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Everything posted by Jonne
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Now thats some very contrary information to what we had until now. In what context was that post made?
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Do you have any source for that? While this does apply to the MiG-23, I have never heard about that for the MiG-21. I am however open to learn something new.
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Passt denn die Höhe auch?
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Maybe not engine off, but at least something like weight on wheels and set parking brake. I do agree, that the kneeboard method is also just a workaround, but for me currently the most elegant solution of the ones we have. Perfect would be a selection in the loadout menu, but that is a change to be made to the base game. What I however absolutely hate to see, is the possibility to change it in air.
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Major bugs are fixed, its just that no patch is coming. Timing in this case is not by the developers of this module.
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Wait a second, there are modules currently able to change the laser code in air?
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Pls remove data cartridge insertion from autostart (NOT A BUG)
Jonne replied to DarkStar79's topic in JF-17 Thunder
The weapon data is stored on the cartridge and AFAIK there is one data selection key labeled SMS which is that. Did you just rearm or change the loadout? I would guess if you only rearm, the data could be the same. -
Pls remove data cartridge insertion from autostart (NOT A BUG)
Jonne replied to DarkStar79's topic in JF-17 Thunder
I'd rather remove autostart from MP. -
How does the SD-10 missile compare to the AIM-120C?
Jonne replied to MobiSev's topic in JF-17 Thunder
So you will not buy it, because the SD-10 is modelled to the correct values? :doh: -
Well there are not many options of what can happen with wrong throttle operation: -Flameout -Surge -Destruction Manuals rarely state direct consequences of not adhering to limits, so it might be, that this information is not available and may not even have ever been tested. The only high altitude engine problem I have found from pilot reports was a flameout during high altitude and speed intercept and was caused by the wake turbulence of the target. Other than that, the limiting factor for either altitude or speed maximum was always the remaining fuel.
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From a certain altitude upwards it is actually forbidden to use anything but Full AB for that reason, I cannot remember the exact altitude though. One thing I could imagine beeing a limit would be engine speed with increasing altitude and speed, but that would cause engine destruction in the worst case.
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From reports of German MiG-21 Pilots, maximum achieved speed and altitude was nearly always limited by available fuel. So there really is no point in changing design, if you cannot reach the speed with the fuel you have anyway. I however cannot find any reference to a flameout due to insufficient air.
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Wow, thank you for that. Now the jamming for multiple aircraft part is a bit different from what I had known, but I think that is due to information getting lost in translation and mix up between different versions. Till know I thought it would only be possible to mask one additional aircraft and only in a very specific formation (and I have no clue how that looks like). As your information is from the manual, I assume this is far more precise. Does the manual say anything about what formations to use?
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At least on old MiG-21 versions the capacity of the fuel pump was limiting the top speed. For the Mirage, yes that is modelled.
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There is a reason for a maximum speed. In case of the MiG-21 its speed is limited by the engine. There are other aircraft, like the Mirage, where airframe temperature is the limit.
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The JF-17 is not set to client in the new version ;)
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Yes I am very interested in that, as information on the handling of the SPS-141 is rather hard to come by on the net and additionally I think most information I found about jamming patterns are for the Su-17 / 22 version of the pod, which seems to be a bit different.
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What is the passive part if not for cm release?
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Yes you are wrong ;) Small hint: There are even DCS modules with nose wheel brakes, and those do have an anti-skid system.
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The SPS-141 jammer works as every other jammer in DCS, so it does jam airborne and ground radars. As was disclosed by one dev of another team recently, DCS only has a jamming flag for all the aircrafts, so all jammers work the same and have the same strength. Problem here is, that nearly all other radars burn through before you even get them on your scope. The passive part of the SPS-141 unfortunately does not work, where it should release cm automatically if locked.
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That is a different failure, where it gets stuck in the BIT.
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Nein, intern nicht, aber genau das macht der SDJ Pod
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AFAIK it works with all AWACS, but the KJ-2000. It does definately work in the BVR quick start mission.
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Had the same yesterday. However I do not know how I got there. At some point the designator was showing above the MFD frame and could be moved even further up. It was in TWS on 80nm range setting.