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Aluminum Donkey

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Everything posted by Aluminum Donkey

  1. Stable version is too arcade. REAL flight simulations have bugs! :thumbup: AD
  2. If you can get a handle on how to keep it from crashing, and get over the various bugs and oversights that are inherent in software that is a perpetual-work-in-progress, then OpenBeta *IS* DCS World :D :joystick: :thumbup: AD
  3. If you like the F-86, you'll love the MiG-15. It's not the plane, it's the gun. And I'm not talking about the two "little" ones that are only 23mm :) Actually, with the exception of top speed, the MiG out-performs the Sabre. It has a higher thrust to weight ratio. It will accelerate and climb better, and has a higher sustained turning rate. The F-86, however, has a much better control system. It's very responsive, whereas the MiG's controls will feel a bit 'mushy' to you after flying the Sabre. In short, the MiG is more work to fly, and probably harder to fly well. Both modules are great though and if you already have the F-86 then the MiG-15 is a sure bet! AD
  4. For anyone with crashing problems, if you're using an Nvidia graphics card try rolling back to the 445.75 driver. There are two newer versions, but for me at least, this one seems to cause fewer crashes. No performance difference, just less crashing. I haven't tried the very newest one yet, though (446.14) and if 445.75 keeps working then I'll probably forgo driver updates for a while. AD
  5. Confirmed. Weird stuff, I'm sure they'll iron it out. AD
  6. Blayas, Are you using Adaptive Refresh? As in, a G-Sync or FreeSync monitor, with it enabled in your graphics driver? It's the only thing I've ever tried that really improved the performance of DCS with regards to stuttering. When running a fixed refresh rate (usually 60Hz), you'll always get some stuttering because DCS produces somewhat irregular frame times, due to the complex nature of the sim. When the frame time changes, the monitor loses sync with the graphics card output, and skips a bunch of frames, leading to obvious stutter. The higher your framerates, the more obvious it is. The only cure is adaptive refresh. If you have a G-Sync or FreeSync monitor, now's the time to enable it. Nvidia graphics card drivers now work very well with AMD FreeSync monitors, so it isn't a problem anymore--you don't need an expensive G-Sync display. I've messed around with hardware and system settings and it's the only thing that's ever made a significant difference for me. Also, DCS does tend to stutter a bit, and possibly always will unless there's a major simulation engine re-write coming along that makes better use of modern PC system resources. Frankly, the DCS core engine is rather old and was written for 2-core processors. But, constant stuttering should not be a problem. AD
  7. Creating a good campaign is an enormous amount of effort. That's why we don't have a huge number of user-created campaigns available, despite DCS itself (the free version) containing everything you need to create full-featured, rich and involving campaigns. It's lots and lots of work :) AD
  8. DCS is a work of art man. An unfinished one, but many a masterpiece is eternally a work-in-progress :) I never really got much into the nitty-gritty of the whole military simulation for some reason. I like the modules, and I like flying around blowin' stuff up. I've rarely tried any campaigns. It's just that DCS World is such a phenomenal, if incomplete, piece of fine art :) AD
  9. I get the general impression that WW2 fighters had rather stiff sticks at higher speeds, but I have a hard time believing it was that bad on the 109... You can barely move the stick at 400 km/h or more. If the real 109 was like that, with an ultra-stiff stick at higher speeds, then real 109 pilots would have done what we do in the sim--just trim up a bit, and when going fast in a dogfight, just hold the stick forward a bit to stay level like we do. That way, when you need to turn tight, you have the pitch control available. AD
  10. Join ED and go to it! :) AD
  11. Definitely, I was hoping they'd have sorted this out by now. Clouds seem to make it happen, it doesn't do it with a completely clear sky (or maybe it does now!!) I've noticed this a lot in my WW2 "furball" missions because I like the external views over Normandy. Doesn't happen inside the plane, but happens *all the time* in external views, and that sux. C'mon ED iron this one out! :) Maybe the new cloud system will fix it, if it ever gets released... AD
  12. Thanks everyone, it seems like this is a real bug and not a little fluke that only some people get. That sucks because it's *really* irritating, but so be it. AD
