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randomTOTEN

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Everything posted by randomTOTEN

  1. You need to check that you do not have "Game flight model" enabled in your options. Control bindings are separated between "Game" and "Simulation/Real" so if you have only made bindings for Game flight mode, and a mission forces the use of simulation mode, you will have no bindings. If you wish to continue using game flight mode, you should either make sure you still have bindings for simulation/real mode (when a mission calls for it), or ensure you only fly missions that support or force game flight mode. Welcome to the forums!
  2. Every joystick (and every device identified as a game controller) in DCS already has a default profile. For every module. You might not like it, but that doesn't mean it's not there.
  3. I tried watching your track, but the missile knocked you out and you crashed into the Black Sea. So I tried getting my landing gear shot on a QuickStart mission. I landed, repaired, took off again, and retracted the gear no problems. So maybe some issue with your technique? Can you take off normally (no repair) and retract the gear OK?
  4. you saved us! thanks Tarres (I admit I never actually checked the folder)
  5. It does, but I find I have to be in cruise flight (or otherwise applying substantial power to the engines) to see the lights come on.
  6. I mean the switches below the Autopilot panel, on the center pedestal. Perhaps governors is a better word for them. The test is described in the DCS manual.
  7. I'm really missing both these missions. The Syria one was GREAT! The Caucasus one didn't feel quite right as there were some population centers quite close to the range (you flag a village as you come off the target). There has to be some RL weapons ranges within the map boundaries that could be used instead?
  8. Oh yeah... that one. Oops, I forgot about it. Yeah you're right. I've never used it on the ground until now. @Rudel_chw I think the problem might be related to some script in your mission. I just tried a cold start, using (basically) the identical procedure, and the channel engages on the ground. I noticed some (scripting?) in your mission, in that I am forced to change seats on some triggers, and some systems/switches are not in the normal cold start position. The largest example I can think of is you somehow start the mission with the parking brake off, which is not (afaik) normal for a Hip cold start. I think one of the seat change scripts also reset a switch on the engine start panel. Does your Mi-17 manual make no mention of the power limiter check when advancing the engines to normal power? It's amazing, that mission took me 1h20m and there's still so much to be done in the aircraft...
  9. Absolutely it's worth it. There should be more of them.
  10. I suspect the altitude hold doesn't function when the helicopter is on the ground, as I know that light illuminates in flight. I don't know if the Mi-8 has WOW switches or if some other logic is blocking the engagement. I noticed there was no timing for the engine starts (starting the stopwatch), is that something Hip operators don't do (unlike pretty much every other aircraft) or was that not included for another reason? You can set the rotor pitch to 3° for the governor test.. but you have to trim the cyclic and pedals to keep from tipping over. Not sure if that's helpful for the mission. A prompt would be nice to close the ATC menu when I call for startup. They pull the ground power before disabling the switches on the electrical panel? Enough of criticisms, Rudel this is an absolutely amazing mission you've made, and is of such incredible quality that I cannot comprehend it. The use of the pop-up graphics for systems overview is something I didn't even know was possible (I think it was released as an update this year?) and just.....wow man. Thank you for showing me how the clock works... really works. Nice job!
  11. Probably because you are not using the Open Beta version of DCS. EDIT: Didn't know it got pushed to Stable version already... my bad!
  12. Let me know if this helps. STRATOS - Slowing Down Tutorial HIND.trk
  13. Day and Night, Instrument and Visual Flight. OP described the practice of attempting continued visual flight into instrument conditions (VFR into IMC), which is just an absolutely wonderful way to kill yourself in a flying machine, civilian or military.
  14. I tried watching your track but on my replay you struck the main rotors on takeoff and never left the ground. EDIT: 3rd replay and you get off the ground, slide backwards, strike the tailrotor while traveling backwards, flip over and crash. I'm gonna guess this was a really wobbly takeoff when you tried it? It looks like it.
  15. Why are so many of you commenting on this thread, when you very clearly didn't watch OP's track? He very obviously hit a building with his tailrotor. Look at all this speculation. All you had to do was download his .trk and look at it.
  16. I guess you didn't like my critique the first time you posted this, as you never gave me a response...
  17. I don't believe there is any helicopter equipped for such flying.
  18. I figured I can type, or I can share real world posters related to your question..
  19. Pick the module you want to know the answer to, open the control bindings tab click every control on your TMWH observe the current binding being highlighted you're welcome
  20. Nice thing about A-10C Red Flag missions on the NTTR is that you will often take off nearly full, and come back with only 2,000lbs. AAR in that bird is a "fun to do," not, "have to do." It's a cool campaign, you guys should check it out...
  21. You should already have the throttle position pretty much set, even before you reached the pre-contact position. Adjusting the throttle should be trivial at this point. The throttle was set when you joined up on the wing of the tanker in formation.
  22. Nobody should be looking down at the bottom left of their screen during AAR. If you think it's okay to do that, it's very likely the reason you still struggle with AAR. Your eyes should not spend a single moment over there. They should not be spending time on the HUD. Your eyes need to be glued to the bottom of that tanker. Exactly where the green diamond is. The green diamond is useless. You should never be using the air brakes during AAR. You should never be looking any UI that tells you to extend an air brake. You should never be looking at any UI element that tells you whether the boom is connected. Connecting the boom is not your job. It's the boom operators job. Your job is to maintain position. You've added a redundant UI element way down on the bottom left which takes your eyes away from the tanker to see it? Why can't you use the AR status lights directly to the right of the HUD? That's why they're there. They are realistic lights, in a realistic position in the real jet. In DCS the boom operator is nice and will give you radio calls when you are connected. Useless UI. There are 2 visual indications which inform you of the required throttle position. 1st and primary is the geometry and position of the underside of the tanker on your screen. That is your primary throttle control. 2nd is the AAR lights on the bottom of the tanker. Both are on the bottom of the tanker, because that is where your eyes should be, not getting disoriented looking down at some random UI on the bottom left of the screen. The primary visual indicator of roll is the tanker's wings, and the yellow alignment stripe on the bottom of the tanker. The main reason you have problems with the tanker turning is because you're not looking at the tankers wings. If you roll off horizontal in straight refueling, the tankers wings bank on your screen. If you're in straight refueling and the tanker turns, you see the tankers wings bank. It doesn't matter what's going on, turns don't matter. If you only watch the tanker's wings for roll indication tanker turns become trivial. Tanker geometry and screen position indicates for pitch. This is also a function of the AAR lights. Again, the AAR lights are realistic, and are on the bottom of the tanker, exactly where your eyes need to be. This is primarily why I have problems with UI like this. It does a good job of making AAR much harder than it has to be, by instilling terrible habits which confuse the learning process. You're teaching people that their eyes need to be looking everywhere other than WHERE THEY NEED TO BE, which is on the delivery aircraft. Your UI denies them the chance to learn the real visual aids which are specifically designed to enable this maneuver. It teaches them bad flying habits which are completely unnecessary and possibly dangerous in the real aircraft.
  23. Works great in pancake mode.
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