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Tenkom

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Everything posted by Tenkom

  1. This is natural because if the plane is keeping level while banked that means if you level out without reducing elevator action the plane will pitch up. For the same reason you will always pitch down when you roll into the turn if you don't also pull pack on the stick.
  2. Are you able to detect targets at that range though? Just because you can set the scale that far doesn't mean that you can see anything that far away. I haven't used GMT much at all so I don't know it's effective range.
  3. Tenkom

    Defog crank

    As far as I know the JF17 is the only module that simulates canopy fogging. It's kind of cool but also kind of annoying. I hope they add an option to disable it if they ever decide to include it.
  4. What I like about the mudhen is that it can carry stupid payloads without turning into a short range slug. For example it can carry 9x JDAMS. That's only one more than the hornet. But it can do that while carrying plenty of fuel, 4 amraams and still go supersonic. The hornet with 8x JDAMS can only carry 2 120s or 1 120 and a fuel tank and it is NOT going supersonic or very far carrying that.
  5. I'm usually on one of the 4ya servers where there are hundreds of units. So probably worst case.
  6. I was looking at this last night. I was playing with a steady fps. Used and reserved hovered around 14,5GB. They were usually very close. Sometimes USED was higher than Reserved. Does this game really require 16GB minimum of VRAM? Or is it a case of the game just grabbing whatever it can get it hands on? Anecdotally I also have a 4070super GPU with 12GB and it actually gives me higher FPS than my 6900XT but it's a stutter fest so I cannot use it. I guess this does indicate that 16GB is indeed required(for 4k high setting at least). Makes me happy about choosing the 6900xt over the 3080ti back in the day.
  7. How do you know if you have VRAM issues? It seems to use up all my VRAM(16GB) most of the time but I still have good performance, most of the time. Sometimes it just tanks for no apparent reason but that's been the case in DCS for me throughout DCS history and all my pcs.
  8. You can bind these switches to keys so you don't have to jump in the back. At least the Tpod and laser switches. Not that it's a big deal to jump in the back during the startup in any case.
  9. What about the city-spanning craters?
  10. Mavericks have been in the game for over 15 years and ED has never bothered to implement this. I wouldn't hold my breath.
  11. I don't see your point. Everything is a compromise. You choose your loadout based on the situation. If you don't need the range then centerline FLIR is the obvious choice. You gain an amraam and the TGP is in a much better position. If you do then you go with a centerline tank. There are no worms. You simply pick the loadout that suits the situation.
  12. Still a problem. More than 5 years later.... It is easily fixed with a simple edit to the .LUA file so there is no excuse for this. If for some reason you are actually happy with this crazy sensitivity at least add a ant-elev slow bind. It has nothing to do with realism since in RL this is an absolute analog control.
  13. You have to align the HMD and activate the countermeasures if you have TGP or HTS you'll have to turn those on as well.
  14. Are you asking if we have GPS? No satellites over flat maps... Are you one of those?
  15. The reasoning behind it, as I've understood it, is correcting for INS drift. If you have several pre planned target waypoints you will only have to adjust one of them in the case that they have drifted off.
  16. I have to push the stick gradually forward as the speed decreases from 250-190 at which point the nose starts dropping and I need to start trimming for on-speed and bring the throttle a little forward to catch the plane from becoming a brick. But it feels natural to me. The plane doesn't balloon as long as I react accordingly.
  17. Tenkom

    DCS: F-15E Trial

    You can sell unfinished products as early-access because then you get some money up front and the customer will forgive alot. Giving a free trial on an unfinished product is more risky because the customer is much more likely to discard your product and you earn nothing. Especially in DCS where an early access product suddenly becomes unusable after an update. Like the F15E radar thing. Imagine doing the free trial and the module is completely useless.
  18. The way they are landing the vipers super lightly with the the nose held up after touchdown will mean that the force on the wheels will be very light at first and they will easily skid without stressing the landing gear struts too much. As the lift from the wings decreases gradually with the speed the wheels will gradually gain traction and hopefully straighten the plane out. I wonder if it's more important to straighten the plane out when landing a hornet since they tend to come down quite hard meaning the tires will have a lot of grip initally.
  19. Read my post above. You can create markpoints with the helmet that you can then slew the TGP to. It's a few extra clicks compared to VIS mode but it's not difficult. This works in NAV mode.
  20. I believe you can use the markpoint function. Click the mark button on the ICP(7 IIRC). Seq button and choos HUD. Now you can do TMS up long to activate the HMD. Look at your target, tms up twice and you've created a markpoint.
  21. Please ED, don't listen to the "PVP-balance" people. That's not what DCS is about(for me at least). That being said I am not opposed to choice. If there are options for older models that's great.
  22. I have found a purpose for this "feature". If you are going to attack preprogrammed targets. Say you enter the coordinates for 4 targets from the F10 map. When you get within range and select the steerpoints they will likely be off by a certain offset. You can see this on your TGP. If you then slew the tgp so that it's pointing at the first target this will create a offset that will make it so that the next 3 targets are correct. So you only need to correct for the first one. Then you can ripple of your JDAMS quickly.
  23. It's not a problem if you do it correctly. I don't know what's realistic. But if you follow the advice in the posts above you will do fine.
  24. Still seems a little squirelly after raising gears on take-off below 300kts. Need to be very carefull with lateral stick inputs or it starts yawing a lot. Massive improvement though.
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