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Everything posted by philstyle
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closed Storm of War - DCS WWII / Historical Server
philstyle replied to philstyle's topic in Multiplayer
That sounds more like you think the Mustang should be removed. . . . :smilewink: -
closed Storm of War - DCS WWII / Historical Server
philstyle replied to philstyle's topic in Multiplayer
What we could do, is enable MW50 at one or two the rear bases. This meaning 109 pilots have to choose between a near-front spawn with a "slower" 109, or a further away spawn with the MW50. However I'm not convinced that this makes the best sense. For a start, there is no 150 Octane available for the allies, nor any Spitfire 14s. I've already made loads of compromises for the blue side, which are not reflected by history at all. It is a slippery slope, making concessions like this. -
I've wondered that for 2 years.
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closed Storm of War - DCS WWII / Historical Server
philstyle replied to philstyle's topic in Multiplayer
I think so yes. But "disconnects" might get recorded as a "crash" - this is to stop people quickly leaving the server in order to manipulate their stats. -
[RESOLVED]Flak not firing in multiplayer - again
philstyle replied to philstyle's topic in Bugs and Problems
What do you mean? How many guns do you think it should take to achieve what? It certainly gives your position away, there's no doubt about that. And the low level small caliber stuff is horrifically dangerous if you get too close. -
cannot reproduce Request: more realistic gunners
philstyle replied to Reflected's topic in Bugs and Problems
The FPS impact notwithstanding, it is definitely possible to whack down B17s. This chap shows us how: -
[RESOLVED]Flak not firing in multiplayer - again
philstyle replied to philstyle's topic in Bugs and Problems
SoW reports flak is working now! -
closed Storm of War - DCS WWII / Historical Server
philstyle replied to philstyle's topic in Multiplayer
Weapon accuracy and "notable achievements" now added to SoW stats pages. Yesterday and today we implemented another major series of updates on the DCS statistics. Individual pilots now get a better layout for the aircraft that they fly. Additionally, we have a breakdown of the data for the different weapon types of each aircraft. This means that pilots can check on, e.g., the effectiveness of bombs dropped, or the accuracy of their gunnery. Example: http://www.stormofwar.org/?Page=dcs/stats/pilot1063 The "notable achievements" section has been updated to include some new easter eggs, as well as more regular achievements. Be aware that you will typically need 5+ flight hours to qualify of any of these. Note also, that awards will favour pilots with better survival rates. If you can bring your aircraft home, that is best. But, if not, then bailouts or surviving crash landings are always more beneficial than disconnects or plunging into the ground. Thus... keep your pilot safe!! Work is continuing on the awards section. This is still very much work-in-progress, but that is the next priority. We archive all previous campaign seasons, so in time, we'll be able to hark back to past glories. This will be reflected on the pilot pages when available. -
closed Storm of War - DCS WWII / Historical Server
philstyle replied to philstyle's topic in Multiplayer
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closed Storm of War - DCS WWII / Historical Server
philstyle replied to philstyle's topic in Multiplayer
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Lovely work Suntsag, Might it be possible for you to add a tiny opacity to the canopy, so that when viewed from a narrow angle it appears slightly cloudy, like the rear canopy glass does. See image below:
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closed Storm of War - DCS WWII / Historical Server
philstyle replied to philstyle's topic in Multiplayer
Thanks reflected, means a lot coming from someone how knows how to design good DCS missions! -
closed Storm of War - DCS WWII / Historical Server
philstyle replied to philstyle's topic in Multiplayer
mission updates to v46 underway. Corrected radio channels resulting from recent patch updates. Updated briefings with the new coms/ radio channel information Updated mission start and finish times to allow the new lighting to be used Stats wipe for March completed. New stats now publishing Fixed some unavailable aircraft on both sides Fixed some "easy" targets in some missions -
This was just shy of 3 years ago (June 2017): https://www.digitalcombatsimulator.com/en/newsletters/newsletter02062017.html https://forums.eagle.ru/showpost.php?p=3157299&postcount=89
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^^ September 2019 That was when the August 2019 deadline was missed. That 2019 end-of-year deadline was then missed. Late in 2019, we hard that Q1 2020 was now the planned delivery date. Q1 2020 has passed. We are still waiting for the August 2019 WW2 assets pack update, more than half a year later. See my comment from September 2019: We are now really in worst-case-prediction territory. . . I really thought I was picking a ridiculous time frame with that comment. Can I ask if we are really ever going to see the Ju88, A20, the Dakota and the other promised AI aircraft? .
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Let's see if we can get a twin engine with 2-crew first yeah?
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closed Storm of War - DCS WWII / Historical Server
philstyle replied to philstyle's topic in Multiplayer
due to ISP issues, a temporary page is being used for SoW stats at the moment: http://nordfront.org/sowdcsstats/ Pilot stats: http://nordfront.org/sowdcsstats/overview.php Virtual Squadron stats: http://nordfront.org/sowdcsstats/squadrons.php . -
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closed Storm of War - DCS WWII / Historical Server
philstyle replied to philstyle's topic in Multiplayer
website is playing up ATM. you can register here if you like, just let us know the squadron details and the formatting of any tags you use. -
I think I've found the problem. Channel 1 in the German aircraft appears to be taking the same frequency as Ch2, no matter what the mission editor says. Video coming soon to show this
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[RESOLVED]Multiplayer desyncing, warping etc killing missions..
philstyle replied to IceFire's topic in Multiplayer Bugs
SoW server reporting similar problems. From 15 players upwards things get unplayable. -
I am unable to get the frequencies set in the mission editor to be used by the Anton. Whist not a major issue, it does mean that I cant set the aircraft radios to match an airfield for ATC purposes. For example, despite setting Ch I to 38.85 in the mission editor (for Carpiquet), when I spawn in, the radio remains on the default channel freq. Is anyone having this issue?
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[RESOLVED]Flak not firing in multiplayer - again
philstyle replied to philstyle's topic in Bugs and Problems
Flak and Guns not firing at aircraft An old problem has returned. Flak appears unresponsive in multiplayer also reported here in ww2 section: https://forums.eagle.ru/showthread.php?t=266852