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Everything posted by joker62
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@MAESTRO thanks, great pictures, great map, as always. when?
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Thank you so much Chuck, punctual and accurate as always.
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@MAESTRO each time you amaze us more and more. Really surprising all these details, but also the scenario as a whole. I think a swim is even more appreciated after a good flight over this exciting scenery, so ... when can we fly there? summer is fast approaching
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@MAESTRO A MASTERPIECE!!!. We can't wait to fly into this scenario with all these improvements and additions. THANK YOU, Syria is really a wonderful map.
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oops I noticed later. Thanks. antonio.
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From 2.7 update, the time in the debriefing always starts from 0.00, regardless of the time of takeoff (day or night) and is always REGISTERED in the logbook as a NIGHT FLIGHT. Attached some screnshots, comparing the logbook before and after a short daytime flight of a few minutes. Antonio.
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I completely agree.
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I sure will. I don't understand how I could have missed it, considering I often follow FA-18 and SC forums, especially your guides, explanations, tips and the like. Thanks again.
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Hi Pieterras, thank you so much for taking time to make such an excellent video tutorial about Cyclic Ops full CASE I recovery. antonio.
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Chuck, thank you very much. This guide has always been essential to understand and fly F/A-18C in a simple and progressive way.
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I'm looking forward to flying over these wonderful detailed lands. Thanks.
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Maestro, thanks for sharing your work and screenshots. Truly remarkable efforts to improve the content already available: the difference is impressive. And thanks also for improving night operations at the airports.
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DCS: F/A-18C Features Roadmap for Early Access
joker62 replied to Kate Perederko's topic in DCS: F/A-18C
+ 1 I too have noticed this lack. I didn't want to appear too pushy, but I would expect more regard for FM rather than weapons. It is true that DCS is a combat simulator, but the weapons exist by virtue of the aircraft (in this case) that load and use them. As defined in the F/A-18C Hornet Roadmap features (June 2, 2020), the FM update includes Update flight model for ground effect, takeoff pitch effects, auto-pilot based on FPM, touch and go handling, and other remaining flight model issues. I also look forward to the closely related carrier "Burble" effect. Thanks. -
Pieterras, thanks for clarification about 600 ft in case of CQ launches straight. I will correct my exercises.
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HOW CYCLIC OPS REALLY WORKS !!! by GB and Pieter
joker62 replied to Pieterras's topic in DCS: Supercarrier
Well, I've already read the whole Cyclic Ops guide. I had already studied your Aircraft Carrier Operating Procedures for DCS guide and I recommend reading it first, then moving on to the Cyclic Ops guide, which I think is an excellent complement. some feedbacks: - the example in the "Fuel Ladder" section is very good. - in the "Execution of the Airplan" section you have allowed us to participate and be involved in the planning context. Thanks. - the diagrams / illustrations of "The pattern from above" section are very useful. For some time I had already prepared my own Cyclic Ops based on the Aircraft Carrier Operating Procedures for DCS guide, and with your last guide I had the satisfaction of having correctly understood much of the planning and mission, even with the limitations of DCS. Let's really hope that ED can give us the chance to fly CQ and Cyclic Ops. And thanks for the video Antonio -
HOW CYCLIC OPS REALLY WORKS !!! by GB and Pieter
joker62 replied to Pieterras's topic in DCS: Supercarrier
SIR, THANK YOU VERY MUCH. Your guides are always a point of reference. Thanks again for making and sharing them. Antonio. -
Thank you very much.
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It's very useful to read this guide, if you haven't already https://forums.eagle.ru/topic/240066-carrier-operations-guide-by-pieterras/?do=findComment&comment=240891 You will realize that at present it's difficult to reproduce real CQ with DCS. However, based on the above guide, I've developed my own method. For me it's effective (taking into account screen's limitations), I like it and it doesn't bore me. After take off I proceed until reaching 350 kias and 800 ft, then break left, downwind ... This way I save time. Constantly I change the weather conditions, loadout, fuel and so on. I don't pretend it's true to reality, but that's enough for me. I attach a track. I hope this is useful for you.
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What is included in the item "Flight model update" (Update flight model for ground effect, takeoff pitch effects, auto-pilot based on FPM, touch and go handling, and other remaining flight model issues) and how much more ED will decide to improve in this regard. Basically, what I and so many others prioritized in the F / A-18C Hornet Roadmap features poll https://forums.eagle.ru/topic/236553-dcs-fa-18c-hornet-features-roadmap-2020/#elControls_237326_menu This does not mean that I am currently unhappy with the F-A-18C, indeed it is a truly wonderful product, but I also expect that over time there will be an update to the FM.
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ED, thank you very much for this wonderful patch about FA-18c, especially concerning radar bug fixes in TWS, GACQ, AACQ modes/submodes. Well done! Of course, I can't wait to try everything new that has been added as well. And please, now don't forget to update the flight model
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I also noticed this detail, but the announcement specifies "a massive 800x600 km map size". I did a map check this morning and it looks like they don't take anything away, let's hope. The red rectangle is about 800x600. Really GREAT scenery.
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I also fully agree with Pikey. Great decision UGRA and good work until the expansion is released.
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I was shot in the front of the plane, as well as above the left wing and under the right wing (near the fuselage). During the landing, when the landing gear came into contact with the ground, I realized that something was wrong with the right landing gear. I have never had such localized damage before. I think it is a consequence of the new DM. Sure, the damage graphics need to be improved, but it got me excited. I shot down a few target planes and the difference in damage and consequences was evident. Well done ED, thanks.
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Ugly and difficult to understand. ED, please, how come you changed something that was fine and hardly anyone complained about? Before it was all clear with a single glance: subscribed threads, updated threads, we could jump to the first unread message ... now it's a real drama ... and we waste a lot of time. So, please, REVERSE.
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correct as is Wire wont disengage from hook
joker62 replied to markturner1960's topic in DCS: Supercarrier
+1 When it happens to me, I resolve it with the same principle. No problem, just a short reflection, action, then to parking.