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Pilot909

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Everything posted by Pilot909

  1. Oh man, the product looks super promising! I would suggest putting a post up on r/hoggit, r/HOTAS, r/homecockpits, and r/flightsim. This product deserves more exposure and the FS community would be thrilled to have it. I only found out about it bec I stumbled upon one of your calibration videos. That being said, I'm very interested in the product. Will it be compatible with the Vive Cosmos? As you can see by this image: https://bit.ly/2mXWifm the Cosmos features an upward facing, front/center mounted camera and doesn't have much usable flat surface up top, the headset also flips up. It does feature an on board USB-C connector so I guess that's something.
  2. UH-60L, AH-64D or E, AH-1W, B-17, vietnam aircraft and more red full fidelity
  3. Make Normandy and WW2 assets free. This is coming from someone who already owns both. The WW2 side needs to draw more players and the barrier to entry is too high. Bad business move
  4. AH-64 and UH-60!!!! LETS GOOOOO
  5. I concur. I caught some flak for suggesting that the aircraft releases in DCS be organized in blocks. The blocks being major conflicts or portions of conflicts (WW2 West, WW2 East etc.) For example Early Vietnam would be a block then all the devs would focus on fleshing out that block with assets and aircraft, then they all move on to the next block and develop that one. That way there's uniformity and the aircraft we use are actually relevant in a tactical sense and authentic to their time. But no, I was told word for word "the game's a sandbox a**hole".
  6. I think asking for the map creation tools is better suggestion haha. Then when those are out people can make whatever the hell maps they want.
  7. +1 I concur. Please add a set afterburner detent function
  8. I'd be cool with them moving into the WW1 domain after WW2 is fleshed out with all major theatres and aircraft. Would be fun
  9. I'd like to be able to set altitudes for trigger zones. I'm well aware of the ability to set a trigger to when x unit is at a certain altitude but that's difficult to do with 30 aircraft and 5+ zones. As of right now unless you set them up unit by unit you can't "overfly" trigger zones. Next is the "bomb in zone" feature, as of right now the "bomb in zone" trigger forces you to select a single bomb at a time from a list which makes planning/making an OCA or decapitation strike mission using multiple different aircraft a nightmare for example. I'd like there to be an "Any bomb" function on that list. Lastly custom zone shapes or rectangular zones would be appreciated, circular zones don't always seem to fit certain scenarios very well and as a result end up in dramatically increased workload for the mission maker. TLDR 1. Allow us to set altitude restrictions to trigger zones 2. Add an "any bomb" setting to the "Bomb in Zone" trigger 3. Rectangular or custom zone shapes Thx
  10. Alright, first thing's first. I LOVE this aircraft. The C101 blew my mind over the last few days (especially the CC). So nice job and a big thank you to AvioDev for exceeding my expectations, this has become my new favorite trainer/light attack plane and one of my fav modules period. With that said I have 2 questions, first is I can't seem to find a button for the mic/radio switch(s) in the controls menu, not sure if that's a known issue or not or if I just keep missing it. I dont use easy comms so being able to find and use a mic/radio switch is very important. Next is the ILS functionality, I know how an ILS works IRL and in different aircraft, however I can't seem to get the ILS to come up in the C101CC. Is there a switch to move the nav radio over to ILS? I am able to use it with a VOR using the Nav setting without any problem but simply changing the frequency to an ILS freq ofc doesn't work (leading me to believe there is indeed a mode switch somewhere). Help from anybody would be greatly appreciated.
  11. Amazing work man, seriously. I honestly cant wait to be able to do full Case III's without spending the whole time pretending I'm actually talking to marshal haha. Absolutely fantastic.
  12. Nobody would tell you to turn FB IRL, Not marshal and not the LSO. It's a published part of the CV1 approach and the Case III procedure. Know that once you hit your DME (Assigned Angels + 15 = Marshall DME) and once you hit your arrival time, you fly the approach as published. The last thing we need is a script polluting the comms with things that wouldn't be said IRL.
  13. AH-1Z would be cool but not much is out on its systems and flight charactaristics to constitute the development of a DCS module
  14. I recall there being a red tail livery for the P-51 by default...
  15. +1 for literally ANY bit more attention towards helicopter stuff. Right now we just sling some lead occasionally, ferry imaginary soliders into the battlefield and maybe slingload. Troop models in the cabin of aircraft as well as troop embarking/disembarking animations need to be a thing along with stretchers/medevac models and whatnot to make the rotor side a bit more... caught up.
  16. Best way to do it is the BMS way IMO. You move the mouse slowly around a clickable spot and it "latches" to it, if you keep moving the mouse it unlatches and moves. As a result its much easier to hit switches and buttons without needing to be perfectly still. Pretty simple solution.
  17. Lol I was JUST thinking about using my wacom tablet for something like this. Def would be an awesome addition in the event I moved over to VR. That way I could write down coords, freq's and so on. .
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