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Everything posted by DeepDrummer
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I like Target. The sim companies will catch up some day but they have a ways to go. DCS has a ways to go to catch up with others in the TM setup procedures. If DCS had a full comprehensive setup for TM Wartog stuff I would use it but sadly it does not. Other (lua based) Sims I use, are ahead in the functionality and setup procedure for the Wartog. No one has as of yet as a developer included full tm wartog functionality in it's SIM. This makes users seek out hundreds of different options. It's like building a car without a way to start it up. Perhaps the developers simply don't want us using a certain manufacturers product. Until I can get full functionality some other way natively in game without having to edit lua scripts and move files, I'll stick with Target. Sometimes aftermarket parts work in a car, sort of.
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If I press one toe brake on my pedals when they are centered, both brakes are applied. If I press one toe brake on my pedals when they are offset trying to turn, only the side that is turning gets brakes. My toe brakes turn out to be gradually applied in relation to how far I press my toes forward. If you look at Chuck's manual for the Spitfire, you will see a diagram regarding the hydraulic circuit of the braking system. The pressure (whether applied via toe brakes or lever or otherwise routes pressure to a shuttle valve. The pedals are slaved to this shuttle valve by a rod. When the pedals push on the rod it shuttles the valve to open a passageway to the wheel brake on that side and at the same time closes off the passageway to the other brake. I note that in DCS, this model works perfectly as originally designed regardless of what you use to apply the brakes. Using the toe brakes of a pedal is in fact just doing the same exact thing as pulling the brake lever. The analog nature of the toe brakes on the crosswinds toe brakes gives one the ability to assign that to an axis to get gradual braking just like you get on the lever. In affect, it seems to give you the lever on either foot. Differential braking is only achieved when one presses the rudder one way or the other. Using toe brakes alone will not give differential braking in the Spitfire even when set as an axis. It is no more cheating than assigning a switch that doesn't exist in the plane to a function. Cheating is hitting pause and taking a washroom break mid-flight. ;)
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My main findings are that the flight model is excellent. On the ground is tricky. I take off with everything in neutral. I DO NOT wind the elevator 63 turns forward and the rudder 18 notches to the right. Just give 'er, when the nose inches left give some hard right rudder and keep stabbing right with the stick as she'll try to tip over left. Pull the gear and level out and you can save all that panic stricken trying to get the rudder trim back near centre. When Landing, if I had to use flaps to slow down, I hit flaps up just as the wheels touch and dance like crazy on the pedals with my toes pointed which is little brake stabs as well. With the Spitfire, you do not get differential braking unless you are using the rudder as well as the toe brakes at the same time. I.E. One toe brake only when used without rudder will result in both wheel brakes being applied. One toe brake with rudder in that direction results in braking of that wheel and ease of turning. Pull back when taxing straighter (most of the time). Within seconds of taking off, Gear up and pull boost back to 9 or less and rpm to 2800 or less. Level out and get your speed up a bit. Open the rad flap and carb filters to ram air. A 7.5 cm extension is golden in a tm wartog Spitfire combo. No curves required for me but no, you can't crank, bank and pull hard at will. If you dial all that out, you may find that at a perfect speed when you could have maybe pulled it off, you ran out of stick travel.
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With that joystick, I would recommend sticking with a Mustang. While I Love the Spitfire more than any other aircraft and fly it almost exclusively, I find it necessary to separate the throttle and rpm to 2 different sliders to manage engine temperature and survivability. Rudder pedals with wheel toe brakes are a must for the Spit as well and it actually suits a TM Hotas Wartog and Trackir perfectly but you see where this is heading on the Spitfire. I started out with a Logitech Extreme Pro 3d as well. I found it worked quite well with an F-15 as well as the Mustang and I feel many of the suggestions here are valid especially as they pertain to less complicated aircraft. I have as of late also become an X-Plane 11 junkie but one cannot compare apples and oranges. If one wants to learn about navigation, civil and commercial and the non-military aspect of air travel x-plane 11 rocks. I guess it has Military stuff too but it's graphics are behind the curve as of yet. Here in DCS we can fly with near impunity as far as civilian flight rules go. X-plane 11 forces one to learn the actual rules and it doesn't require much stick and rudder flying other than at take-off and landing. I spend a lot of time in auto pilot reading up and learning more and more stuff about it. If I had aspirations of becoming a pilot (too old with marginal eyesight now), I wouldn't pass up x-plane 11 as my second must have simulator. The bottom line for me is, I must have a daily Spitfire flight in the best modelled. best performing, most realistic feeling amazing DCS World. Both very enjoyable completely different sims. Both, an absolute must have.
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Darn. Thanks for the clarification.
