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Torso

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Everything posted by Torso

  1. Awesome stuff man. Looking forward to checking out the vids as always.
  2. Deck crew looks amazing. I cannot wait to see the whole lineup you have planned and eager to see how your efforts to animate them go. Side note: Folks, These guys are pro's at this point. Let them work and produce the best results they can. If optimization when in final phase proves some changes need to be made, they will make them. Let them work and not making sharing their efforts a nightmare for them and every share result in a debate of some kind by those not actually doing the work and questioning them on things we just cannot know. Also, it seems there are quite a few that for some reason think that they can keep up with progress using older hardware. Sorry guys, just the nature of the beast. You will need to upgrade your hardware to retain performance once things start evolving. Hell, I have a 1080GTX and have been thinking of going to Ti for better performance in titles, not just DCS, but many more on the way from E3 that could use the hp, along with DCS that I have planned to add to my library. I know it is not a positive side note to the improvements we ALL want to see in DCS but to get to where we want it is a necessary one perhaps.
  3. I saw in the uploaded F/A-18 vid they have the canopy iridescent effect dialed in. I am gonna guess you have or will have the Harrier's dialed in the same. Effect looks really nice. Can't wait to see screens of the Harrier once dialed in as well on it. Really cool.
  4. Nice vid man. Many have their fingers crossed it is resolved soon. I would expect to see more whitecaps with that kind of weather. Hopefully they bump that up too.
  5. Just watched it. Real nice to see. Love the way the wire is physical and retracts after landing. Cannot wait to get my hands on it.
  6. Great to see. Wags was great at handling her confusion on what he was reping vs some of her questions more TM HW oriented but he did good steering her back on course to ED's focus. Nice to see industry media coming by and covering.
  7. Well we still have the memories at least. Anyone got public links to streams please post em up. I want to see a nice steady focused views on some flying.
  8. Sounds like she got the creds alright. Cool seeing some lady DCS'ers out there. Wish my girl would find it as fun as I do. Oh well, less money spent not having to kit her out like I have for myself. So that is a good thing..yeah it is.
  9. Well that actually does make me feel better/less jealous then..lol. I am hoping DCS fans are actually making their way to the booth to get their early fix in. Glad she was one of those apparently. Now back to being jealous. :(
  10. Our 1st look at it and it is some chick who could maybe, but probably has not, been forum lurking for years to get a glimpse of it. Cracks me up man.
  11. I think this is it.
  12. My body is ready. I found out because I realize I can still do a handstand.
  13. Do they apply the same film on the sensor/camera port on the nose? Because it is applied to it as well it appears. It seems they are desiring a iridescent coating quality effect but unfortunately did not quite hit the mark. Hopefully they can dial it in to get a better result with further dev time. But overall amazing job on this aircraft. Really looking forward to adding to my stable.
  14. Hey Neal. I am curious if for sake of testing, just to see how it works for you, have you tried running your 3 projectors in Nvidia surround mode via your GPU? As Brewnix stated you then can run in native res for your projectors at 5760x1080 combined (1920x180 each unless 720p native) which is always preferred. I suppose you then could still use the Immersive Display Pro warping software if you need to correct for angled screens if that is a concern. But you will get a higher res and eliminate the need for edge blending via software as your system will see all 3 projectors as 1 big projector. Are you using a Matrox th2go or something that is requiring a lower desktop res or something?
  15. I have kept my triple setup with my Rift/Vive because I still have titles that do not run in VR and also I like the real estate when I got a lot going on. Also, sometimes I just want to show people things and also sometimes just run things on them just to kinda watch while doing other things around the home..lol.
  16. That is just looking amazing. Thanks for the VTO run through. Fun to start getting things memorized for it's 1st flight once released to the masses.
  17. You crazy madman.(cleaned up my language for posting purposes). I can't wait to see the unveiling. I got the feeling we are getting even closer(yeah I know, we often are already there at times) to "photo realism" in game with this next wave of releases.
  18. Thank you very much for this video Jabbers. It looks like it will certainly help the situation. I look forward to trying it. As my main issues are with night flying in VR I am curious if this does indeed address the issues with the sky banding/color splotches and horizon still being lit up at 1am? Could you confirm those behaviors are affected by this adjustment? Also, my concern is things like in your video that starts at the 5:15 mark. DCS for some reason makes their ground lights look like giant fuzzy balls. Take a look at a the pic below. This is from your video at 5:16. Look at the runways lights. They are just fuzzy white lines. I mean I do not see why DCS renders runway/ground/aircraft lights as they choose too. This big ball of blur that ends up running into the next big ball of light blur that then becomes theses giant fuzzy light lines that look even worse in VR than they do in the pic below. I mean in the pic below, the white lines on either side of the runways together equal the width of the runway itself almost(which for an international airport runways is on avg 262 ft or so, meaning the lights are scaling at crazy sizes in the game). This really needs to be changed because they look terrible I am sorry to say even in 2d monitor view. If one looks at how the lights appear, I have to ask the question, does this look right to anyone else? Maybe you could use some of your influence to get these on the soon to be fixed list. I have not ever heard anyone from ED say "yeah, these need to be fixed and are on a list of to be addressed". I think the entire community would benefit from tweaking how DCS renders their lights and it would make a huge improvement in the environment at night. And hopefully would not be a huge effort to do so. But thank you for the vid and the preview of the new function. I just cannot see how it will address most of the issues that exist regarding night flying but maybe I will be surprised.
