

BarTzi
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Everything posted by BarTzi
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That's how it is.
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Yes, it matters. New tech is usually applied to new modules first (wing vapor is a good example). The Viper was released after the Hornet, and the A10C cockpit upgrade was done after the Viper was released. They both received this feature. I think this feature only applies to the Viper and the Hog at the moment, and will most likely be added sometime in the future.
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Unavailable X and Y A/A Tacan: 1-36 , 64-99 Degraded T/R (X and Y): 1-29 Degraded T/R (X only): 47-63 Degraded T/R (Y only): 64-92
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20Y is unavailable in A/A and is degraded in T/R. I don't think it's a bug.
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Other than the Viper and the Hog, which modules have that option?
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You are right, but it's still a big task. All I'm saying is: if you intend to do it - do it right. Introducing new terrains without fitting AI assets will come back to bite you sometime in the future (possibly when the dynamic campaign is here). I would like to have a decent representation of all factions involved. That includes some organizations like ISIS and Hezbollah which have no actual representation in-game. This means not just technicals, but the infantry operating them - and their weapons, anti-tank guided missiles, drones, and so on. I am willing to pay more for those maps if that means we get a constant stream of modern AI units, like the WW2 era ones.
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Agreed. Assets should be added to represent the factions involved in that conflict. That is true for every map, including, for example, the Persian Gulf. However, that's a massive task. Imagine having to create new units for the Turkish army, the Syrian army, IDF, rebel factions, ISIS, and so on. AI ground units and assets can't lag too much behind the maps and terrains and the issue will have to be addressed sooner or later.
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Is that so? Take a look at this picture. It's not that unusual for trees to be bigger than some buildings. https://i.middle-east-online.com/styles/home_special_coverage_1920xauto/s3/2018-12/damsyrs.jpg?O0cZmVLE6FAky4EsOUMEZqMhvhfr1duU&itok=Hk_uY1QL In case you don't recognize it from the recent video, that's the four seasons hotel and surrounding area.
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This video could become a good series. Have you considered doing the same for Beirut/Haifa and the surrounding areas?
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engine sound pitch change...Israel/Syria terrain maps
BarTzi replied to fitness88's topic in DCS: F/A-18C
The Syria map was not released yet. You will have to buy it, and once you do you will be able to use any plane on that map. -
I'm talking about CASE I. Trying to visually spot the round down so I can tell when to start turning towards the carrier.
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Round down - got it :) my bad. That helped a lot, thank you for posting. I didn't want to do it at first, but I might have to make it brighter just on my end.
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By that, you mean a stock version of block 30 or 40, which wouldn't do it justice. You will need to have access to the avionics systems added / modified by the IAF, and the specific weapons used - good luck. Additionally, it uses fewer weapons and sensors than the version ED made (single seats rarely use the TGP, and also no HTS), so arguably it will be less fun, will cost ED more, and will sell less.
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Protective Edge? No one. The area of operations is not on the map- it's not even near. Try the second (or first) Lebanon war.
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I don't know if it's a setup thing, or if it's me and I should get used to it, but I can't spot the rundown of the supercarrier on time without excessively zooming in. I find it just not bright enough to spot at 1.2 nm abeam in DCS. With that being said- I have a few questions: 1. Do you spot it easily? What's your gamma set to and what monitor are you using? 2. If you can't spot it, do you use another visual reference instead? 3. Naval aviators of the forums - during deployment, the deck will eventually not stay as clean. Is there a requirement to keep the rundown cleaner than the rest of the deck?* (asking because of this picture) What do you think about the texture of the deck and the contrast between the rundown and the deck texture? Should the rundown be more white instead of gray? *Some of it probably has to do with the fact that planes don't land or taxi near that spot, but I just want to make sure.
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I don't think it's a bug. It just wasn't implemented yet.
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Trust me- what I asked for doesn't exist in the sim, and I know why I picked this example (there isn't a system that simulates the correct rudder input during all phases of flight and combat). Making the game accessible to everyone comes at a cost. I can simply bind the rudder axis to my HOTAS the same way other people can avoid AAR, by flying missions that don't require it. Oh, and no. I don't think of a single AAR improvement (aside from the tanker announcing a turn in advance) that would make it easier. If anything, it's too easy in DCS, and doing it wrong has no real consequence since the drogue/boom has no hitbox.
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That part of the Hornet is not true to life. The same goes for the A10. I think they did it so you could still use the JTAC (the AI JTAC in-game can't change the laser code).
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Because creating those systems is wasting precious development time. Time spent on those is time not spent on more important things (I can name a few AAR improvements that are way more important) I'm an amputee. Am I supposed to ask ED for an "easy rudder mode" so I could fly helos / ww2 birds easily?
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DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
BarTzi replied to wilbur81's topic in DCS: F-16C Viper
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Well, to me it seems like most people don't want to invest the time necessary to learn it because it isn't a "flashy" skill. Those guys will put in the time to learn how to use every weapon, but when it comes to anything else - nope. You can break it down to smaller chunks without forcing the devs to create a new system from scratch. AAR is formation flying - if you can't maintain your position you will never be able to take fuel. Learn that first. Then learn to take just 1000lbs with no turbulence and when the tanker isn't turning. Then up the difficulty with different load-outs, weather, tanker flying patterns, etc. It's all there in the sim.
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@MAESTR0 - Is the airfields list final? I noticed you are missing some - T4 and Shayrat for example.
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Can you penetrate the roof of those HAS with the available armament in DCS?
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Any chance for an update regarding the progress of the F18?
BarTzi replied to nickos86's topic in DCS: F/A-18C
Let me get this straight, are you suggesting ED's staff of coders stops everything to read posts here? How is the OP interrupting anything? ED has ways to communicate these sorts of things to the community if they choose to. It's usually done via a mini update or a post by a community manager or a senior staff member. Why are you making such a big deal of one guy politely asking for an update? -
Any chance for an update regarding the progress of the F18?
BarTzi replied to nickos86's topic in DCS: F/A-18C
They decided to move to a monthly update to produce a more stable, controlled build. They didn't say if and how it will affect the development of the Hornet itself. Asking for a status update regarding their goals is fine.