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213

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Everything posted by 213

  1. they should redo their vehicle models. they look embarrassingly amateurish. the landscape engine looks quite good and has a nice view distance. as for realism, tactical play falls apart when i see things doing crap they shouldn't be doing.
  2. that's nice. do you honestly think they'll go out and buy a new monitor just to use 3840 resolution? exactly. labels are fine.
  3. they're uggo anyway
  4. 213

    Game Engines!

    all of that is well within grasp provided they start using normal maps for the terrain. other than that, it has better tree shaders and possibly better mesh optimization since it's all procedural. i'm amazed at how these engines are universally loved even though i see clearly plenty of ugly flaws, like the uniformity in ground textures.
  5. the missile is wider than the tube. if it went through, it's because it did not contact the collision model.
  6. when a single person can basically shame the dcs development team with a product of equal quality in a fraction of the time(beczel), you wonder if they're not overpaying someone. it really is quite simple if you have the tools and the understanding of how to use it. which is why user content would just explode once they explain how everything works.
  7. that's exactly my point. separate profiles, exes, dlls, and registry directories. everything else can be shared. why would you want them to combine everything into one exe? it's not necessary.
  8. 213

    Battlefield 3

    acta has nothing to do with accessing user habit data. they can already do that under whatever contract is listed in their eula or what you call origin contract. it's a stupid concern. no one cried when they introduced steam, that it in itself a drm.
  9. are you actually comparing ed to the numerous big budget companies out there? ed does contract work, they have classified internal stuff no one even knows about or should know. ea/ubisoft/etc never announce anything relevant to the gamer's immediate interests. you have 3 games planned? whoop de doo, i'd rather not know. that really just code for a 3 part payment plan.
  10. to be fair, the scale problem demongort is talking about is the result of outdated shaders/bump effect and the generally lower mesh detail of the map in dcs simulations. look at the screenshot of the ship he posted. the wave effect on the water is much too large in comparison to the ship, hence why it looks like an rc boat, as he puts it. this is a valid complaint. if the shadows we see in edge are shader based, we may be approaching the kind of detail that would provide adequate scale. but looking at the screenshots, i do have my doubts still. the mountains cast shadows, but the ground is still rather flat and undetailed. how other sims deal with this is with layered normal maps. if you get close to the ground, a noisy, procedurally generated normal map layer shows up, if you fly high, the large scale normal map created from height data is used instead. these layered shader effects provide a sense of undulation and unevenness to the otherwise smooth and flat terrain geometry.
  11. obviously. dx11 is compatible with any previous dx version. otherwise how will modern cards play dx9 games? also, will the caucasus map be adapted to the new edge engine?
  12. ...of the stupid gamer. you won't believe this. i certainly couldn't: http://worthplaying.com/article/2012/2/10/news/85082/
  13. if you're going to make threads like this, at least use your head. the super hornet is not going to happen.
  14. 213

    Korea

    and now it starts. i've said it once and i'll say it again. flying legends is a piss poor idea.
  15. i wouldn't pay 5.99 for the whole game.
  16. "aireal" speaks volumes. maybe go play ace combat or something. that might be more up to your speed.
  17. actually, that's a tiny amount. the explosion effect doesn't look or operate like dust trails. and you won't get any developer thoughts on it, because they don't post here. you'll just have to trust us experts.
  18. too taxing. they just need to introduce sprite based effects. the particle system cannot be used to produce large explosions/dust effects.
  19. that's too easy. different folders for the aircraft go to saved games in your c:/user directory. it contains every config file for the blackshark2, warthog, etc in separate folders. a unified install is at this point not an option, but a necessity. hopefully it comes sooner than later. licenses are stored on the computer, not the game itself. all you need is again, separate directories for each license.
  20. it's because you're rendering the track to ogv. it's pretty obvious.
  21. this entire thread... :doh:
  22. 213

    Microsoft Flight

    the above two posts are rather naive. the occurrence of people "converting" as it were from game type sims to true sims is greatly exaggerated. people gravitate towards what they like. as for why people are disappointed. you have to remember, ms flight is in fact the successor to the sim series. so they're right in lamenting what ms did to their "sim". your only valid point is that there may be a chance for improvements. but i suspect that would comes in the form of payware.
  23. the key to surviving a crash is forward momentum. descending straight down, even softly, means fiery explosions
  24. 213

    Microsoft Flight

    that's hilarious and is unfortunately how video game industry goes. sad to see such practices extend to once untouchable genres like sims. oh well.
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