  13. Greetings, DCS hasn't been saving my custom cockpit viewpoints for a while. I use RCntl+RShift+NumPad Keys to move my head to where I like and set the zoom I want, then press Right Alt + Numpad 0 to save it. It saves it for the mission, but when I load a new one, everything has returned to the default position and I have to do it again. :mad: I love the performance in the newest OB version, but this is *really* getting on my nerves! Any ideas? AD
  14. It's not so much the FPS increase, which is nice, there is some. It's the lack of stuttering, especially when looking around. It's about time! Nice work guys :) AD
  15. I'm finding 2.5.6.49314 performs very well so far. Definitely a massive improvement. Great framerates and no stutters for me. DCS still won't save my stupid cockpit point-of-view, though... That sux. AD
  16. Woohoo! Stuttering, FPS tanking, and general performance-related BS seems to be a thing of the past. I just tried it out in Normandy and Caucasus, haven't tried NTTR or PG yet... But, everything seems to run smoothly now! Especially when you pan around in F2 view, there's no more stuttering and no more ground object pop-in. Awesome! Nice work ED! AD
  17. The i7-3770K is still rather good, but you'll need a good CPU cooler for it and an overclocking motherboard so you can run it at at 4.0 GHz on all cores, bare minimum, for best performance in DCS. 16GB of RAM is recommended. 8GB might cause stuttering as you fly around because the sim will have to swap graphics assets to the SSD, causing the sim to pause. GTX 1080 8GB is pretty good. So, if you can, make sure you get an overclocking mobo and 16GB of RAM. Get your CPU running nice and fast and you'll have a pretty good rig for DCS. Also, an i5 processor is generally cheaper than an i7, and will perform the same at a given clock speed because DCS doesn't use hyperthreading. Make sure it's a K type processor so you can overclock it. AD
  18. Just get closer to the target and you're all good :) Mavericks aren't like air-to-ground AMRAAMs, you have to be pretty close. The smaller the target is, the closer you gotta be before the seeker head will track. AD
  19. Wow, this kind of thing can really stump a guy. Have you tried disabling Hyperthreading in BIOS? I've heard that HT can be a pain in the posterior in gaming. I don't have it myself (i5-6600K here) but have run across threads saying it causes problems. Also, check your graphics card clock speed and possibly CPU speed under load, make sure they're running at the proper clock speeds. Your system should be able to run DCS very well at low-medium settings. AD
  20. Do you have adaptive refresh (G-Sync/Freesync) enabled and working? It's the only way I've ever been able to run DCS without constant stuttering. Use VSync turned on in the graphics driver to clamp the framerate at your monitor's refresh rate, don't use anything else to clamp the FPS--not even in-game VSync. AD
  21. Go for it! You've got nothing to lose but your sanity :) Seriously though, OB lets you check out the latest goodies without too many problems. People have been saying that 2.5.6 OB is a stutter-fest, but that's not entirely true. You just have to fly it for a while. It's a huge update, and every time you get a really big change, it stutters for a while, then runs fine. I didn't write any code for DCS but it probably has to build some kind of internal database to access graphical assets. I've often found that large updates cause stuttering, but it goes away all by itself after a while. So, maybe running the sim and flying different missions in different maps with different aircraft/units etc. allows DCS to 'map' its assets for quicker access in the future. Whatever the case, "flying it out" seems to work well for me--at least until the next big update. So go ahead and try it out! You can always revert to Stable if you want. AD
  22. Or better yet, go into your graphics driver (NVCP) and create a new custom resolution, with the refresh rate at 60Hz (or whatever refresh rate you want.) Then, enable VSync On in the graphics driver (not the sim, or other games, in RTSS, or any other method). This will give very smooth, fluid motion in the sim. It also works great below the specified refresh rate if you have Adaptive Refresh (G-Sync/Freesync) enabled. AD
  23. Probably the very best way to do it is to go into NVCP and choose a 60Hz resolution. If there isn't one there, create a Custom Resolution at 60Hz refresh rate. Set VSync to On in the graphics driver (not the sim). When used with Adaptive Refresh (G-Sync/Freesync) this gives the smoothest possible framerates at the refresh rate you want. Using other methods produces continuous micro-stutter. Only use VSync in NVCP. It's entirely normal for the FPS indication in DCS to fluctuate a bit--don't worry about it. 60Hz is an excellent framerate for DCS and flight sims in general. AD
  24. -Nvidia Control Panel: Go to Change Resolution, make sure Output Dynamic Range is set to Full. Having it on Limited will give bland colors and 'faded' blacks. -Adjust Gamma slider in-sim, not in NVCP. AD
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