

Torso
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Everything posted by Torso
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Which begs the question...did anyone actually test this internally? All the internal dudes flying this prior to release never saw this stuff? Green fog, messed up lighting, tiling terrain..etc. If so, you would think upon release some list of 'known issues' would have been included or posted to let users know what is already on the radar that needs fixing and is scheduled to be addressed shortly.
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LCD swing arm for stick mount?
Torso replied to Nosferatuwhisky 1-1's topic in PC Hardware and Related Software
I use a monitor arm for my jstick mount. However mine is attached to my chair not my desk. But they does work amazingly well for them. I do recommend you situate it so it swings horizontally versus vertically for stability in the set position for usage. -
Does 'Cockpit Global Illumination' currently do anything?
Torso replied to Lixma 06's topic in General Bugs
I been tryin to figure this out myself. I see no change whether enabled or not. -
Yeah, that is exactly what I am hoping for. That should be the goal to aim for by ED at the very least. Since I own that title I already can enjoy it. It just does not make any sense why DCS cannot achieve similar without it being a major hurdle unless the engine just cannot do it. Which I would hate to think is the case but I guess a possibility. Hopefully ED will see the value in addressing lighting finally now that the merge has occurred and with a little effort they can achieve similar to what your pic shows. DCS needs at least decent night lighting. Currently it lacks it. Simple as that.
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Same. I fly in VR only and a few km outside a city and the lights are non-existent when they should clearly be not only visible but vibrant as well. I mean any person can hit YT and see what it looks like irl flying over cities and general at night. It should be beautiful. Yet in DCS it is just black nothingness. ED just appears to not have devoted any attention to it yet...hoping it is a just a yet situation. I have tried all kinds of settings to see if it was my config but nothing makes them show up as they should and do in other titles in the same genre(I know the rules about naming other products specifically so am not). DCS is and has only been a daylight flying sim for me, especially since I went to VR. It is a shame.
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+1000 lighting/night lighting desperately needs a complete overhaul. Imagine what Dubai would/will look like at night if this was made as good as others in the genre can achieve in their night lighting. If left as is, it would/will be a huge disservice to that map and any current and future map for DCS.
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Your link appears broken. But to the thread point. Night time lighting is absolutely terrible on every level. Someone at ED needs to look at other examples achieved by other devs in this genre of how to do night lighting correctly and effectively and take some inspiration from them..or maybe just call them up and ask how to do it like they do. City/ground lights at night are non-existent from a handful of miles out. Anyone who has ever flown at night or seen videos of night flights, or enjoys other titles in this genre knows that DCS just does not even appear to have focused any efforts into this aspect of their engine yet. It desperately needs to be worked on and a major overhaul and perhaps new direction in how they are implementing it taken to improve it. It would really open the sim environment a lot more. I currently never fly at night due to it's major shortcomings that have existed for a very long time. With the cities that will be in DCS: Persian Gulf, it is almost criminal to not have them look spectacular at night. Vegas should look amazing but sadly it doesn't. Dithering being added to remove the banding would be nice too...just sayin.
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Shadow Anti-aliasing
Torso replied to coach's topic in Release Version Bugs and Problems (Read only)
+1 The added effect is that as they move they create a shimmer effect (Shadows are not actually shimmering, but at certain movement speeds can create that effect) which adds to the problem with them. I hope they can fix it now that they can focus on 2.5 only. -
Guilty of the same, buffeting I suppose is the more accurate term. And I share the same sentiment.
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Actually, it happens all the time and is shown happening in tons of videos. In fact in the wing flex thread they reference and request it as well along with videos showing wing flutter as examples. It does add to the effect and would be nice to see added. A little noise in the flex to reflect the forces at play and add to planes 'liveliness" for lack of a finding a better word.