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The propeller in this "liquid cooled Spitfire engine" is not a fan which directs air at the rad other than a small amount. Air flows into the tiny rad and oil cooler openings by movement of the aircraft through the air. More speed, less boost cools 'er down quick. The propeller on radial engines directs air over the cylinders and cooling fins nicely. The 190 is radial isn't it? I'm going to have to get me one of those for sure. If you put the boost full forward on a Spitfire for long, you're toast. Full rpm won't do you any favours either. The Spitfire will take any former flight sim junkie and slap them down if they try the usual bank and pull as the wings tear off from the forces and smoke rises as the temperatures go through the roof. The Love starts when you learn to gently caress the mechanical marvel and treat her with respect and only occasionally but absolutely necessary is that fact that sometimes, rarely but assuredly, she needs a good swift kick in the pants. Pull it back a bit and dive. They cool as quick as they heat.
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It is a great flight model. I'd buy a C-47 and fly cargo and still be happy. Very happy! Mind you they had a pile of guns too;) For me the differences in performance from one build to another, one plane to another, one era to another, one map or mission to another and one server to another don't scream out at me to want to jump up and fly it much in a multiplayer environment. As a Spitfire flier, it's just a die-fest for me. No doubt my hardware, skill level and internet connection hinder me a bit and further along the development line, I will invest further probably but for now, I am in a holding pattern until the AI gets evened up a bit. As Clint Eastwood once said "dying ain't much of a living".
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Help with Level Flight (Airelon Trim)
DeepDrummer replied to SnakeBT6's topic in DCS: Spitfire L.F. Mk. IX
It trims up quite nicely at lower rpm and boost. 2200 rpm and 4 boost or less is almost like auto pilot once trimmed. Almost. -
Can you share your axis curves ?...
DeepDrummer replied to Anatoli-Kagari9's topic in DCS: Spitfire L.F. Mk. IX
TM Wartog. Stock curves in both DCS and Target. 7.5 cm extension on the stick. -
I got the MFG one. 7.5 cm is just right for me. It sounds like a bit of antiseize on the threads may be in order. I am not worried about it at all.
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Thrustmaster warthog
DeepDrummer replied to iVVChewy9141VVi's topic in PC Hardware and Related Software
I put a 7.5 cm extension on mine which really takes a lot less effort. Even the stock length is marginal on a desk. The spring stiffness and reaching up to move it can get to you over time. There are different springs and lengths available. There are a lot of beautiful Sticks out there. I bought my second wartog stick and I'd probably be dumb enough to buy a third. The gimble issues are real over time. The buttons on this second stick seem to be quite inferior to what the first one has. I suspect there has been some quality control detrimental competitive pricing of components going on and it's not the best for the product right now. Thrustmaster, you know you have an issue and you have done nothing to rectify the problem. Shame on you! The pinky switch on my throttle is getting wobbly.. My stick and throttle gets very very heavy use for the record. Any gaming or simming played by me is stick and throttle at least a few hours a day. My last stick lasted about 1000 hours before stiktion. I Love my Hotas Wartog setup for now. Surely anyone who buys one now knows of the issues with them and must be willing to accept that. I keep hoping someone will come up with a great fix or they make an updated model with a decent gimble. Springs and extensions here: https://warthog-extensions-by-sahaj.com/my-products/ I use this one from the Crosswinds People: http://mfg.simundza.com/blog/ -
TM Warthog and a10C : just some binds ?
DeepDrummer replied to dureiken's topic in PC Hardware and Related Software
If you are asking if you can bind a few keys to those and use the keyboard for the rest, then the answer is yes. if you use a target profile, you can have your Hotas press whatever keybinds you like. As many or as few as you decide to configure. (and a whole lot more). Your axis like pitch and roll and stuff should be configured in game when the script runs for the first time. I have my TeamSpeak and trackir center view on a button. VAC would be similar. In the commercial aircraft SIM I use, it's more about aircraft management than joystick and throttle flying and so very few Key binds are necessary on the stick and throttle. You do not have to have a binding for every button. I *believe* that as long as you 1. Don't set the same key bind in 2 separate places like in target AND in game 2. Run the target script first and leave it running and THEN set all your in game keybinds. 3. Set any buttons or switches you want in game while running the script as combined as long as they are not set to activate something in Target. I just fired up my gaming machine and loaded up my BF109 script which has 4 assignments not yet set. My incredibly simple target script combines throttle and stick as one and has every button assigned in Target save 4 on a hat under my index finger. I went into the in game key binds (which are totally empty for joystick bindings except in the axis section) and set the down press on that hat switch to briefing room. In game, every target assigned hotas thing works properly AND the hat switch brought up the briefing window. I confirmed by that test that one can set target assignments alongside In game assignments although I did the opposite to demonstrate, it still shows you can have both. The first clue is that you set your axis in game. The point is they can get along as long as they don't use the same buttons or keybinds. The only drawback is any hotas you have to assign in game will have to be re-assigned in game since you now have one column instead of 2 as chiclidfan has mentioned. Both Target and the in game GUI for setting key bindings have improved drastically. Many things formerly true about target no longer apply. Save your old profiles by saving your user/saved games folder regularly. Print out your key binds. Make sure you can go back before messing with it. If you use target to assign most keystrokes, you can go far beyond the DX32 limit. Default keystroke bindings are lacking. No such word as "can't." All scripts are not created equal. The answer is YES, it IS possible. Quite easily actually as long as that switch or button isn't in use in target. -
That was an amazing powerful video Goldsmack. Thanks for that!
