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toutenglisse

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Everything posted by toutenglisse

  1. @near_blind much thanks for chime in. My bad I had an issue that made me conclude to something false. Ticonderoga works fine with getDetectedTargets(), but Tarawa, that I was testing with, doesn't seem to work normally as I had no target radar detection (in fact not until less than 30Kms away). Having a look at units database I linked, I saw no ["sensors"] for ships and concluded all ships had an issue with that. Both ship should detect targets within 150Kms and below 30Kms and 20Kms high, but for a reason Tarawa can't. Attached tracks for both. tarawa-radar-detec.trk ticonderoga-radar-detec.trk
  2. DCS-miscScripts/ObjectDB at master · mrSkortch/DCS-miscScripts · GitHub While aircraft, helos or air defenses have sensors in their lua, no ship has any. That means that no ship's sensor can be used to work with scripting function getDetectedTargets() DCS func getDetectedTargets - DCS World Wiki - Hoggitworld.com At least that is my issue from what I can see, maybe ships' sensors can be accessed by another mean ? Example in this thread :
  3. I don't know why, but no Ship in DCS has ["sensors"] in its attributes (while obviously they have and can use them in game...). No way to use Ship with getDetectedTargets function (except for visual detection). But, out of usual awacs aircraft, you can use any unit that has a ["sensors"] - radar to do that. (Plane, EWR, Helo...) In attached example a SH-60B, following the Tarawa and that has ["sensors"] (AN/APS-142 - radar), is used as awacs. Select a client on Tarawa (Apache or Harrier) and ask with F10 radio item for picture. (DCS-miscScripts/SH-60B.lua at master · mrSkortch/DCS-miscScripts · GitHub) To use the script in your own mission, use a mission start trigger, with do script files as actions, loading mist and the scripted awacs script like in my example (you can extract both lua scripts from example using 7zip). Then give a unit - that has radar sensor as attribute ! - the unit name/pilot name : Awacs. Any Player or Client of same coalition in mission will get a radio item to ask for picture to Awacs unit, that will send specific message (BRA) to asking unit. Relative to Awacs unit sensor capabilities, message can (or can't) define target type, range, altitude. In all cases it will define bearing. (I've cheated for the case of Helo Awacs, allowing for range-altitude to be known, because AN/APS-142 seems unable to get these datas). Also, for example, EWR can detect helos while helo awacs can't (can only detect planes). Edit : updated script in example. test-Tarawa-Awacs.miz
  4. @Belphe I just tried and it is working (blue AH64d cold with low fuel and no weapon at Groom lake, asked rearm/refuel with "comm menu" "/").
  5. EDIT : @Dozer1606688093 now it works by default in mission editor ! when adding a static, just click on the arrow (unit <>X out of <>X) to add other statics and build a FARP that you can save as group template and use it where you want.
  6. @skypickle these are default wpt actions (dues to main task) that are meant for AI.
  7. @skypickle you can place the AI blackhawk cold start from parking, late activated by radio, and the Client Blackhawk cold start from ground on the same spot. When you spawn in the escort, you can activate with radio the AI BH, or wait for Client BH to spawn (in both cases the radio item is then removed). Example attached (Client BH is an apache). test-AI-client-same-spot.miz
  8. AH64Blk2 track : for a reason, when enemy vehicle is placed on map's border (low quality ground texture), the apache doesn't see it (only try to avoid fire). Enemy moved more "inside" of the map : no issue (apache sees it from good distance and does engage).
  9. Yes it is one of the default liveries.
  10. FWIW, sceneVR with the new Apache model (mod manager format). AH64D-sceneVR.zip
  11. @spikenet I see in your picture that you loaded the old 64D model. You should load the new one ! ( \DCS World OpenBeta\CoreMods\aircraft\AH-64D\Shapes\ah-64d_bl2.edm ) EDIT : link to sceneVR with the new model :
  12. Several softwares interracting with DCS exist (they are in DCS modding subforum). I'm not aware of any that relates to music player.
  13. Nice idea, it would look cool. (reminds me of some battlefield iterration - 2 ? - where you had the intro movie in B&W runing in menu background, with helos and tanks action) And as my DCS folder is already 296Gb big (probably soon much more), I would accept 1 more Gb for a background menu aircraft video/animation. EDIT : at a time there were animated clouds in main menu (I wasn't sure as it was a bit old) :
  14. I've also set up a little example. Same as @cfrag said. I just thought that if you want Targets to do some maneuvers as you approach them instead of flying straight forward, you can use some triggered aerobatics with "unit inside moving zone". (a lot of creativity possible here!) In my example each time you come inside 2500 radius, they can climb or dive, 1500 radius they can perform left or right turn, and 1000 radius they can barell-roll left or right. Also with F10 radio menu you can toggle Targets immortal or not. EDIT : in example Player is hornet. If you want to use another module, click on its icon and change the type. (to keep the same unit with names, or triggers won't work) test-aerial-targets.miz
  15. Yes of course, I quoted you because you said with reason that tracers are not a realistic option. Sorry I should have just said that I just think that ideally, as a compromize, eyesight viewport and TADS TV mode viewport would render non-tracer rounds, while TADS Flir modes viewport would render tracer rounds...
  16. Controls for interaction with George are very good, I can oder a break, I can take cyclic/collective control etc..., but playing CP/G I thought at some occasions that an automatic reaction to threats detected by him - evading maneuver - (mostly incoming missile from MBT/IFV/APC, but also salvos of tracers) would be nice. George detecting an optical guided missile for example could trigger a strong break by default, but a lateral translation if I'm lasing for a hellfire. I'm not certain it's a good idea (it has certainly drawbacks), and maybe it's better to only have the player induced controls we already have, but I think it could be helpfull.
  17. Yes asking for tracer option, an unrealistic option, is certainly vain and not reasonable. But to be fair regarding this wish, it's just to try to compensate the lack of realism of actual non-tracer ammo that is also invisible through Flir. I think it would be a nice option when I play in gunner's seat, much more realistic when using the Flir with gun. But forgetting this optional wish, I just hope that gun employement will at the end have the realistic visibility of rounds through Flir.
  18. It seems that the new belouga effect has gone with update. Is it normal ?
  19. Nice idea, but there is no such option with scripted functions in DCS for what I know. I think it would require to write/export data to drive an external music player ?
  20. @Eisprinzessin it sets the range of the transmission.
  21. As seeable in attached example .miz : - It does work if the target is a group of several vehicles (leader and wingman share targets and each Viper kills 2 targets during the same time). - With map objects, each attack task has a single target, and when 1st attack is occuring, the next one can't happen before 1st is done (tasks stand in queue in the list). So the "solution" can be to change the flight of 2 Vipers for 2 Flights of 1 viper, second following 1st, and both having 2 different map targets. (in example, each Viper attacks 2 map objects during the same time) test-AI-joint-strike-scenery-object.miz
  22. If your target group name is : 'Group name' like in your example, and you want MGRS to display in a radio F10 menu (so they display as long as you let the menu open) you can use :
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