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First, I preface this as I am very well aware that this is all WIP. I know things are subject to change and work will advance. But the trailer left me with some concerns as to how this effect is being achieved in game and what we will end up with. Wing vapor has been a want/desire of many for a long time. It is a standout visual effect that once announced was coming finally had me very excited. With VR use rising and the amazing immersion the idea of seeing this effect from in-cockpit has me really pumped. Then I saw the effect in Wags last stream and it looked like it had potential but needed ton of tweaking. I was disappointed to be honest. I know it was just a stream, it is wip but it looked way too clumpy/chunky and cloud like. Now with the trailer we were able to see the effect from outside the plane and it has me concerned the way ED is going about it. Again, not trying to rain on a great news day but I figure why not try to get some notice on it and other opinions. The two screenshots attached show two of my other concerns besides the above mentioned 'texture density'. 1)The location of the particle emitter. The vapor/smoke appears to be exiting the plane fuselage itself and not forming and emanating from the leading edges themselves. As the pic below shows. Can't particle emitters be places over the wing surfaces themselves? 2)The in-cockpit view shows the clumpy issue as they almost blend in with the clouds other than slight color variation to differentiate the two. From almost every vid I have seen there is a smoother quality to the vapor texture. It just seems off currently. Also, the big one that screamed out at me, the jaggies along the bottom of the vapor stream. As it stands now I see a ton of saw-tooth jaggies with cockpit shadows that almost causes a distracting shimmer/noise quality to them in other planes and unless a change is made I assume to see it in the Hornet as well. Add these in and together it will be pretty distracting I think. This is concerning. Can this be fixed? Is it on the radar? I mean the pic below shows it is pretty noticeable currently. I again know it is a wip but my concerns are that where it is starting from could be worth being reviewed. I have seen the effect done very recently elsewhere and I know that ED could/should be able to surpass that effort but this right now is not there in my opinion. Is this very early in the effects production what we are seeing now is in a sense a placeholder? I again am not looking to be negative, just instead hopeful that this, at least to me and maybe others, very important, almost iconic visual effect is done well now that it is being undertaken finally. I just want it to be the best it can be and hope this is taken as such. Anyone have thoughts on this?
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better, non-occluded rendering of runway light sprites
Torso replied to twistking's topic in DCS Core Wish List
+10000 I have made threads, added to existing like this..etc. The current ground lighting as well as just general physical lights effects/appearance needs a complete overhaul. That screenshot shows the terrible cotton ball halo lights they continue to use. They look even worse in VR and scale terribly in addition to their other issues. I pray one day they will take a look and try to improve this. The 'other' sim example shown is light years(no pun intended) beyond DCS's night lighting. They(ED/DCS) need to add dithering as well, the terrible banding in the sky does not help at all either. Sorry for rant, night lighting in DCS is my trigger. It makes night flying unusable for me presently and since I went to VR. Imagine how amazing SoH's Dubai or even the current maps available cities like Vegas would look at night if they had 'current gen' lighting tech in the game. Heck even the new carriers and water craft/oil rigs..etc. would look amazing as well if employed. -
Wing flex for player and AI aircraft for high G turns and turbulence
Torso replied to carss's topic in DCS Core Wish List
+1 I think this would really add to the effect in a huge way. Really completes it. -
Well this new version got pushed out to me and now it does not start up. OPERATION PROGRESS STATUS * [12/17/2017 11:45:04 PM] : Activation of C:\Users\Torso\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Dream Sim Team\SimShaker\SimShaker for Aviators.appref-ms| has started. * [12/17/2017 11:45:04 PM] : Performing necessary update check as specified by the deployment. ERROR DETAILS Following errors were detected during this operation. * [12/17/2017 11:45:05 PM] System.ArgumentException - Value does not fall within the expected range. - Source: System.Deployment - Stack trace: at System.Deployment.Application.NativeMethods.CorLaunchApplication(UInt32 hostType, String applicationFullName, Int32 manifestPathsCount, String[] manifestPaths, Int32 activationDataCount, String[] activationData, PROCESS_INFORMATION processInformation) at System.Deployment.Application.ComponentStore.ActivateApplication(DefinitionAppId appId, String activationParameter, Boolean useActivationParameter) at System.Deployment.Application.SubscriptionStore.ActivateApplication(DefinitionAppId appId, String activationParameter, Boolean useActivationParameter) at System.Deployment.Application.ApplicationActivator.Activate(DefinitionAppId appId, AssemblyManifest appManifest, String activationParameter, Boolean useActivationParameter) at System.Deployment.Application.ApplicationActivator.ProcessOrFollowShortcut(String shortcutFile, String& errorPageUrl, TempFile& deployFile) at System.Deployment.Application.ApplicationActivator.PerformDeploymentActivation(Uri activationUri, Boolean isShortcut, String textualSubId, String deploymentProviderUrlFromExtension, BrowserSettings browserSettings, String& errorPageUrl, Uri& deploymentUri) at System.Deployment.Application.ApplicationActivator.PerformDeploymentActivationWithRetry(Uri activationUri, Boolean isShortcut, String textualSubId, String deploymentProviderUrlFromExtension, BrowserSettings browserSettings, String& errorPageUrl) --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Deployment.Application.ApplicationActivator.PerformDeploymentActivationWithRetry(Uri activationUri, Boolean isShortcut, String textualSubId, String deploymentProviderUrlFromExtension, BrowserSettings browserSettings, String& errorPageUrl) at System.Deployment.Application.ApplicationActivator.ActivateDeploymentWorker(Object state) COMPONENT STORE TRANSACTION DETAILS No transaction information is available. This is an unexpected feature ;)
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Bumping because this is happening every time I fly the plane now and makes the module severely handicapped. I mean sure things still work but you have to exit out to get new plane, this killing what you have done since we can't save mid mission. Kinda suck Belsimtek is just ignoring it. I assume Russian users exp the same thing and Belsimtek seems to hang in their forums more than the English side.
