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213

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Everything posted by 213

  1. 213

    Microsoft Flight

    lol, don't kid yourselves. it's free, it looks beautiful. you'll be downloading it, if not to simply enjoy the landscape.
  2. i use the keyboard commands for slewing, quite accurate.
  3. people need to educate themselves. 18f is an impossibility. 18c is more plausible.
  4. none of that is any match for the graphical and performance improvements.
  5. change the size, not the complexity.
  6. this would be a lot easier if object modding actually had instructions. would be like google earth, people making landmarks and such.
  7. you're kidding me right? shark faces and camouflage aren't fancy? if anything, they're even more fancy than the minimal patterns provided by azazel.
  8. both iraq and the balkans are enormous in comparison to what we have now. this is a thread about smaller maps, check your geography.
  9. everyone's experienced some nap of the earth flying. it's one of the most basic things in a flight sim.
  10. the video
  11. give ed some credit. i'm sure if they wanted to do this, they could do animated rain. i mean if this was possible in fs9, surely dcs could match it or even surpass it:
  12. whoa i thought flying legends was going to be old fart planes from the 30s and 40s. are 50s and 60s plane still considered?
  13. because it's faster. unless your goal is the creation of the engine itself, then i guess you have to do it by yourself.
  14. very nice. but one question. is that in a mipmap capable texture file like dds? cause it looks like it could be quite stressing.
  15. btw, for chrome look, this is what he did(at bottom of the page). apparently it has to do with the shader setting. http://forums.eagle.ru/showthread.php?p=1272318#post1272318
  16. seems like a waste of time when you can just put the vehicle into steel armor:blaze of war. it include all the simulations you're trying to include.
  17. before any of that, at least make the trees collidable
  18. there's no way they can do a "realistic" p-51 with the features they've announced for it. if it was a modern civilian plane, why does it have live ammunition? if it was a ww2 military plane, why does it have modern navigation technology and why is the pilot modern usaf? this is already purely a fantasy scenario thing so i don't you should worry too much about how it'll fit into the main dcs world. it won't. it's going to be part of flying legends.
  19. use an env map. the f-15 uses it for its canopy.
  20. 4096 texture for a pilot? lol, just lol. seriously, 2024 should be the max. a good normal map like with the warthog pilot would be a much better use of your time.
  21. funny thing is, the guy has ap on in the video. he's just using fd.
  22. you broke the rotor so the bottom rotor wasn't able to negate the torque made by the top one.
  23. by that logic, any war-based game is a trivialization of war itself. the real test is what the game or simulation intends to do with the subject. take for example, medal of honor, which covered afghanistan. it received acclaim and praise. then there were the numerous allusions to the war on terror in the call of duty series. once again, endless praise and huge numbers sold. then a company decided to do, with urging and consultation from real marines who participated in fallujah, a game intended to depict those events and the emotions surrounding its participants and it got shot down by the media simply because it was about the "unjust" war in iraq. also, the americans already made films about 9/11 and iraq. are films not for the purpose of entertainment? again, the focus should be on the artistic merit, not the subject matter itself. basically, the whole argument about recent conflicts being taboo is in fact one huge joke and people need to stop giving it any credence. anyway, i doubt chechnya would be viable. even if it was made, the lack of data would surely make that piece of terrain indistinguishable from the rest of the caucasus.
  24. photorealistic is more of a technical term for artists. i don't recall any marketers of sim or games who use it to describe their assets. and photorealism doesn't denote photo based texture, it denotes detail level and accuracy, or in the case of 2d work, color and lighting.
  25. no offense, but don't misrepresent arguments. no one says it's unrealistic. i've been around the discussion so i know what people are saying. i know definitions and verbal clarity doesn't matter to you, but when you spew horse crap like that, it tends to start rumors. please be more careful in the future. thanks.
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