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Great post. I am drooling after the first one. I Love this stuff.
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Spitfire taxi takeoff training
DeepDrummer replied to grammaton_feather's topic in DCS: Spitfire L.F. Mk. IX
It seems to have troubles. I opened up the mission editor, made my own, placed a spit and made the skill level "player". I gave it 20% fuel and used that to practice start up taxi, takeoff and land. Over and over and over.- 1 reply
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I synched the controls yesterday to try it and went on to land the Spit 5 times in a row without scraping. That was in 1.5.7 though. I was 1 in 10 success before. I will try it in 2 today but I think the difference (huge) in fps may be what hinders me in 2. I'll tweak 2 a bit more but I'll probably wait till I can get some decent performance. it is not that 2 is all that bad, it's just that 1 is that good. Regardless, I think synching the controls is a better way to go than not as of reading and trying it via this post. Thanks guys. testing.......
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Spitfire: Epsom Campaign Trailer
DeepDrummer replied to NineLine's topic in Spitfire LF Mk. IX Operation Epsom Campaign
Nice! watch the flak! -
Spitfire: Epsom Campaign Trailer
DeepDrummer replied to NineLine's topic in Spitfire LF Mk. IX Operation Epsom Campaign
No drop tanks or bombs in this patch that I can see. unless there is a secret way to find them in mission editor. Gonna peak at the campaign. -
Spitfire: Epsom Campaign Trailer
DeepDrummer replied to NineLine's topic in Spitfire LF Mk. IX Operation Epsom Campaign
Done deal. I'm in. Watch my 6. -
Spitfire: Epsom Campaign Trailer
DeepDrummer replied to NineLine's topic in Spitfire LF Mk. IX Operation Epsom Campaign
FYI I clicked on the "buy" button for the Epsom campaign and it points to https://www.digitalcombatsimulator.com/en/products/campaigns/ An endless loop at 11:10 est am July 28 2017 I'll try again later thanks. -
Unable to land the Spitfire; any tips?
DeepDrummer replied to Jamesp1's topic in DCS: Spitfire L.F. Mk. IX
I still scrape a wing 9 times out of 10. I know in my heart that I should have gone around 9 times out of 10. It is hard to believe it was quite that crazy on landing even though most people get it eventually. Regardless, I'll take it. It is such a wonderful plane to fly. You think, I'm not going to make it, I'm not going to make it. Then you think, it's a Spitfire, it might make it. Then you make it. Amazing plane. I think I finally have a decent flying day ahead of me. I am going to land that sucka. (trying all these suggestions). Thanks guys. -
Oculus showcases "Advanced Hand Tracking" gloves
DeepDrummer replied to BIGNEWY's topic in Virtual Reality
There is no end. Just so you know. ;) -
Thrustmaster Warthog T.A.R.G.E.T. - I'm lost :(
DeepDrummer replied to LuSi_6's topic in PC Hardware and Related Software
I long for the day. -
Thrustmaster Target for Hotas Wartog
DeepDrummer replied to DeepDrummer's topic in PC Hardware and Related Software
Oh, now you're hitting the spot. I've been wondering what mic to get. It can't happen today but I can see the beauty of it. I posted my P-51 profile today in the profile repository.. All three have been tested to go keyboard free. with PTT for TS or radio (Vac/Vaicom perhaps someday when I have a mic or rift) and a button to hit the escape key assigned already to the hotas. VAC/Vaicom is still a bit of a pain to integrate so I read today. Still with VR, the total immersion factor of telling your wingman what to do via voice is insanely attractive. I see it's in the middle of a major upgrade which is good since it will be forever before I get into VR but it IS the ultimate goal. I wouldn't mind just programming VAC as an AI of sorts. I need a mic for sure. I am ready whenever my wallet is. It is on lockdown. lol. It's time for some P-51 missions. Yesss..