=oh_aui_search_detailpage?ie=UTF8&psc=1
There isn't a way to totally stop it that I am aware of.
With the release of the hornet we are getting our first taste of what a realistic aircraft radar acts like. On servers that mix FC3/4 with Full Fidelity aircraft I could see the FC3/4 aircraft being a bit "overpowered" due to their magical radar.
Is this something ED plans to address in the future or is FC3/4 always going to remain simple not only in terms of controls but also in how their systems (such as radar) work?
Simshaker isn't running but it might be worth me uninstalling and reinstalling it.
Crashed again during a refueling mission, attaching those as well. dcs.log-20180531-074612.zip
Been a follower of his since "Blueplz" in the World of Warcraft days. It's funny how someone you never knew in real life can impact you... but I have had a few online friends pass away and it hurts just as much as a real life friend passing away.
RIP TotalBiscuit. :(