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Everything posted by Mr_sukebe
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If anyone has experience with both the new NLR Pro and a Jetseat, please do advise.
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Can we call it a matter of opinion. My experiences with DLAA vs MSAA, were that I much preferred DLAA. I've no idea how DLAA and DLSS are getting mixed up here. DLSS is the overall technology and most commonly refers to the upsampling capability. DLAA provides Anti-aliasing and doesn't upsample.
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DCS unplayable todays update (19/3-25)
Mr_sukebe replied to Skyracer's topic in Game Performance Bugs
Please take a scan here: -
Did you disable the ability of the AI to use WEP? There was a fairly recent post that the devs had added a capability to “restrict use of afterburner” and use it with AI. Bu default, the AI can and will happily use WEP. Adding that restriction will make them somewhat less like UFOs
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You're nearly making a case for 128GB of RAM...
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"Sometimes" is possible, if highly unlikely. Do remember that the only area really armoured is the tub around the pilot. The other components depend on double and triple redundancy. There's likely to be something in it that will cause a single point of failure and it can take just one very lucky shot.
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Quick question on Skynet. Is the logic applied "perfect" or "good". What I mean by that is that in real life, you'd have anywhere between newly trained operators who might be tired, and absolute experts manning SAM sites. Is their a degree of variance in the settings for Skynet that can apply different skill levels or accidents/coincidences into the mix?
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How many of these concerns are addressed by Skynet? Apologies, I've never used it, so can't comment on it's capabilities.
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Opening post updated
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A key point for me is that I've tried to pull together what feels like a fairly comprehensive set of recommendations on optimisation within DCS. When I see people complaining about performance, the way they post often gives me little confidence that they've actually used the search engine before making a noise, and even when provided with guidance, tried to follow it. For reference, I'm talking about this post: Please, take a scan, it might help.
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Do you know anyone who's hung up their VR headset as a result?
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Have you tried checking your VRAM usage when opening and closing the F10 map? Last time I checked, opening F10 required circa 1GB of VRAM. Do you have enough spare VRAM to allow that? BTW, when you say that many have hung up their VR headsets, who are you talking about?
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+1 on Luc's comments. If I were building a new PC, I'd most likely to for 96GB.
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Maybe we can have a map option to change them into barrage balloons?
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I don’t believe that this is a new issue. I certainly don’t feel that things have got worse recently. What do you want us to say? Choose one or more of the following: - throw money at a new GPU - reduce the number of ground units/amount of smoke - optimise the VRAM usage on your computer. There’s several guides around in the forums
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I think that ED have got the message that it’s better to under promise and over deliver, than the other way around.
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Agreed on the move to at least 64GB. I got the impression that the 9800x3d is around 10-20% faster. as we can buy a 9800x3d for around £450 and potentially sell the 7800x3d for £300, is that performance improvement worth £150 to you? I’m considering it, but am hoping that AMD might bring out something even faster in the next year.
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Sorry, don’t agree. Also, apologies, I did mean Terrain Textures and not Textures. Give it a try. My guess is that at a certain altitude, we’re getting some pretty big ground textures loaded up.
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Sounds like you've identified the issue, i.e. an increase in VRAM usage at low altitudes. As you know the cause, we also know the mitigating solution, i.e. don't use High Textures.
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The only chopper that really seems to take advantage of the grip/twist throttle is the Huey. Based upon that, I bought a collective base without the twist option.
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Is that before or after removing you mods and using the Skatezilla App to run a full repair?
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Have you chaps done the usual DCS housekeeping an optimising to avoid unnecessary use of VRAM (eg disabling the Oculus home)? If not, could I please suggest you take a scan here:
