

Zergburger
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Everything posted by Zergburger
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in its current state we will never have 100% accurate flyout info because a real amraam has HPRF and MPRF active. the DCS amraam onhly has one stage of active guidance the "H" time is time til HPRF active Brevity: Husky the "M" time is time til MPRF active Brevity: Pitbull
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there is a bug, if you turn it on, do the alignment, then powercycle off->on the timer will reset and never count down even though the alignment still shows "Quality: 0" (aligned)
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wait...is jamming actually modeled semi correctly in the JF-17???
Zergburger replied to MobiSev's topic in JF-17 Thunder
Guys, i would love real simulated ECM as much as the next man. But outside of basic noise jamming, we will most likely NEVER see any ECM in game; Reasons for this include: 1. EW is some of the most top secret tech on the battlefield today. Seeing as we can't even get reliable missile kinematics data with publicly available info; how would we ever get enough information to accurately simulate the capabilities of each pod/device? 2. The simplistic radar simulation in DCS does not allow for the more complex ECM techniques to be used. More or less any kind of DRFM techniques don't work because of this. there is no range gate, thus no range gate pull-off can be used there is no velocity gate, thus no velocity gate pull-off can be used inverse gain, multiple false target signal injections (cross eye jamming), bin masking, etc..... 3. there is no actual ECCM being processed, its just a simple if X radar is looking at Y target, burn-through happens at Z range. Even if there was actual ECM and ECCM being simulated, we get back to the original point; Where do you get accurate info to simulate these systems? 4. from a gameplay perspective nothing would be more frustrating than going up against a target with a full suite of ECM techniques. lets give an example: First your screen is just a green mess of noise saturation, when you finally burn through that, the ECM is switched up so you have so many false contacts you cannot possibly hope to lock the real return. If by some chance you manage to lock to correct contact, you would immediately be given false ranging, velocity, and angular data causing the radar to either drop lock(best scenario) or the ECM would have fooled your radar so thoroughly you would be shooting a missile a TD box with no plane even remotely close to it. leaving you wondering if your radar had a stroke. AFTER ALL THAT, if your fox 3 manages to get close enough to the enemy to begin terminal guidance, it is also being jammed, with the full complement of shit previously mentioned, so it goes into HOJ mode, but the jamming is coming from a towed decoy; so it misses the plane and destroys the decoy (assuming it fuzes at all, because we all know how reliable ED's proximity fuzing is) Meanwhile the enemy's fox 3 is now probably close to fuzing and explosively rearranging your parts. leaving you with nothing to do but go back to the ED forum and file a bug report or some pseudoautistic complaint thread. -
i imagine the system has blind spots, didnt look at the track; but just some food for thought considering the system's limitations.
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mig29 takes a LOT of practice, you have to learn to be your own stick limiter or you will just AOA away all your speed. Maintaining corner velocity is key. It took me a bit of practice, but i was able to hang with the AI in the mig.
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m247 warhead is old, APKWS uses m282, a warhead designed with the express purpose of armor penetration; and video evidence of it penetrating straight though armor. This is all with a 70mm rocket.....BRM-1 is a 90mm rocket. Lets take a look at well known weapons that are closer in size.... the PG7-VL from the RPG-7 is 93mm (<500mm RHAe the Mk 6 Mod 0 from the SMAW is 83.5mm (600mm RHAe) the AT-4 HEAT(round designation unknown) is 84mm (500mm RHAe) and those are just the single stage warheads..... I am unable to find info on construction of the HEAT warhead in the BRM-1; but if, for instance, it has a tandem warhead....shit gets much worse for the armor. if we are talking about tandem warhead analogues in the 90mm range, the RPG-29 has VERIFIABLY hit and penetrated multiple Abrams' side armor. It has also hit and penetrated lower glacis of a challenger 2. In each of the above instances of the rpg-29 penetrating these, crew members were killed. also the PG7-VR tandem from the rpg-7 that has pentrated an abrams, luckily the fuel tank dissipated the jet and they only had a tank flooded with JP-8 instead of a dead tanker(s)
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GR4
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[YOUTUBE] [/YOUTUBE] allow me to show you Exhibit A. Archer pulls over 270 degrees, can can be seen in the corner of the frame at 00:17 almost hitting the eagle.....the second time around.
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Sorry if you are a razbam customer..... no, i'm coming from the hornet. Where is the TGP? (the real one) Where is A/G radar? where is TWS? where is full Link-16? where is MUMI? i could go on and on. FFS you couldn't even over G the airframe until last week. you oculd pull the breakers, yank the stick for 30+G's and then laugh all the way home. wings and stores perfectly intact. if quality and % of completeness are dictating price at realase, this should probably be a $360 module, since its got about 4 times the features the 18 did on release.
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Please do not remove something you have worked so hard to make just because of a small minority of whiny players. If people don't like it, they can just not use it. Simple. If it needs to be tweaked, I have total confidence that you and your team will make the appropriate changes. Just so you know, the majority of the community think the BRM-1 is an AWESOME addition to DCS in its current state; it would be a shame to have it removed or artificially nerfed in an attempt to satisfy perpetual crybabies.
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the way you described the functionality in the A2A video is reasonable. I think it will allow the module to integrate with any change ED makes towards a more realistic IFF system in the future.
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So, in the A-10 in its current state, the mav is boresighted perfectly, however there is no "TGP Handoff" being completed when you use the "slew all sensor to spi" command. If i understand correctly, the viper has the ability to point track with the TGP and cause the target to be handed off to newer mav's (D's for sure, don't know exactly which others). If the process is successful, the mav is not only slaved to the TGP, but the missile seeker has acquired an optical lock and is ready to fire. There are some more seperate root issues here that go back to the poor missile simulation by ED, for example: 1. Real agm-65s can experience an optical breaklock in flight; (the greatest chance of this is during the initial launch) to minimize breaklock, missiles are typically fired with the target near the middle of the seeker FOV. DCS mavs can be fired at even the very edge of the FOV and still maintain lock. 2. Real agm-65s can and do loft for shots that are longer range, this would seriously help the Rmax of mavs in game and reduce the number of people climbing to 30kft just so they can get 15 mile AGM-65E shots 3. The artificial limiting of EO/IR maverick seekers ability to lock based on range. These seekers lock based on contrast, if the target has enough contrast, you should theoretically be able to lock many (read: >7) miles away. These types of issues are going to seriously hinder the fidelity of the F16 overall, and they can't just be fixed with changes to the module.
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STT lock....
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repository down, 51st link and other ip nonfunctional.
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i think the fact that it doesn't blow apart into 6+ pieces make people think its "tanky" but really most of the damage is systems damage, the INS dies, the hydralics quickly drain, the engines (if not catastrophically damaged) cannot function correctly. One thing i have noticed is that f14 does tend to almost never be lit on fire; historically a lot of missile hits end in a fire that disintegrates the plane in the time following the impact. The end result is a much more realistic progression of failures and loss of control, rather than the typical video game explosion and fireball. compare this to gunshot wounds in hollywood vs real life: in hollywood the bad guy gets shot, flies through the air and is dead before he hits the ground. In real life most GSW's kill you over minutes or hours. it appears you hit him with an aim 9, i'm sure you are aware smaller missiles do less damage. With a sample size of one its hard to draw any concrete conclusions from this encounter
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yes, man-in-the-loop weapons are certainly fun to play with. However, i believe the SLAM/SLAM-ER are going to be banned on most multiplayer servers when people see the absurd range they have.
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excluding SFWs like cbu-97. cluster bombs are still devastating weapons IRL, just google some vids. the rockeye and CBU-87 should certainly be able to defeat most armor, and definitely defeat softer targets like SAM TELs and radars. With the JSOW-A coming shortly i would truely appreciate the devs looking into why conventional cluster bombs are so weak.
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Ahh, if this is truely how the 154C operates then it is identical to the SPICE family in that respect. I was hoping for a bit more guidance logic... EG: coordiante XYZ is targetted, when JSOW arrives on terminal approach, it looks for an object that qualifies as a target closest to XYZ coords.
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Will the reclined seat help resist blacking out when there is desync?
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THIS. I wondered why no one had mentioned that AMRAAMs are generally fired first in combat, thus when you get to the merge you have higher roll rate by removing the farthest weight from the CG first.
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simplest answer is, one of you learns how to RIO. fly in one tomcat, problem solved.
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Hi ED, Can you make really good looking modules and maps that are huge? Hi ED, My toaster is having trouble running DCS since the new modules and huge maps and i dont know why.
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you will see the nozzles move from just above 0 setting to 0 when you go from nominal to mil. thats how you can tell
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[RESOLVED] Auto wing sweep not working under G's
Zergburger replied to Hummingbird's topic in Bugs and Problems
the auto dysfunction issue can persist even after the initial fix. if you notice the wings not sweeping, the first thing you should check is the auto flag, if that is present and you still have a desync, immediately look at the idiot lights, if "wingsweep" or other idiot lights are present, hit the master reset and master caution. This fixes it every time. -
[DCS BUG] AIM-54 Phoenix DE-SYNC in multiplayer!
Zergburger replied to Schmidtfire's topic in Bugs and Problems
i have experienced the same issue, even the RIO in ownship can experience the desync