

Torso
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Everything posted by Torso
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I agree with the Heli fans. DCS really could use a couple more. Mi-24 and an AH-1 would be a good start. I also hope that in 2019 we see some effort and attention put towards lights in DCS. Night time environment needs a serious overhaul. From AC lights to ground/object, and even just night time ambient the current state does just does not work well. ED needs to come up with a new way of doing them that actually works in a somewhat realistic way. It deserves some attention in 2019. I care almost as much about the quality of the environment I am flying in as I do the aircraft I am piloting. F-16 will be cool for sure. Bubble canopy with wide FOV VR is gonna be awesome.
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Hear! hear! They need to put some resources on their world environment. It has huge areas that need serious focus and major improvement. They are what, a 75-100 person company now after absorbing Belsimtek? Once you start doing the man hour math, assuming these are actual full-time employees and not a part-time gig for them, the lack of progress in some areas is baffling. We are talking 12,000 hrs per month at 75 emp working only 40 hrs a week(of course not all those employees are devs/artists/coders..some do have admin duties..so shave 1k or 2k hrs off total maybe). And in software, 40hrs a week is actually lite from my exp. So, once you have had a few years with DCS one does start to wonder where the results of all those hours are given the current state of things.. :music_whistling:
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Good enough does not mean correct or even exhibiting correct effects. DCS has HUGE room for improvement when it comes to anything related to lights or light emitting anything. I just am pretty convinced at this point the engine is just not capable or the devs aren't. I will go with engine as it is less of a trigger choice.
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I agree with watermanpc's opinion of both fx. More wing flex would be nice and seemingly appropriate from the vids I have seen so far. As for the AB, I also know that sadly HB is limited by DCS's engine. Lights of any kind and flame effects are among it's many weak points. Early on I had hopes for night cat shots such as I have seen, with some serious AB flames kicking out, illumination the carrier deck and surroundings and I know that ain't gonna be happening with the DCS engine. I just hope HB does what they can to make it look as aggressive and correct as they can given their restrictions. Less purple in AB is a good start for sure. Turn up the flex, slap on some vapes and we will be rollin. :)
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Way to Fix the Anti-Collision Light for Ka-50 and others...
Torso replied to JOKERACTS's topic in Bugs and Problems
It is sad to see the customers are putting out more effort to fix this than freakin ED themselves. DCS lights are broken, simple as that. Ground, object, nav..you name it. They all are broken. My guess is there is no even acknowledgment of the issues by ED as they know they cannot fix them with their current engine. So, since they can't fix, or simply do not care, they just ignore all the threads and posts and pretend all is fine. Heck it is pretty clear night time DCS is not something anyone at ED uses themselves so why should they care? And yep, after all these issues really got worse once 2.XX made the scene and we have had 0 efforts made to address it I am a little salty regarding it. -
Well isn't that nice to hear. 2 or 3 very mature threads on the issue now can die finally. Glad to see someone finally decided to assign out the task to fix this.
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It says the same thing they have been saying for a very long time and that is 'We just don't care'. This is applicable for many issues sadly. None of which are issues that really have a reason to be ignored other than incompetence and/or straight up apathy for their customers and the products they sell us unless it is the 'next' thing, and that only lasts until the 'next' arrives of course.
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Just one in a long list of long standing issues that have yet to be acknowledged formally or have the [Reported] tag added to it. Who exactly is in charge at ED of seeing these and acknowledging their existence anyways? Is it Wags himself or someone else? I guess if you never acknowledge the issue you can pretend it just does not exist, thus removing the need to fix it., regardless of the customer impact or their view. Quite the development strategy.
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HAHAHA..oh man. Even the smallest of things are almost always too big of an ask for ED. But a repeat last msg function would be useful for sure.
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Just another on the long and getting longer list of things ED just is blind and deaf too and seemingly don't care about. Whomever the PM is in charge of managing issues and assigning work out should be ashamed of themselves. They are incompetent at their job.
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[REPORTED] fix for nav and beacon lights shining inside cockpit
Torso replied to bkthunder's topic in Bugs and Problems
Another +1. C'mon ED, how about you freakin fix this. -
Well ED? C'mon man, step up and comment on these issues. Tell us you are ACTUALLY working on them. Somebody there has to care....right? This isn't like some single plane specific and some tough to figure out internal system. This is freakin environmental night lighting, and obviously nav lights and every other lights used at night that do not in any way behave like they should and that affects EVERY module in this title and every single one that will be introduced to it going forward. Don't you think these issues deserve and warrant some dev time to address? Has anyone at ED even tried flying at night?