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The language in the post does imply a 'partnership' to me. It just sounds like 2 companies with a crossover user base engaging in conversation to see how each can make the respective users of both products have the best chance at the best experience when doing so and maybe determining areas that each could improve to allow a better experience. Though I would see it as a software conversation only because Pimax is not gonna change HW for DCS. This is great in my opinion.
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Hey I really appreciate you even responding. I really do. Just to be clear, yes there is the aircraft dir in my saved games dcs dir so it does indeed look like C:\Users\Torso\Saved Games\DCS.openalpha\Mods\aircraft\Civil Aircraft Mod (just showing full path for clarity. And no, the CAM dir is not double nested in another CAM folder.) So all correct there. Also, double checked and no double install of the mod, only placed in the saved games dir as instructed. Still a mystery but thanks for taking a couple minutes out to reply to me. I just want to enjoy this very cool mod in 2.1 like I am seeing everyone else is doing..lol.
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Very much agree
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Hey I REALLY appreciate the reply to me. Can you clarify? You mean if I have a 'saved games' dir in my DCS 2 game install directory, not the Mods folder in DCS 2 dir correct? Because I checked and do NOT have a saved games dir in my DCS 2.1 game directory. The saved games dir only exist in my C:\Users\Torso\Saved Games\DCS.openalpha\Mods (this where I have placed all the mods I try to use for 2.1, without a single one ending up working in game.) It really seems like DCS 2 has no clue to look for the mods there. I want to verify the path it looks for mods but cannot locate where that path is stored that the game references. Yet the Module Manager in 2.1 see the mods and shows them checked green as active. So the MM in 2.1 sees it, but the game itself does not. Something is not right here. I open the entry.lua file in the Civil Aircraft Mod dir found in the \saved games\Mod\aircraft\ dir and it says for the various entries (current_mod_path...."/Shapes") and (current_mod_path...."/Liveries")..etc. Well, where is the current mod path stored? It is obviously calling a stored path. Where is it stored? The one in my 1.5 mods folder says the same but it works and the game sees the mod. This is not just an issue I have. I know several others are suffering from it with 2.1 as well. Something is not set correctly within the games config it seems. Just cannot locate where the mod path the games calls is actually stored. Is it embedded in the game? Seems so. I just don't get it, all works in 1.5 as expected using the exact same steps. 2.1 has to have a difference in how it is looking for the mod folder. :(
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One of the things I have been waiting on for years. I cannot believe it still is not in game yet after all this time. Maybe 2.5 we will see it arrive finally. Fingers crossed but hope supply is spent on this missing feature. Not sure why it is too much to add particle emitters to some surfaces, and then start tweaking effects produced based on Airspeed, AoA..etc. As Weather is not really done well humidity should not be a concern at least on outset I feel. We can spit contrails out of jet engines currently.. wing/surface vapour effect is not far off that though some turbulence/variable real time response would be needed for a good effect. At least start somewhere. Right now we are nowhere.
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upuaut's Bell 47 Alpha release!
