

Calinho
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Everything posted by Calinho
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thanks for share
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can you share your Empty Black Mod?
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thanks! after deleting the Su-27 lines from sceneVR, cleared 500Mb of Vram, now we need to find a way to delete the hangar
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where is this config file?
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For me Just WMR and Steam VR = 3,5 GB of VRAM WMR + STEAM VR + DCS MENU = 5,0 GB of VRAM the useless 3D hangar eat 1,5 GB of VRAM Using HP reverb G2, steam SS 100% + CRM 54% + MSAA 4X
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This WMR empty room trick saved some ram, nice find
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for me, to fly with the hind, i have to preset almost everything to low (Reverb G2 + 3080TI). With the F-14 i can fly on High 45 FPS
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Is ED letting down their VR customers?? Yes I'm venting!
Calinho replied to RackMonkey's topic in Virtual Reality
I bought my G2 last week (first VR experience) paired with I9 9900K @5ghz + RTX 3080TI + 32GB RAM + NVME, and was very disappointed with the experience in DCS, bad graphics and FPS, speed-of-heat guide saved me. Shader MOD for VR, Universal VR shader, and FSR mod make DCS VR possible. I am very dissapointed with ED VR implementation, 2021 and we still need modders to do ED's job. Ed should contact these modders to work with the team to make DCS out of the box VR experience less frustrating. -
I bought my G2 last week (first VR experience) paired with I9 9900K @5ghz + RTX 3080TI + 32GB RAM + NVME, and I was very disappointed with the experience in DCS, bad graphics and FPS, your guide saved me. Thank you for your dedication! Shader MOD for VR, Universal VR shader, and FSR mod make DCS VR possible. I am very dissapointed with ED VR implementation, 2021 and we still need modders to do ED's job.
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What would be your preferred F-4 variant?
Calinho replied to NateDoggGaming's topic in DCS Core Wish List
Will be F-4E https://forums.mudspike.com/t/belsimtek-f-4e-phantom-ii/4579/6 from 2017: Greetings! News about current F-4E progress… Currently these systems were coded already and are ready to be tuned within whole complex of system for F-4E module: Internal Lights; External Lights; Oxygen System; Gear System; Standby Attitude Indicator; Attitude Director Indicator; Horizontal Situation Indicator; (Attitude Indicator, Turn and Slip Indicator, Bearing Distance Heading Indicator) — Rear; Radar Altimeter; Fuel System; Hydraulics; Part of pneumatic system; ARC-150 radio; TACAN; We also want to notice that F-4E will go in early access only with basic capabilities, it will have very basic multicrew and no advanced weaponry at the start (exact list of features for early access will depend on the work flow and we will determine it later). Throughout early access we will bring more and more stuff inside module to finish it. We’ve heard from community that Belsimtek has some kind of pattern… e.g. if we are releasing news, then it means module is almost ready. Sorry to “disappoint” you But we are taking new effort and changing our ways. We will be going through module updates with the community, and you will know about milestones in our projects, while we are going through them together. -
JAS 39C Gripen Community Mod
Calinho replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
This is a new era of DCS mods: A-4, MB-339, A-29 and now the gripen. keep up the good work!- 488 replies
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competition ended DCS: P-47D Thunderbolt livery competition
Calinho replied to BIGNEWY's topic in DCS: P-47 Thunderbolt
sim, estou atualizando -
competition ended DCS: P-47D Thunderbolt livery competition
Calinho replied to BIGNEWY's topic in DCS: P-47 Thunderbolt
Very beautiful skins! My P-47 skins folder already passed 10GB -
I noticed that are AGM-62 on pylon options to load on this version
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With this new version 2.0, AGM-62 are functional?
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I created a mission in PG map: F-14A, no loadouts, 70% fuel, oat minimum for PG is 14.3 ° Resut: Zoom climb to 35k feet, unable to pass mach 1.2, engine fire at 35k feet with full burner, TIT spiked to maximum before fire. track and print attached f-14a PG fire oat 14.3.trk
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yep, TIT spiked before fire. I tested caucasus free flight 5 times, dropped all loadout, no fire. Managed to break mach 1.0, after unloading to 30k feet and back to 35k feet, passed mach 1.4
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I just have skins and F-5E cockpit mod
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yes, same mission, no combat
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engine fire bug? new trk f-14a engine bug.trk
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My engine still catch fire after today's patch. trk atacched, mission BFM F-14A Vs F-14 syria, after the combat, I decided to test the f-14a at 30k + feet 1.1+ mach and the engines just exploded f-14a 23-12-20.trk
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yea, probably the next OB update it will be at the end of next month
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I have the exact same problem Reported at Patch Dec 17th Feedback Thread
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My F-14A can't pass mach 1.0 Am i doing something wrong? 41K feet F-14A lebanon free flight quick mission zone 5 burner droped all weapows and fuel tanks After 3 minutes of full burner, engines blow up Image attached below