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No comment from ED yet? C'mon man, this cannot be an impossible fix. If it is, once again, your game engine is showing more failure points. How about we get a [Reported] tag on this? How about we get a statement that this long standing issue is gonna be addressed?
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Anti-collision light visible inside back cabin
Torso replied to shagrat's topic in Bugs and Problems
These issues still exist. Any chance to actually fix them? In both the KA and the Huey the external lights pass through the model and illuminate the interiors(this also happens on some planes as well. Why can't you fix this ED? How much time would it really take? C'mon man, let's see some movement on these freakin years old issues. -
I agree wholeheartedly with whats been said. I saw they included the new Su-34 model in the MiG-29 trailer. Why don't we have it in sim yet? We saw screenshots of it months ago, but still not in sim as of now. Why not? You would think they would have the ability to put out one or 2 updated models a month. I mean I know quality work takes time but I just don't get how updated models are so few and far between.
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Can we get an update on when the blue fog will be fixed?
Torso replied to Vampyr's topic in General Bugs
They just don't care. This is like a bunch of other low hanging fruit issues that have existed for very long times that could probably be addressed in a tiny amount of time but the higher ups in charge of assigning work in the sim just don't give a crap. Those in charge at ED just fail to see that shit like this matters at all. It does not affect them, so they see no issue. Like night time env/lighting and all the other things that seemingly only affect users and we notice..because we actually use the title. The folks in charge seem to only load up sunset and sunrise conditions to pop out some screenshots. -
As they have effectively removed the ability to even correct the bindings it appears it is even worse than previous. Awesome huh? :doh:
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ASW 2.0 DCS Support! NineLine, you have been called out to pass message
Torso replied to hannibal's topic in Virtual Reality
Heaney is the most notorious Oculus fanboy on Reddit. To the point of delusion and denial. Most cannot stand him and he is openly mocked in the Oculus sub as a result. So, yeah, no need for ED to contact him. He has nothing at all to do with the tech or Oculus. It would be like needing to work with Apple and sending ED to talk to the guy camping 1st in line at an Apple store a week before it is gonna sell the newest release. Simply pointless. -
It is the same for other things in the sim. Lights, objects..ect. DCS cannot draw objects far distances.
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THIS +1000 I have brought up a glint effect in the past, a starburst reflection flash would add to spotting and a general another real life detail brought into the game. Glints can be done, just not sure if they could figure out how to do it in DCS. Would be very nice though.
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I think you meant SweViver as he seems to be the only one that tests with DCS.
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More fly off-line or in single player than do in multi. That is why it has value. You need to look beyond your own personal preferences. Seems most that just play mp think that is what EVERYONE else does as well. A quick look at the number of players online easily proves that is not the case. If that was the bulk of DCS players, ED woulda folded years ago.
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Us Pimax 8K backers will have a good shot at seeing exactly what the FoV increase brings in terms of sense of speed in DCS. I think once we get those in our hands we will have a lot better info to judge just how well or bad DCS translates speed in sim. SweViver has been testing it and has used DCS with it and probably could say right now if sense of speed jumps huge with a 170/200 FoV.
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Yep, that is sadly the state of DCS. ED did make some positive moves regarding moonlighting a few months ago when they were getting shamed for how bad it was, but they appear to have stopped working on it. Everything else still is terrible at night. Banding, Glowing terrain instead of point/spritelights, fuzzy 2d light ball textures, terrible object lighting or in some cases objects exclude light..yes I said exclude. Like they are black holes and light does not register for them. AC lights passing through plane structure so you get disco effects in planes...etc. To fix banding they need to look into dithering or similar tech. Until they do, it will always look like 4/8bit posterized crap. DCS has always been and continues to be a daylight sim only. Of course sunset and sunrise for the beauty shots. But once sun is down, forget it.
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[NO BUG] Please remove static cockpit reflections from the canopy
Torso replied to TAW_Impalor's topic in Bugs and Problems
That pic is in no way indicative of what we see. Also the position and time of day can make even reflections in 2d terrible. And in VR, it is a whole different ballgame. +1.