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Everything posted by Jacks
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Buccaneer! Don't bother with the rest, the Bucaneer is all we need :) But in all seriousness good luck with your endeavours and I hope to see one of your aircraft released in the future.
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What are the chances we will see a B-17 DLC some day?
Jacks replied to oscar19681's topic in DCS: WWII Assets Pack
Just my opinion as impartial observer! -
What are the chances we will see a B-17 DLC some day?
Jacks replied to oscar19681's topic in DCS: WWII Assets Pack
I personally believe ED should focus their efforts on WW2. Not because I would like to see it but because it is the most popular genre and would bring a significant customer base to DCS which would mean more revenue and in turn more ED could afford to increase their development of aircraft for all genres. More customers may also attract even more experienced 3rd party devs (such Just Flight, Aerosoft, Carenado, Orbx etc). -
What are the chances we will see a B-17 DLC some day?
Jacks replied to oscar19681's topic in DCS: WWII Assets Pack
The B-17 would be great but in my opinion out of place until we have more WW2 aircraft a map and all the supporting infrastructure. I think a lighter two engine bomber such as the B-25 or Wellington should come first followed by an axis bomber for parity. I think the B-25 would be a great aircraft as it could also operate from carriers if a Pacific map is developed. -
Looks very good to me. If it is to be used as a projectile then I would add the rifling groves to the driving band to show that it has been fired but other than that very nice indeed!
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What are the chances we will see a B-17 DLC some day?
Jacks replied to oscar19681's topic in DCS: WWII Assets Pack
Echo, some people have many 1000s of v-hours flying on VATSIM which is just flying in straight lines. Bombers will not get boring. I prefer to fly them instead of fighters because I enjoy the multicrew side of life and think flying a single bomber as part of a team on multiplayer will never get boring. Many people exclusively fly bombers on IL-2 Cliffs of Dover and much prefer the challenge of accurately navigating to a target whilst managing more complex system and defending their 'crate' from fighters and then accurately delivering the bombs on target (which is you get wrong wastes the past hour or so of flying). This makes accurate bombing more satisfying then any fighter kill. Add to this the challenge of working as part of an effective human team and the B-17 will provide simmers with an interesting and enjoyable experience that many including me will not tire of. 'Horses for courses.' -
Sith it is alright saying if you don't like it don't use it but I paid $50 for a module that only works on 1.5. So I an others have paid to use the OB and so have the right voice our concerns, issues and grievance surely?
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I was hoping to see that the gazelle AI had been added to DCS in the new update as this mean it was one step closer to release but sadly it is not on the list :(.
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DCS: Me 262 Discussion (Development on hold currently)
Jacks replied to NineLine's topic in Western Europe 1944-1945
i have seen that VEAO are planning those aircraft but I won't hold my breath. They seem to have many aircraft under development but not many being released. I sincerely wish them all the best and hope they get them all out but will temper my expectations. Before the VEAO fan club jump to their defence, this is just my personal opinion. I also think we need a bomber for it to shoot down before we see an ME 262. -
DCS: Me 262 Discussion (Development on hold currently)
Jacks replied to NineLine's topic in Western Europe 1944-1945
It would be nice to see it but only if it had an equal adversary, maybe a meteor? -
Looking good. I keep checking te round for the wags video but nothing yet :(
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Droopy thanks. I am not concerned by the RAM usage as I don't play for more than two hours at a time. I am concerned that only multiplayer the other day I flew with a friend who had a very similar setup (same cpu speed and a 960 instead of a 770) and near identical settings but when we were next to each I was getting a choppy 30-40 FPS when looking in certain direction while he was maintaining a buttery smooth 60 FPS.
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Is anyone else experiencing low FPS with around 1500 visable objects or is this low?
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Thanks when the gpu runs out of VRAM does it then use ram or pagefile on the hard drive?
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I have been having issues where by if I look in a certain direction, the FPS drops from its normally solid 60 (locked at 60) to down as low as 20. I have used the in game info and it seems that my FPS drops when the number of objects goes above 1500 and around 2000 results in 25 FPS. Is this normal since on some servers the number of visual object regularly goes above 2500? I have also noticed that the VRAM usage is 4Gb when I start a game and everytime I disconnect and restart the VRAM accumulates instead of resetting and so after a few games my VRAM reaches 16Gb! Does that mean we all need buy Titans? I terms of system RAM, DCS is running at about 8Gb which seems very high. Also my GPU is being ran at 50% usage but 100% VRAM usage most of the time. Is there anything I do to let my system view more objects without the significant FPS drop? Any help or advice would be greatly appreciated. Jacks
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Or if it is ready for release, release it without a pre-order period............
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I was disappointed to see that the gazelle was not added to the ME nor was the gazelle AI model added in this hotfix. I assume the gazelle can not be released until these are added in a future update? :(
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I for one am kenn to pay if it help a new developer and see it more as an investment in the future of DCS.
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No moving map is a shame. Does the real gazelle have a moving map?
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Ranger79 Base Objects Pack (Hesco's + others)
Jacks replied to Ranger79's topic in Static/AI Mods for DCS World
Is anyone else having issues getting the Oshkosh MRVR Mk23 to show in 1.5. It also doesn't appear in the mission editor list. Jacks -
Sounds like she will be fun to fly and well done on the awesome pilot textures sven!
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I am after some information regarding the mid dropping system on the Mi-8, could some experts please help. I am searching for this information for a possible mod idea. A quick internet search has thrown up that the mi-8 could be equipped with VMR-1 or VMR-2 mine laying pods. It is says that these pods could carry 64 or 200 AT mines but I am after more detailed info. I would like to know whether both the VMR-1 and 2 could carry 64 or 200 AT mine or could the 1 carry 64 and the 2 carry 200? What mines were used? How were they released, were they released in ripple or a complete salvo? Could the pilot choose how many to release at a time? What was the interval on the ripple? Was it variable? Also what were the limits or parameters for dropping such as altitude or speed? Thanks in advance for any information. Jacks