Torso replied to Hawkeye60's topic in Utility/Program Mods for DCS World
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Kicking this thread because I was curious if those who had this issue have resolved it? I am at a loss as to why I cannot use mods in DCS 2.1. I am trying to use Civil Aircraft Mod and VPC equipment/assets mod in 2.1 and they show in the Module Manager(green check, active), but not in game. Nothing in the ME, no icon in the icon list at bottom. Put them in the following dir C:\Users\Torso\Saved Games\DCS.openalpha\Mods As supposed to do, but DCS 2.1 just acts like nothing is there. I have none of these issues with 1.5. Mods placed in its dir are seen and work. But not 2.1. I know others use these 2 exact mods in 2.1 without issue. Everything just says, put them in the Mod folder in the saved games dir...great, but DCS does not even see them. Again my Mod folder path is C:\Users\Torso\Saved Games\DCS.openalpha\Mods (I noticed everyone in the thread was typing the paths like /saved games/DCS.XXXXX/..etc. I just assume everyone is makin a typo on the \). Is there some file that holds the path to mods(the saved games dir) for 2.1 that I can confirm is set correctly? Somewhere it must be set to look in that dir..or another as seems to be the case as it seems that DCS 2.1 is blind to it. Maybe it is set somewhere to look elsewhere for mods. I am at a loss right now. I looked at several files(entry.lua..etc) and saw references to "dirName = current_mod_path". This seems like it is calling a stored path file to the mods dir. Where is that path file stored so I can check it it actually points to the saved games dir? Why does the Module Manager in 2.1 see them but the actual game itself does not. Seems odd it see's it but then does not in game.
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Yep I made sure of that and rechecked after to be sure and nope not double nested. But thanks for suggestion. CAM_beta not in Mod\aircraft dir, only Civil Aircraft Mod and others that are to be expected. But thanks for suggestion. Cannot understand DCS not seeing it. Looks real good regardless from all posts so nice work even if I can't enjoy it myself for whatever reason..haha. I will keep at it. Deleted and reinstalled it again, unchecked and rechecked in MM requiring game restart each time...still in ME, none of the planes list. Puzzlin. EDIT: Was able to install in 1.5 with no issue. All workin fine there. Cannot understand why 2.1 doesn't see module in game still. If anyone reads this and has an idea, please offer your suggestion. EDIT:I can confirm the mod is located in C:\Users\Torso\Saved Games\DCS.openalpha\Mods\aircraft\ And again it does show in the 2.1 games Module Manager, checked/activated. In my C:\Users\Torso\Saved Games dir I have 2 DCS folders. DCS.openalpha(This is 2.1's and where I put the mods for 2.1, none show in game) DCS.openbeta(mods for 1.5 go here and ones here show in game) So is this normal for users with both 1.5 and 2.1 installed? I assume it would be. But never know..lol. Is there a mod path stored on a file somewhere I can check? It almost seems like the game is set to not even look in the expected dir. I cannot locate a file that contains the saved games dir path for mods to be located so far. Does one exist? Again, thanks for the mod regardless of my own issues. Pretty awesome indeed at least in 1.5. but hoping to get it working in 2.1
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Was really looking forward to checking this out. Dl'd, un-rared to directory as install instructions state. Load up game, go to mission editor, look at plane list..not a one listed. Anyone got an idea why I do not see the new planes in my aircraft list? I have a dedicated SSD drive for DCS 2.0(E: drive) Path I used was as install txt states. C:\Users\Torso\Saved Games\DCS.openalpha\Mods\aircraft(dropped the CAM folder in there) load up game/mission editor I did not see them. exit out, go to module manager, see it listed and checked. Close MM and go to main screen, scroll through all modules icons at bottom, do not see CAM icon..so the mm sees it, and it is checked. But the game itself does not.. So for the hell of it I tried also dropping it in the E:\DCS World 2 OpenAlpha\Mods\aircraft dir as well. I loaded up game, ME, aircraft list, still not listed. I don't see how I can be f'n this up. Anyone got clue what simple thing I am missing here?
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I know a dude in the Rebellion who has placed information vital to the development of this module into the memory systems of an R2 unit. ED will know how to retrieve it. It just needs to be located as it seems to have gone missing. Keep a look out for it.