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Knock-Knock

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Everything posted by Knock-Knock

  1. +1 I never go red and blue on the ground, for that reason. They eliminate each other in a split second.
  2. No, but the simulation we live in, runs on some crazy powerful next-next-next-next-gen hardware and pretty advanced coding.
  3. Really odd. I have never fallen trough the ground.
  4. From the newsletter: Hihihiiii.... Vicious Vicky come to papa :thumbup:.
  5. Nice spot. Those I didnt noticed first time around, but that type I have seen on world war 2 photos, in the French regions. Now I dont know if this design was common around Western Europe back then? For example, Caen area. https://www.worldwarphotos.info/gallery/france/normandy-1944/canadians-advance-on-falaise-pocket-gap/
  6. Just had a quick fly around Normandy with CTRL+F11, and I cant recognize a single asset from the screenshot, and I doubt they would totally revamp those for the update. Ground textures and trees are far better in the screenshot (could be the revamp though). Nah, we are looking at the new WWII map. Mecklenburg-Vorpommern / North Germany is my guess. Also a great area for cold war stuff, cause as Wags mentioned at some point, the new WWII map would also be very useful for more modern scenarios. Oh, and fantastic to see the Jug in the air :thumbup:
  7. Call me crazy, but I have a feeling that we will fly P-47's on bomber escort to Peenemünde in a not so distant future.
  8. Oh, is this Germany even? Been looking at English, Dutch, Belgian, French and German water towers. This is the closest in style. https://www.agefotostock.com/age/en/Stock-Images/Rights-Managed/IBR-1396146 - Mecklenburg-Vorpommern, being north Germany, Rostock area.
  9. You think? Architecture looks very English to me? Cant really recognize many of the houses, and the water tower especially.
  10. And regarding SAM's being expensive. Interesting to see how their doctrine changed over the time, where Soviet in the beginning, were basically making a long line of SA-2 sites along their borders. This then slowly changed into only protecting major cities housing given military assets. A mix of this can be seen in the mission file I attached further up, I think. Feels like a bit of both era's, where Poti area is the old border defense, Novo is area based, and Tbilisi to a high degree too -they really wanted to protect all the training facilities they had there, with a ring around Tbilisi. Where today is 'a few' in comparison S-400 sites (sure they cover a huge area), and probably SA-11 in close to the assets, as jester mentions. And also, far fewer airbases compared to the cold war era, and I guess far fewer bases of everything compared to then, making it possible to only have SAM coverage in far fewer key places. Guessing it all boils down to attack doctrines of the enemy, where the early days of the cold war was all about swarms of bombers saturating the skies, high level. That then changed to low level bombers and strikers. And now I guess its all about pinpoint strikes with primarily cruise missiles followed up by many small groups of strikers with precision guided stuff, and only later when the air is more safe, bombers?
  11. Yea I cant get those to fit either, and stopped trying when just using DOT symbol. With DOT symbol I noticed that at a certain range, the label is quite offset, and then when you reach X distance, they snap to be almost on top. Maybe a few pixels to the side. So Im guessing similar happens when using the default approach, that the CenterCenter isnt kicking in until you are at a certain distance to target.
  12. Any idea how mobile their S-300/400, SA-11 and SA-6 actually are? They are all vehicles, but Ive always wondered how fast would they be able to change location and be ready in the new location, transit time aside.
  13. Yet a very frequent topic is, "I cant see anything, I cant spot the enemy. Fix it ED!". Then suggest the use of simple subtle labels and you get burned at the stake, cause that is not 'realistic'. But sitting carefree at my desk with a toy and shooting missiles on a monitor somehow is. The realism card is getting really old. And same/equal for all is too, cause we all use different equipment. Some sit with a small laptop and a 30$ joystick, others a complete cockpit with 3 projectors, and recently, various degree of visual VR quality too (not to mention the hardware behind it, being able to hold it at minimum 45 fps constant with decent graphics settings (shadows on helps spotting and MSAA too), or barely able to run 30 fps alone over water with lowest possible settings).
  14. Going by fargo007's file, then they had a S-300 up at Anapa until 2003, and one more south of Gelendzhik. Also saw that on the site I link too, that some of the SA-5 sites had been replaced with S-300. So I would and am using S-300's where they had SA-5's back in the day. I just reuse these old sites for modern stuff, and only place where needed. So If Krymsk is active/used, then I place a SA-11 site on one of those old locations that fit etc. Cant remember where I saw it, but that showed that now it was just a single S-400 site in the Anapa area, and another one on Crimea.
  15. Mmm, cause real world pilots are owls with bionic eye implants and with incredible stamina. Can pull 9G all day long.
  16. Great file fargo007, thank you :thumbup: I went trough https://www.ww2.dk/new/pvo/pvo.htm (and various Wiki pages) for Soviet SAM locations in the 1962 to 1988 period, for the Caucasus region. The above site has coordinates for their location, and what type they were, so I placed triggers. 'Yellow' are the various SAM sites 'Red' Radio Technical are Early Warning sites. 'Black' are facilities of 'interest', potential strike targets if you like. Not actual positions, I just put them where a static building would fit, but the city is correct, or as close to as I could get. 'White' is given airbase and units that were active there. 171st at Gudauta didnt have MiG-21 though (had Su-15), but for gameplay purpose. Soviet template.miz
  17. These I hacked together the other day. They are the smallest I have been able to make, using the DCS dot system, and they are substantially smaller than the original label file. A single unit wont be a light beacon in a dark space, you still have to look. DOT Only: Starts as a dark pixel at around 16km, fades in, and blends to color pixel, which is at its fullest at 6km, and then fades out again from 1500 to 0km. Abbreviated: Same as DOT, but no color. Full: No color, appears at 12km and then fades out the closer you get. Im pretty happy with that system, and works well for both VR and monitor (1080p). If you want it bigger, change the font size in line 60 with notepad++ : font_properties = {"AnonymousPro-Regular.ttf", 5, 0, 0, 0} Goes in your C:\Users\'name'\Saved Games\DCS.openbeta\Config\View folder Labels.lua
  18. Haha brilliant :thumbup: "Tranquility Base here...."
  19. Oh Im sorry, then set it to 1987-93 or 94 or something, if an example date is that big a problem for you.
  20. I currently have 93 hours logged in the Hornet, and I payed 60 bucks for. Thats 64 cents per hour of great entertainment so far, and Im not planning on stopping yet ;).
  21. You forgot the crown jewel...
  22. Much obliged :thumbup:.
  23. Or a Hanoi 'simulation'. Source: The Navy Air War Over North Vietnam
  24. Give it an orbit (racetrack) instead, advanced waypoint for the given waypoint. It'll orbit between the waypoint you add this too, and the following (counter clockwise). So 1 and 2 for example. Specify altitude, speed and stop condition (time for example), and it'll orbit around smoothly. Problem with waypoints is that AI over corrects, so it will oscillate for days, trying to get on the correct path, unless your guide it around with multiple waypoints in a curve. But above mentioned orbit function is recommended.
  25. I was under the impression that the Hornets data link relied on GPS (for positioning of everything)? In either case, Data link / SA doesnt work on the Hornet, if you set a mission to for example 1985. At least it didnt the couple of times I tested it a short while ago. So just saying, the Hornet could still be used as an early Lot, if the mission designer dials back time. If this is a feature or a loophole that ED will close later, who knows.
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