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Zergburger

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Everything posted by Zergburger

  1. When doing the last mission, my wingman spawned in the lower deck; and never started engines or left the hanger deck.
  2. yeah, i believe i noticed this on a few missions, may want to check.
  3. seems like the missions were not given extra time to account for the 8 min INS alignment now required in the hornet.
  4. shoot the mig 29 that doesnt have the 104th skin on it :lol:
  5. Was able to S-J a fuel tank earlier today (post patch) with the master arm switch in the neutral (SAFE) position. Was the centerline tank, did not try to do the wing bags to verify if it is pylon specific issue or not.
  6. 1.download -1 and -34 for the given US plane. 2.Attempt to execute what you read until dcs stops you because its not implemented. 3. make forum post asking where feature XYZ is.
  7. Something to consider for all ED aircraft, not just viper. Stores overloading is completely absent. F15, F16, F18, F5....etc. In pretty much all ED modules it is impossible to over-G your stores/tanks/pods. If ED is really trying to be the best, it would be a gross oversight to not include this.
  8. try closing oxygen valve like 15-20 degrees from full open, so the arrow is pointed to your 7 o clock, should not allow you to grey out and should cut down on o2 use, i guess our regulators dont work too well.
  9. even if pirate doesnt work, ther must be some merits to these systems as IRST/DMT/FLIR sensors continue to be designed into modern jets. Is this just a result of theoretic > reality?
  10. the mk82 AIR is generally more flexible as you can drop it in a slick config, and it is pilot configurable. The Snake-eye can only drop high drag, but it is a cheaper and more reliable system since you are relying on a spring instead of a pyrotechnic inflation. The MK82AIR is also cleared to higher mach, the mk82SE is limited to ~550kts and i forget what mach; i am certain it is lower though. If i had to speculate the drag index of an SE is probably higher as well.
  11. yeah, the circling amraam phenomenon is certainly one of the weirder parts of these clips. My only theory is that once the missile is past the target the control surfaces are locking up in the config that they were at when they passed the target. If you look the arc scribed by the missile after the target, it is in plane with the endgame turn the missile was doing as it missed
  12. First off, thanks ED for this change to amraam, the community is pleased. Just wanted to leave these videos of some fringe cases for your inspection so that you can decide if there is a bug here or these are "working-as-intended" scenarios. First, an AV-8B goes into a full departure resulting in the defeat of an amraam. https://i.gyazo.com/5286382f8bfddba2b0bbcc43d5135e8f.mp4 Second, a Su-27 Cobras his way out of an amraam death.
  13. A2A missile desync is not a new phenomenon. The reason it is becoming more prevalent is that the longer the missile is in the air, the more desync can occur (think INS drift). With the introduction of the aim-54 and the increase in aim-120 capabilities, longer and longer shots are becoming possible; thus more desync is introduced.
  14. https://youtu.be/75RwPrdAej8
  15. j-10, **** anyone who says otherwise =p
  16. seems working as intended, statys on jet at 5.5, falls off jet at 6......whats hte problem here?
  17. THIS I see so many of these GLOC threads it's laughable at this point, peeps in the eagle pull 13 instant onset G then wonder why they GLOC in under 3 seconds. Theres a few reasons no jets after the viper have such a silly angle on the seat. It doesn't alleviate G as much as internet fan boys wish it did, and it causes a fair amount of other problems, mostly associated with neck positioning. i dont know about you, but i've been on roller coasters and had the grey out, and thats 4-5g. You probably couldn't pull 9g, i probably couldn't pull 9g, cherry picking 1 super human that can do some dragon ball z level shit doesn't really do much for your argument. Actually, DCS is pretty mild when you compare it to the real simulations of what a high speed eagle pulling max deflection would do to the jet and pilot. (hint: be happy your wings stay on, and 13g is the max you can pull) when you take it big picture, GLOC is a small issue compared to some of the other glaring things in the sim. netcode, drag modelling, damage modelling, and much else comes to mind.
  18. Zergburger

    GBU-39

    thats why our 2005 lot 20 US Navy hornet has a center line litening pod........because realism if they want people to take realism seriously, ED needs to start realistically modelling shit.... after that we can start talking about autistic rivet counting and specific ordnances. in the mean time i'll be pulling 9g at mach 1.6 with 3 bags and a pod on the jet. LMAO
  19. to elaborate on the previous posts, F/A-18s have a feature called "HARM pullback mode" which will override whatever mode you are in if you get spiked by a SAM radar and have a harm on board. If you do not have HARM OVERRIDE boxed, HARM pullback is enabled. Typically it will put you in SP mode with the spiked radar already designated so you can just press the pickle and call slapshot. HARM pullback is not currently working in DCS.
  20. there's a reason harms are a SEAD weapon, not DEAD. they dont incinerate a radar station, they damage it.
  21. have you tried this with missiles that arent so slow they are basically falling out of the sky? a phoenix doesnt handle well at 300 knots, nor do A models deal welll with chaff and notching
  22. i read somewhere the f4 was about 7.5lbs per G with the bobweights. you would not be able to pull 8-9g without using both hands
  23. Awesome to see this feature finally being rolled out in a finished capacity. Question for the devs: Currently in TWS-M it is easy to lose tracks while cranking, even if the RIO keeps the scan volume centered on a track. I have not done specific testing for causality but i notice that it seems to lose the track easier if the pilot cranks faster, and it seems that once you get past about 40 degrees off boresight the tracks drop regardless of how gentle the crank is. Is this a bug or some aircraft limitation I am failing to comprehend? Will TWS-A have this same limitation? Whether its a bug or WAI, can someone explain why this is happening?
  24. funny, because my understanding of the changes is that they DECREASED induced drag.
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