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StandingCow

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Everything posted by StandingCow

  1. "We are also developing our engine to take advantage of the Vulcan API to further improve game performance." From: https://forums.eagle.ru/showthread.php?t=196539
  2. Big difference between that and a jet like the F14 and F16D. You would see a lot more people in MP twin seats once they come out.
  3. Confirmed with Jello from the fighter pilot podcast, no MLWS.
  4. I have a crazy idea... instead of starting bases as neutral or even fully capped... what if they all started at say... 5% or 10% on their respective side? This would make defending your bases and running repairs much more important until the bases eventually self repair.
  5. Welcome to DCS :)
  6. Do you have deferred shading enabled in your settings? The other suggestion I have seen is to delete the folders FXO and Metashaders from your User/Saved Games/DCS.openbeta folder. Do you have a screen shot of what they look like?
  7. Steam is the only version I would think isn't moving to stable yet?
  8. Yep, I am fine in most larger MP servers like Blueflag with 16 GB of RAM. Only time I slow down (as everyone does) is if a certain SAM fires... I think the SA-15s? I forget...
  9. Yep, basically the outcome is unknown and can be totally different each time you fly it. In fact you are just a piece of the puzzle within the overall campaign, you can do your job well... but if the team fails you could still lose ground. You could also see tanks in one spot in your briefing but once you get on station they are long gone or at least changed position. At least that is how I define it. DCS at the moment is a bit static.
  10. Dedicated server and dynamic campaign. Hell... maybe even an ARMA quality ground component... the mixture of ARMA and DCS gameplay in one game is my dream game.
  11. Don't play with my heart this way...
  12. Yea, I must say this is an odd decision unless ED is releasing a big patch later today or Friday... but then why not just wait for that until releasing to stable? Guess we will find out.
  13. Don't panic yet there may still be patch notes. I don't think ED would release what we currently have to the public...
  14. Wow, I had to use google translator but I can't find any credit toward ED or DCS in either of these sites. They both seem to make it sound as if they built the sim.
  15. Yea, that with an external view would be awesome. :thumbup:
  16. I agree with the others stating a dynamic campaign is what I hope to see after the hornet (not that the same team members that would work on that also work on aircraft)... and an improved ATC to go along with that. As much as I want an F16 I also have to agree with those stating we need a good full fidelity redfor aircraft before bluefor gets another one.
  17. Nice! I have a strange request... any possibility of Wags doing a "hard landing" to show the difference in what the heavier duty gear can handle vs say a jet with normal gear like a 15 in DCS?
  18. Thanks for the update HB! Man that Jester AI may give F14 multiplayer folks quite the advantage!
  19. Starting to see some more Pimax videos come out... getting a bit excited now... :D Also invitations to 8 testers went out... hopefully Jabbers was one of them!
  20. Did you send a tracert (trace route via command prompt) to the IP of the blueflag server? That should show you where it is dying.
  21. The latest news a few days ago:
  22. Thing is... FPS and Refresh rate are not the same thing... https://www.avadirect.com/blog/frame-rate-fps-vs-hz-refresh-rate/
  23. What a silly response... you just make up a bunch of random numbers to try and discredit something that is important to many VR users. Not only simulator sickness but comfort and immersion. The 10HZ difference is something we won't really know the effects of until we get the units in our hands. https://thevrbase.com/why-does-the-90-hz-refresh-rate-matter-for-virtual-reality/ "From a consumer-grade point of view, 60 FPS and 90 HZ is more than sufficient for the time being. Any type of content below that framerate should be avoided. Additionally, the screen resolution can still be improved quite a bit as well, which is more important compared to increasing the framerate right now. Do keep in mind it is possible to watch 60 FPS content on a headset supporting a refresh rate lower than 90 HZ. It will not necessarily be a pleasant experience, though. VR hardware can certainly be improved to allow for higher refresh rates as well until the hardware catches up. It is evident the framerate is fine for VR content right now, yet the refresh rate of headsets may need further tweaking."
  24. Not sure about perceptible... but I am worried about motion sickness... but only time will tell if that 10 HZ is enough of a difference to cause motion sickness.
  25. I threw this in the report section for 2.5 as well but: Seems the issue is back. On the blueflag server our JTAC was lasing an invisible house2arm, bunker and possibly a gaz66 .... nobody could see them. This was at the Hataldon FARP.
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