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Everything posted by Ala12Rv-watermanpc
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[REPORTED] Error in Ground Effect?
Ala12Rv-watermanpc replied to TheFlyingGear's topic in Bugs and Problems
+1 on this...tried a extremely low pass over the runway and suddenly a strong downwards force appeared making me crash ...I applied full back stick and even that wasnt enough to scape from it. -
+1, also the visuals could be better as the spray is way too big and long...as an example:
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+1000 :thumbup:
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Thanks God!, I was starting to think I was crazy!!:lol: YEAH!, I cant bomb in CCIP anymore, no matter the speed and/or angle nor the drag/no drag used... the impact cross only appears when Im about to crash with the ground and the big break cross appears extremely high, its impossible to use CCIP now.:( EDIT:It seems to happen in the Caucasus map only...it looks like the terrain elevation doesn't match with what the plane CCIP system is reading or something like that...
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Sure, I know, thats why I said "also"...both behaviour and visuals need work. The humidity parameter will improve "when" and "how much" effect must be rendered but I think some more refinement would be needed at certain moments like when the plane performs the high AoA pass where is very common to see some specific vapor vortex on the lerx visually different from the vapour at higher speeds/g's and I think some specific behaviour would be needed for these moments too.
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Its a clear WiP thing...even the lex effect needs work...the "overwing" one needs more but I think it also needs visual work as it looks too turbulent and messy imo...
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Agree. Not sure if they are larger but they are MUCH thinner, thats for sure (it would be nice to have some kind of variable thickness on them btw)...also the behaviour has been improved such as when rolling the plane, which made them make unrealistic curves...however, they are still behaving like this, just its less evident but the problem is still there. A thing thats been fixed is that the trails in the Hornet are no longer angled outwards, which was incorrect, now they are paralel or slightly inwards as it should.
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just noticed that the head movement of the pilot now also supports up and down!! very cool for multiplayer!:thumbup:
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I dont think so...couldnt find a single one in Normandy nor caucasus...might be wrong though...
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Could you please give some info about the state of the clean (no pylons) FM for the Hornet? thanks!
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It looks nice, though maybe its too "blurry", but imho these are not overwing vapours but more the vapour generated behind the lerx, over the joint between wings and body, at extreme alpha and only when there is a very humid ambient, like this: ...with overwing vapour I expected something like this: A more "close to the surfaces" effect. Maybe its not yet finished, I hope so...the effect on the lex looks better imo. Anyway, keep up the good job!!:)
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New option in the ME for dust and smoke...finally the date is now in the weather tab which also has a new icon with a clock and a cloud...nice!!! EDIT:also some over wing vapour fx are present though look very WiP yet.
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Spanish Acrobatic Team Patrulla Águila [Ficticio]
Ala12Rv-watermanpc replied to luft's topic in F/A-18C
Incredible work, you are a real master of this man!!, congrats and thanks for your great job!!:thumbup: -
Afterburner FX for the M2000? When?
Ala12Rv-watermanpc replied to Ala12Rv-watermanpc's topic in M-2000
Juznco, the sparkles in your screen are just rain drops being illuminated by the fire...as far as I know no module yet have that effect. The hornet have some similar fx (but not exactly the one I mean) when you look the nozzles slightly from the side which is very well done btw. I was refering to the fire sparks that usually are visible in hte M2000 engine when in afterburner. All a/c emit them but in hte mirage 2000 are more abundant and you can constantly see very sharp flames being spit...here you have a video showing it: About the "disk", I mean this: the texture of the disk is the afterburner FX of the F-15 last time I checked it, so is invoked in some lua file iirc. Curiously enough in the F-15 it has the same issue, its behind the engine parts mesh and so BLOCKED by these parts instead of being placed OVER them using the alpha channel to become more or less transparent according to the afterburner intensity. So basically, the afterburner in the m2000 is really messed now and after so many time, and knowing this is only an art thing, I think its time to get this fixed/done already please. Thanks! -
Hi guys, since the release of the module something that has been bugging me is the lack of a proper (made for the m2000 instead of using the F-15 one) afterburner FX :(...it looks like the "disk" with the texture representing the AB is behind the engine parts and so its not visible correctly. I wonder when are we getting a proper AB FX for the M2000??, with custom textures according to the particularities of the mirage and if possible some kind of improved/new animations with sparkles, smooth transitions and such. After so many years i think is time to deliver what the product description says about this: "Realistic afterburner and over-wing vapour effects". There is not even an afterburner FX at all so... Please Razbam, any info on this? thanks!
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Switch key opton for master arm and hook
Ala12Rv-watermanpc replied to Ala12Rv-watermanpc's topic in Wish List
Thanks a lot!, it works perfectly!!:thumbup: -
Switch key opton for master arm and hook
Ala12Rv-watermanpc replied to Ala12Rv-watermanpc's topic in Wish List
I will install as soon as I get back home...thanks a lot!!! Anyway I hope ED implement this officially at some point. Bye mate!! -
working now, thanks lot for your work man!
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thanks a lot!:thumbup: EDIT:the link is not working mate.
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Thanks!
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What tittle says, both are importan to be there when needed. Thanks!
