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Everything posted by Ala12Rv-watermanpc
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Spanish A.F. Ala 15 25th Anniversary
Ala12Rv-watermanpc replied to Ala12Rv-watermanpc's topic in F/A-18C
Just updated the skin to v1.1...change log in first post. Hope you like it! -
Vertical stabs and wings shake/vibrations
Ala12Rv-watermanpc replied to Ala12Rv-watermanpc's topic in Wish List
Yeah! Thats another moment at which you get wing shake...really, it would make the plane to feel so alive!:pilotfly: -
Not able to pan using mouse outside F-18
Ala12Rv-watermanpc replied to Bingo41's topic in DCS: F/A-18C
Happened to me also but only 1 or 2 times and just for a few seconds... -
Vertical stabs and wings shake/vibrations
Ala12Rv-watermanpc replied to Ala12Rv-watermanpc's topic in Wish List
Thanks man!, yeah they are very visible :), I finally found the best video I have watched about this: Nope, the only shaking we have is in the ground (just like the F-5) where the wing tips slightly bounce as you taxi. Im talking about IN FLIGHT fluttering/shaking due to vortex and disturbed air coming to the different surfaces...it would really be something!!:joystick: You mean in real life right? I cant see any in DCS as of now... Please ED, make this happen!!!!:pilotfly: -
Great work man! Thanks a lot!
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+1
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Just wanted to ask ED to add shaking/vibration for the wings and vertical stabs in the Hornet...in the case of the vertical stabs its very noticeable in the Hornet, I assume due to the angled design, and would be an AMAZING effect to enjoy when performing advanced maneuvers and/or looking back in a dogfight...Im not asking for a complex simulation nor an advanced work, I think just a "randomized" animation would do the job more than enough. Here is an example (I know there was a better one but cant find it at the moment): For some reason the starting at a given time in youtube videos is not working so the moment to watch is at 3:45sec... Best example out there: Thanks!!
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wing flex and vape visible on multiplayer aircraft
Ala12Rv-watermanpc replied to eliterizzo's topic in Wish List
Yeah!, it would be nice...even for the AI. -
Yeah, I can test that but I guess that the weight of the pylons is already take into account, otherwise it wont make sense to fly with them without their weight...is the drag and aerodynamic effects what Im interested the most but yeah, I will try this :thumbup: Yeah, you are right, thats why I wnodered if there has been any improvement in this regard. Hope we get news asap. thanks!
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Just wonder if the no pylons FM (or whatever pylon is removed config) is already included at this point or is not yet in?...the plane feels slightly different but not sure if just placebo...would be nice to have an official info about this...finally would like to ask ED an, as detailed as possible, info in the patch notes regarding the FM in particular so we all are awared of how it changes and evolves. Thanks!!:)
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"good" sticks with plenty of deflection angle, stable jittering free response and high resolution should NEVER use any kind of curve...since I got my warthog I have never ever used a curve again...linear all the way!!
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Yeah, clouds now appear at desired (configured) altitude even if its a low one (like 900ft)...it didnt work before, nice to see this working again after sooo many time. Btw, am I the only one who lost MANY key bindings in my warthog for the Hornet (at least) with this update??:huh:...never had this before. Edit:Ok, Im not the only one.
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[MERGED] Afterburner effects and transition
Ala12Rv-watermanpc replied to Ala12Rv-watermanpc's topic in DCS Core Wish List
Well, yeah, thats one of the points, but tbh the animation in the mig29 is not very good either...it just kind of rotates from one side to the other and looks quite meh, but yeah there is some animation...Im asking for an animation for this part but also a better one than the mig29 while at the same time the changes bwtween states are butter smooth and proggressive, no more instant burners lighting up nor 4 or 5 textures for 4 or 5 afterburner levels, just an animation with an effect that by its nature behaves proggresively and emits light smoothly while is animated with flames, sparkles and little changes in brightness(flickering) just as anyhing in "flames" would look... Im sure is very doable for the talented graphics department of ED and after so many years with just a texture as afterburner I think is time for a total revamp of this particular effect.:thumbup: -
[MERGED] Afterburner effects and transition
Ala12Rv-watermanpc replied to Ala12Rv-watermanpc's topic in DCS Core Wish List
Glad to read this mate!!;) , yes, its one of the best out there. And the afterburners look insane also :D -
F/A-18C Lot 20 Liveries WIP / Discussion
Ala12Rv-watermanpc replied to SkateZilla's topic in F/A-18C
Looking great man!!;) -
Change.org Petition for F-4E and Forum Poll
Ala12Rv-watermanpc replied to MemphisBelle's topic in Chit-Chat
Im sooooo happy to know the Viper is in higher priority!!!, I love the phantom but the Viper is THE fighter aircraft and no matter the hornet is here, the viper is the favourite for LOTS of people and its been a request for centuries so it MUST be first in cue over the phantom. Cant wait for my viper!! Great news! -
[MERGED] Afterburner effects and transition
Ala12Rv-watermanpc replied to Ala12Rv-watermanpc's topic in DCS Core Wish List
Afterburner color at dusk/dawn and night looks quite good and close to what we can see in these pics, however the stiff and not smooth transition from off/on, on/off and between different levels of AB is what I think ED should improve the most...I wish an effect that changes SMOOTHLY and depending on the speed you actuate the throttle just like in real life. Also, as mentioned before, in all planes, as far as I know, there is a first point when engaging AB at which the shock cone is visible (even at day time) while there is no any visible fire inside the burners and makes the effect to look REALLY ODD...please, fix this also ED. thanks!! -
[MERGED] Afterburner effects and transition
Ala12Rv-watermanpc replied to Ala12Rv-watermanpc's topic in DCS Core Wish List
With flickering I meant the movement or changes in the light that the flames emit...I posted that video just because its slow mo and you can see the flames changing, moving, emiting sparkles, and increasing and decreasing light intensity... all this actually happens in real life as I have seen it with my own eyes. I know the hornet has a nice and subtle animation in the burners but its only in the inner face of the shock cone not the front of the burners which are static... also the most "annoying" thing for me and what imho needs a revamp the most is the abrupt steps between different levels of afterburners...they are instant and very few instead of smoothly changing and increasing/decreasing brightness. I wish ED to make much varied and smooth transition between different levels, better light emmision and adjusted shock cone transparency, behaviour, animation and light emmision. -
Really awesome work!, cant wait to get the skins!
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my Nvidia 1080 is on 100% no matter what
Ala12Rv-watermanpc replied to m29's topic in PC Hardware and Related Software
Do you use vsync? Otherwise, if there is not a fps limit and your cpu is up to the task this sounds normal to me... -
Whats the problem with night time right now? It looked fantastic since a few last updates...
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And dont forget about the explosion smoke to cast shadows on the ground for ground explosions...this should be a must.
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[MERGED] Afterburner effects and transition
Ala12Rv-watermanpc replied to Ala12Rv-watermanpc's topic in DCS Core Wish List
+1000, I asked for this few days ago in the hornet wish forum, seems like no one is interestedon this :(... This is one of the more important effects imho, something new would be a very welcome improvement. -
Flaps UP for take off in real life
Ala12Rv-watermanpc replied to Ala12Rv-watermanpc's topic in DCS: F/A-18C
Did you read my last post?, I will try to explain once again...the reason for this thread is NOT the take off itself but the fact that once there is no WoW and you are in the air with flaps full up (auto), the plane doesnt auto trim for 1g as it should if flaps are up until you set flaps half/full and then up(auto) again...hope its clear finally.
