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Tenkom

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Everything posted by Tenkom

  1. Do you know if they have mentioned geo lines? It’s really useful to draw the front lines. Or a coast line for that little extra SA.
  2. It's not bad advice. He's just giving you the settings to get a unmagnified look to the image. It's not his fault no one seems to understand it. Maybe he's wording it badly? Now I wouldn't say it's particularly usefull though. Since it will be way too narrow for most people unless you are running mulitple screens.
  3. That's not at all what he's saying. Completey irrelevant. Correct but not what he's talking about.
  4. He just means that if you look at two points that are 1000 units away from you and are separated by 17,5units they will be 1° degree apart in your field of vision. If you set the FOV in the game to match this things will look "right". Just look at the screenshots and you can tell. Using your calculator input "1000*sin(1°)" and you will see where the number comes from. However. This is not really the correct way to do it if you want realism. Then you need to use a FOV calculator and take in account the size of your monitor and the distance you are away from it. For me it makes no diffrence because both ways create a very impractical image that will be way too narrow.
  5. While using the TGP TMS aft will do a CZ. You may have to click several times depending on the tracking mode you are in.
  6. Click the switch next to the DCS switch on the ICP down to remove it. The one that has DRIFT C/O above and WARN RESET below.
  7. Not saying you’re wrong. But I’ve done probably close to fifty AARs in the viper and I usually open the door just before pre contact and I have never experienced not getting full bags. Maybe the time it takes to fill the internals is enough? Although I’m pretty sure Ive started tanking with close to full internals at least a few times.
  8. Unforunately I'm away from home for a couple of weeks and I've forgotten the specifics. It's been a while since I did it. Check out the pdf in the first post there. I seem to remember something about the "pressed" function doing it. See chapter 5.8 in the pdf.
  9. You can edit the lua so that clicking the trim button will only give one pulse. It means you have to keep clicking if the trim is far off. But it does help alot with fine tuning.
  10. I noticed when using this new shortcut the SMS page didn't go into "Strafe mode" like it does when you click the top left OSB button. Is this correct?
  11. If the HUD and TGP pointers are not in the same place that implies that the plane knows that the HUD and TGP are pointing at different locations which seems weird to me.
  12. The only benchmark should be against the real one. Hopefully they will work on the litening to make it more like the real thing but it has nothing to do with the Sniper pod.
  13. Let's try not to get too off-topic here. This thread is about the new pod. The focus should be on helping ED getting it as close to realistic as possible. The older pod has nothing to with this.
  14. Seems to run contrary to the SPI is a SPI is a SPI philosophy. Why would the TGP not be pointed at the SPI? Or why would the SPI not be where the TGP is pointing?
  15. Does anyone use ATC when landing? For me it makes everything easier except the touchdown itself. I seem to overshoot the wires more easily when using it. But I have more practice without ATC so that might get better. Especially maintaining a stable descent rate is much easier with ATC.
  16. This is natural because if the plane is keeping level while banked that means if you level out without reducing elevator action the plane will pitch up. For the same reason you will always pitch down when you roll into the turn if you don't also pull pack on the stick.
  17. Are you able to detect targets at that range though? Just because you can set the scale that far doesn't mean that you can see anything that far away. I haven't used GMT much at all so I don't know it's effective range.
  18. Tenkom

    Defog crank

    As far as I know the JF17 is the only module that simulates canopy fogging. It's kind of cool but also kind of annoying. I hope they add an option to disable it if they ever decide to include it.
  19. What I like about the mudhen is that it can carry stupid payloads without turning into a short range slug. For example it can carry 9x JDAMS. That's only one more than the hornet. But it can do that while carrying plenty of fuel, 4 amraams and still go supersonic. The hornet with 8x JDAMS can only carry 2 120s or 1 120 and a fuel tank and it is NOT going supersonic or very far carrying that.
  20. I'm usually on one of the 4ya servers where there are hundreds of units. So probably worst case.
  21. I was looking at this last night. I was playing with a steady fps. Used and reserved hovered around 14,5GB. They were usually very close. Sometimes USED was higher than Reserved. Does this game really require 16GB minimum of VRAM? Or is it a case of the game just grabbing whatever it can get it hands on? Anecdotally I also have a 4070super GPU with 12GB and it actually gives me higher FPS than my 6900XT but it's a stutter fest so I cannot use it. I guess this does indicate that 16GB is indeed required(for 4k high setting at least). Makes me happy about choosing the 6900xt over the 3080ti back in the day.
  22. How do you know if you have VRAM issues? It seems to use up all my VRAM(16GB) most of the time but I still have good performance, most of the time. Sometimes it just tanks for no apparent reason but that's been the case in DCS for me throughout DCS history and all my pcs.
  23. You can bind these switches to keys so you don't have to jump in the back. At least the Tpod and laser switches. Not that it's a big deal to jump in the back during the startup in any case.
  24. What about the city-spanning craters?
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