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BarTzi

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Everything posted by BarTzi

  1. Might be related / the same: https://forums.eagle.ru/showthread.php?t=250571
  2. Realistic. Do you think it's related? I'm not slewing the seeker head, just pitching the nose after it is pointed at a target.
  3. When you lock a target with the F model, pitching the plane will affect the location the seeker head is looking at (it will try to return to the original position once the plane is stable again). It's strange to me because it isn't the case with the D model the A-10 uses , and afaik they share the same type of seeker head. *I don't expect it to behave like the TGP for obvious reasons - but I think it should be stabilized as long as I'm within the gimbal limits. The first track shows the effect of 5 degrees of pitch (give or take). The second track shows the effect of very small and gentle movements. Notice the slight movement of the maverick picture as I pitch the plane. Doing the same for the AGM-65D results in no movement of the picture at all. AGM-65F seeker not stable.trk AGM-65F seeker gentle movements.trk
  4. How can you even release something for SP only? If it's in DCS it's in DCS. Nothing will stop the guys who didn't read about the issues from trying it in MP and be disappointed.
  5. Hi guys, Thanks for the warm feedback - I really appreciate it :) I didn't keep you guys in the loop, but the skins were recently updated to v0.92 - which is more or less final. Further adjustments and improvements will happen with time since I assume the 3d model is still WIP and the textures will have to be adjusted in the future.
  6. The combination of ATFLIR and NAVFLIR is a unique Hornet feature, unlike the LITENING which is featured on three planes as we speak. It will also go with another module ED plans to release- the Supercarrier. Because we all know LITENING wasn't used in that environment by the US. I understand that the LITENING will have some of the same functionality, but to be honest, after reading this thread:https://forums.eagle.ru/showthread.php?t=267125 I began to worry. Since the way a pod is simulated in DCS is pretty generic (no disrespect, but there are no optics, wires, or bearings involved when you code it) compared to the real optoelectronic device, can you please share why was it the route taken? Was there not enough information available? Was this choice made to help the development of the Viper in the long run? As a customer, I'm very concerned that we will end up not seeing this list completed, especially because some items don't add a lot in terms of gameplay value.
  7. Here's a picture of the location of one of the fuselage lights: As you can see, it is missing the internal structure + the glass covering it. The light goes through that surface when you turn the fuselage lights on: That element is missing from the Viper texture template as well.
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  8. Is this the right place to report missing details in the texture template? Specifically the glass for the rear light that lights up the vertical stab.
  9. Hi ED, I know it was probably discussed to death internally, but can you please reconsider focusing on ATFLIR. It's the main TGP the Hornet uses, and most of us would like to operate from the boat with a reasonably realistic loadout. Not to mention it was listed on the product page since it was released. The second thing I would like to know is if you have a plan to release those missing items in 2021, or is it just an estimation. You stated finishing the hornet will slow the viper development. How can we be sure you won't slow the hornet development so much during 2021 that you won't meet your goals? Some of the features listed to be added next year are very important.
  10. Thanks for the tip guys. Changed the format to 7zip and repacked the skins for version 0.7.
  11. I feel so stupid for not knowing that.... :cry:
  12. One of the most immersive aspects of carrier ops is allowing human players to play as the LSO and learn to give the right corrections to the pilots. Until recently, this was achieved by using mods. What I'm asking is an option to mute the voice-overs of the official LSO. This option should only be available when someone mans the station and in my opinion, should be toggleable through the station itself. This should benefit the MP community and most of the squadrons, and can further be extended by allowing full control over items such as the W/O lights, grades, and so on.
  13. The default cockpit livery will always be displayed, instead of any user made one that you select. I can load my livery just fine when using the model viewer, but can't do it in-game. -> The livery is selected via the game menu (options->special->F-16C->customized Cockpit).
  14. Yeah. With more detailed models and bigger files - maybe it should be increased to 500MB or so. My 60th-anniversary skin is exactly the same as the regular squadron one, except for the tail. The difference is two files. There might be a way that I'm not aware of to make those two skins share the same texture set, which will cut the size by a significant amount. Two skin entries in one description file- Is this possible? Thank you for the compliment, your Hellenic vipers are phenomenal!
  15. Well if it happened to someone else it could be a bug. If it is can a moderator please move this thread to the verified bugs section? Thanks
  16. Exactly. I selected it but it still loads the default one. It does work when I load it in the model viewer.
  17. Updated to version 0.6. *since I exceeded the 300mb size limit, I'm unable to pack the 60th-anniversary decals with the normal decals of the squadrons. Going forward they will be two separate skins. **All of the 60th-anniversary versions were uploaded to the site and are waiting to be approved. The links will be posted when they do. -Redid some of the decals, including the ejection seat warning and IAF roundel. -Fixed a small typo I had ('do not deform roles', was changed to 'do not deform holes' as it should be) -Wings now have their RoughMet. -Skins will now be found under Israel only, and not under the USA.
  18. Very, very impressive!
  19. Hi guys and thanks for the feedback! Just pushed v0.5. Here is the combined changelog for v0.4 and v0.5: V0.4: Added Hebrew markings on the wing pylons, rails, and fuel tanks ("Barak" and the squadron name). V0.5: All pilots had their ranks and nametags added (115 has their own version of the IAF ranks, painted red). A small sticker was added to the seat (it says "Barak"). It is placed behind the pilot's head and is visible in external view only*. Most importantly - no more '0' near the nose. *This will go with a future cockpit texture I'm making (separate mod).
  20. I'm trying to make a slight cockpit modification. Got all the files sorted and I am able to load it just fine in the model viewer. However, even if I select it in-game (DCS recognizes the entry, so the path is correct as far as I know), I keep getting the default cockpit to show instead. Anyone had a similar issue? Is this a bug?
  21. Hi guys. I'm trying the same thing with a cockpit mod. The cockpit livery loads fine in the model viewer, but I can't get it to load in-game. Any thoughts?
  22. Updated to v0.3. (links are updated) Changes: Tweaked the paint a bit and removed some excessive leaks \ dirt (that includes slightly changing the color of the center fuel tank to make it closer to the wing-mounted ones). Adjusted the roughmet accordingly. Changed the position of the IAF roundel. Enjoy!
  23. Absolutely. I have a list of all airframes and their IAF squadrons somewhere on my PC. I decided to start with the dynamic numbers because I want to avoid a scenario in which all airframes look 100% the same and you can't do anything about it. Of course, it will also be more time-consuming. So maybe in the near future :)
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