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TAW_Impalor

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Everything posted by TAW_Impalor

  1. Any comment from Devs on this? The planes and other objects (pilot's body) are definitely too small. When I sit in Dora and peek at my physical shoulders via nose hole, they are wider than the plane's fuselage! I don't feel big in other games or Oculus demos...
  2. Hi, thanks, but this is not it. I tried changing the parameter to false. The problem is not the height of the camera, but the scale of all objects! When I sit in Dora and peek at my physical shoulders via nose hole, they are wider than the plane's fuselage! I feel like flying some scale models of the real planes. ((( I don't feel big in other games or Oculus demos...
  3. I'm new to VR, playing with Rift CV1. I noticed everything in my DCS is roughly half the size it should be! Mig-21 is supposed to be 4.7 meters high, but it looks hardly higher than virtual myself in the garage. The ejected pilot from P51 is a midget up to my waist. The floor level in the garage is correct - when I lower my HMD to a physical floor in my room, I see the virtual floor right at my face. What am I missing? Am I the only one with this problem? I am normal, 6 feet tall or 1.85 cm. Rift is calibrated correctly to this height... Using 1.5.4 non-beta.
  4. My Rift room-scales great with just one camera high up in the corner of the room. I can be as far as 4-5 meters from it, limited by CV1 cable...
  5. Thanks to this thread, I made myself a little museum on Kuznecov carrier: Tu-160, Su-33, Mig-29, Mig-21 and Mig-15 - all on one deck. Unrealistic, I know, but fun to room scale (I can get up and walk forward in my setup). Feel free to try! VR - Tu-160 Carrier.zip
  6. I too am confused. The manual mentions the two IFF switches but does not tell what they are doing. It tells to turn on only one of them (page 80): СРЗО SRZO "IFF" On RV35 At this point you are ready to taxi. So we seem to need to turn on both - one to see and one to be seen. Shame there are no key bindings for them. I have everything else automated with one flip of the switch.
  7. TAW_Impalor

    Chaff bug

    Ok, got it. It's not the button on front dash called "SPRD Start", it's the button next to throttle activated by either "Drop Countermeasures" OR "SDRD Drop". Why two bindings? Anyway, now ready to go online...
  8. TAW_Impalor

    Chaff bug

    Hi guys. I did not fly the 21 for a while and now I'm going crazy over not being able to deploy countermeasures. I see a few treads about it going stale three months ago. Was this bug fixed? Doing all correctly, I think... Edit: Found it here, with status unassigned: https://leatherneck-sim.mantishub.io/view.php?id=386 It says "randomly", but for me it's always, online and offline in all missions ((
  9. Hi guys. Messing around with this, but adding words one by one to the Speech Dictionary proved frustrating. Maybe some of you have come up with a macros or hack to dictate commands from the manual faster? Maybe it's somehow possible to use custom text with "Train your computer" in Speech Recognition control panel?
  10. I'm having this issue BIG time after installing CV1 today. It must be sucking too much power from my USBs, or whatever. The problem is not so much that DCS re-creates the same input devices with new hardware IDs, but that it assigns default key bindings to these joysticks!! So, besides each keyboard emulation assigned to a hardware button in my Target software, DCS may also execute a certain default action for raw buttons, creating total mess. Please, DCS, please, stop assigning default bindings to "newly" discovered devices!!! Going into settings and deleting those assignments is a nightmare! Not in the least part due to another bug: if I clean one plane and immediately go to next instead of pressing OK, DCS will invariably crash in the end, cancelling all my changes. Well, it does not crash per se, but the screen does black and I can only kill it. Thus, crash dumps were not created (( Logs attached, but I doubt they are useful. Logs.rar
  11. I googled some more and found the solution: to install .NET 4.6.1...
  12. should the software install with my below-spec video card? I see no reason why not...
  13. My old PSU blew up a capacitor after the last upgrade, despite it was "mathematically" sufficient. This happened after I tested it and while my PC was off, in the middle of the night! A very loud bang, scared the hell out of my whole family...
  14. I know it's a question to Oculus Tech support, but they so far failed to address it on their forum and in my ticket! I am having this issue: https://forums.oculus.com/developer/discussion/33743/cv1-oculussetup-exe-fails-ovrlibraryservice-terminated Did someone here have experienced it and found a solution? Is it maybe possible to install some "bare-minimum" drivers for CV1 instead? I want to try my new rift while waiting for 1080, to make sure it was not DOA. Thanks!!!
  15. Nice chart! Do you have by any chance an older GTX lying around, to run with the same specs and see how much FPS 1080 adds?
  16. Hi, thanks, all is correct. The originally indicated date was "August". I told Oculus Support what I hear from you guys and after waiting 3 days for a reply I got this: My apologies, we are unable to speak about other's orders. I can assure you we are working are to fulfill orders as quickly as possible. Make sure you keep an eye on your email for updates regarding your order!
  17. Hi, does your's ship in the US? Ordered mine two weeks ago to Spain, nothing...
  18. Sure it does! I just had to modify the monitor setup .lua file for my 65'' FullHD 3d plasma. I attached it. Btw, I notice no lag on my TV. I don't use the 3d often, however, due to ghosting and 1/2 the resolution... 3d.rar
  19. Dear Mustang, Do you have a version of your great mod for 1.5.3 (current production build)? I found this in my logs: 01940.351 WARNING NGMODEL: Model 'vfs:///models//trees_166_2847.edm' uses old format, convert please. Coincidentally, that was the last line before my DCS froze on a MP server. Can't find anywhere an updated version... Thanks!
  20. Hey guys, are Mig-21's radios still broken in production 1.5.3.53279? Did not fly it for a while, could not call ATC in quick RBSN mission (all stations were white in comms menu) and in MP (all stations were grayed out). Channel correct, radio on... Easy comms on or off...
  21. Hey, nice pit, congrats! what's that on the right?
  22. Was about to say the same, except Threaded optimization = off does help! And overclocking CPU does not make any difference to FPS in my case...
  23. Hi Devs, Is there a way to turn off automatic comms menu after ANY radio message? I. e. wingman, tower or AWACS say something, the menu pops up, which I don't need. Also, when returning to cockpit from map or external views, mouse pointer gets activated for no reason. And what's the deal with Full Screen becoming windowed some few minutes into the mission? Have to do Alt-Tab or Alt-Enter...
  24. Yes. The building blocks counted as "vehicles" got me confused ))
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