  19. Every time I do some extreme flying in the Huey and I am dropping due to VRS or/and with a high rpm warning light/alarm going off my co-pilot also says something in a language I cannot identify. Usually the ground is approaching fast at these times. I just figured it was some variation of "You idiot!" as he thinks we are about to die. Sure, sometimes we do and for those times, it is warranted and I don't blame him. But I wish we had someone in the know would tell us exactly what is being said just so we know.
  20. Unfortunately the view depicted on the monitor while in VR does not reflect in any way how it renders in the HMD. Night in DCS looks fine on my monitors as well for the most part. So Cibit are you saying that in the Rifts actual display you do not see odd splotches all over the sky and the horizon glow long after it should be gone or the giant stars and fuzzy/oversized ground lights, glowing terrain/ocean? I have 2 buddies, one with Rift one with Vive who DCS and they both see what I see when they try night flying in VR. But you don't at all?
  21. Could you comment on if it resolves some of the night time flying issues in VR that exist, which I hope you have some awareness of? And I might have overlooked it, but will we be seeing this new control this week, or is it still being tuned? Are other image tuning controls possible and if it is possible, not saying definitely, could some others be added in the future? I am really looking forward to seeing this. Thank you for adding it.
  22. Improving Night time performance in VR...PLEASE ED! nevermind..lol I look forward to seeing if this helps the issues that exist. Would be great if so certainly. Just the issue is this will most likely adjust gamma for everything, which may not be the exact type of fix needed to address the issues. Looking forward to trying the function though to see. I kinda would have hoped, someone at ED, actually has a VR set to test this with and we would know for sure if it fixes it. Sounds like it will be up to us to learn if so upon release. Maybe ED could pull a VR user into their fold to assist if VR isn't really available to test with internally. I just assumed ED had a couple Vives and Rifts at their studios for testing purposes. But have since heard that may not be the case.
  23. Yes I just did a whole bunch of tests with night flying in VR over the weekend and again last night after trying some tweaks and I am not sure how you are not seeing the banding and graphic issues we all seem to see. I have no issue with color banding during the day. But night in VR in DCS is unusable in my opinion. I have made comments in several posts about it and how it needs to be worked on. The brown and purple splotches are all over the place. Last night I tested setting time at 11pm,12am,1am, should have no sun then, sure enough there is a glowing horizon like it is late dusk. Stars are way too big. They are as big as street lamps and flash/twinkle. And finally, all ground(street lamps, airport, etc) and plane(nav, interior, gear/landing) lights need to be reworked. They employ that cotton ball halo/looks like a physical globe or cone effect that just looks terrible in VR and even out of VR. Also, currently the ocean in Normandy glows, yes it glows now, however the ground no longer does as much as it does in 1.5. Also, in Normandy all trees turn red/burgandy as well at night. So...yeah. No night flying in VR though I want too badly. By the way I own a Rift and a Vive and night is the same for both. I also have a GearVR and Nolo coming soon for it so will try to run DCS through it to see if it gives a better result at night. I wish someone at ED took a look at X-Plane 11 with Flyinside. Night looks amazing in that in VR. I just wish someone at ED would take some time to fix some of this. I am sure some of it can be. Hopefully one day. I want to do night ops and night carrier landings in VR. But right now, it is just too terrible to really fly at night in VR PLEASE ED, look at VR at night, PLEASE work on fixing some of these issues. VR users really are limited to Day and Dusk/Dawn flying...except maybe capthaltl from the sound of it. Which kinda baffles me..lol
  24. The long awaited and much anticipated clipmap fix really does make a big difference and really pays off and bumps up the experience another level. I think some of the textures themselves could be re-worked to achieve even better results but this really is more from my perspective flying heli's low and through the mountains. Don't get me wrong, they look good and the fix really improves things. Anything from a moderate to high altitude is just pure eye candy and really often jaw dropping especially with the added lighting improvements and I can say the same even for those nap of the earth flights too. I enjoy flying NTTR more than Normandy myself. Even more so now with the updates. In fact I have been curious if one day we will see some texture mods like ^certain^ talented folks have made available for Caucus map. Be curious what else could be achieved as always, options are wonderful after all.
  25. Edited post: Well I have some crow to eat. I had set my water setting to high and yet it had not set the water to high actually it appears. I indeed went back in and re-selected it(actually wondering if there was an ultra setting I missed..lol) from the drop down, then went back in and the ocean in Normandy did look better than what i was seeing all this time previously since Friday. So that is nice. Thanks for challenging my findings and forcing me to go back again. Look forward to further tweaks. Now to go check out NTTRs lakes..those still have me worried..lol.
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