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104th_Crunch

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Everything posted by 104th_Crunch

  1. Ye, it is handy even if it's ghetto compared to the Hornet I look forward to ED getting the kinks out. The Viper seems to be in the home stretch!
  2. So, how has everyone's experience with PTLD been? I have limited time to try it, but in a simple 'Start In Air' Mission I made, the octagon was rarely anywhere close to being accurately aligned with the contact friendlies and foes. It was sometimes just stuck in the same part of the sky. Maybe still heavily WIP?
  3. We need it modelled so the vent can be opened! Priority One! It gets stuffy in that cockpit.
  4. Me too. I will be late to my own funeral Hope you're enjoying the Apache!
  5. In Russia, Helicopter flies you! I believe you have necro'd a thread from 2011 about the Ka-50 asking about the Apache. Too much Apache on the brain
  6. Hope it gets fixed soon. The hard work is coming along nicely for the F-16!
  7. I believe you are correct. Happens.
  8. At ~27:50 they discuss applying something similar to the AH-64 George for Ka-50 BS3, but I wonder how it would be useful in a single seat Ka-50?
  9. I wanted people to listen! Lol but 16:37
  10. Thanks! Found it, but I am looking forward to the update eagle eyed mhe noticed. Great stuff by team ED!
  11. 1) JTAC is targeting with a laser for you to use a LGB or Laser Maverick. Not meant for a Steerpoint. 2) Maybe Active Pause is creating errors.
  12. Ahh DCS, the ultimate butt clenching simulator. Haha!
  13. +1!!! I have an ancient CH Pro Throttle with a modded detent. I cannot physically change the location. Need a software setting in DCS. It's the only way to set it. The other sim, that we cannot talk about, you simply place the throttle where you want AB to start and press a button in the software. Simple and effective. Thanks ED!
  14. The other day I lost a wing, without 1 warning light. Obviously, damage model is not complete. It is still in Beta after all and lots to be done still.
  15. Good stuff. I just noticed this all last night while practicing. So, I just reverted to using the TGP and Mav in Pre as in PRE, after firing a Mav, the next one is looking where the TGP is. Much easier than when in VIS mode and the next Mav is looking straight up with no HUD indication. Bug or RL its a royal PITA!
  16. Press and hold the Cursor Enable button, not the MFD button. You may need to map the Cursor Enable button in the game settings. I have it mapped to my throttle and it works.
  17. There is an app that lets you select a point on the map and create steerpoints in the F-16. Can't locate it right now, but it was recently linked here. Maybe someone can link it again.
  18. I think it was missed in this thread, but when you make a Markpoint it becomes a Steerpoint for the the number selected (ex. SP 26) but it does not become your active Steeproint. In order for a SP to be the SOI for the TGP and Weapons it needs to be the active Steerpont. In the Mark DED screen you can make the current Markpoint the active Steepoint by pressing the ICP button 0 M-SEL, or alternatively, you can back out of the Markpoint DED screen, press ICP button 4 STPT, and then use the arrow keys on the ICP to select the Steerpoint as you active, or enter the SP number directly and press enter. Then you have your SOI to use the TGP and weapons with.
  19. I can' repeat this either. You sure you are the latest Beta patch? Sounds like maybe behavior before the latest patch.
  20. I am looking for a kneeboard version before resorting to making my own. Nice over of the new changes that includes a Table (Class) breakdown. Take a screenshot of the List and put in your kneeboard folder.
  21. Most times while tracking an A2A contact with the TGP in A2A mode, the contact is fluttering up and down non-stop. This makes it unusable. Is this intended, WIP or operator error? Thanks
  22. Inter-Flight Link-16 Data Link Sharing with HMCS Indications Is this not the function? It's listed as planned as per below.
  23. What are the slew of new bugs?
  24. Or... Load in the MP mission for a quick sec. Exit the mission. Go the Track subfolder of your game folder. Find the most recent *.trk file and rename it to *.miz Open the *.miz file in the mission editor, select any SAM/Target and note coordinates.
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