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Everything posted by jnr4817
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I am working on an overlay that makes changing the nvg size and position, via taz nvg mod for DCS. What i am missing is a glue function or way for the script in saved games to be called by the main dcs folder where the nvg_common.hlsl lives. Any thoughts?
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Kiowa Integrated Overlays (KIO-WA AI and MFK Overlay)
jnr4817 replied to Bailey's topic in DCS Modding
@Baileyis there any way to adjust the radius of the orbit in the file or anyway you could add the ability to adjust it probably in feet or meters. Looking for a way for Brenda to fly a larger orbit or have the ability to click, small medium and large and assign those within the files to let’s say 500 m 1000 m 2000 m etc.. -
I need to figure what to manage with process lasso, what to put to file and what to make high priority etc. the only thing on my pc is dcs and all its peripherals to okay the game in vr.
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- windows 10
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- optimizations
- rog strix
- virtual reality
- latency
- aero
- xrframetools
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- warthog
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- windows 11
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- micro stutters
- reprojection
- wmr
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- obs
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- perfmon
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- mt
- frametime
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- microstutters
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- tweaking
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That would be an awesome reference material for the community.
- 449 replies
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- varjo
- vr
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(and 40 more)
Tagged with:
- varjo
- vr
- windows 10
- overclocking
- 9800x3d
- ryzen 7
- ryzen master
- latencymon
- optimizations
- rog strix
- virtual reality
- latency
- aero
- xrframetools
- 5800x3d
- warthog
- dlaa
- msi afterburner
- windows 11
- a-10
- openxr
- capframex
- micro stutters
- reprojection
- wmr
- qvfr
- obs
- stutter
- perfmon
- msi
- varjo aero
- mt
- frametime
- performance
- microstutters
- ryzen
- g2
- tweaking
- foveated
- dlss
- multithreading
- dlss4
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I have swapped over to using DLSS quality with PCL with QV and have noticed improvements and have way better experience. No stutters, no mush, no ghosting.
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I have PCL, 9800x3d, 4090. Modest OC. 64g ddr5 6200. Using QV with settings that save me 60% of pixels. maxed DCS settings. DLSS Quality. Using 72hz and have set my dcs fps to 75. Runs smooth, no stutters, no ghosting, no smearing. Looks beautiful. If I use DLAA only, with current dcs settings, i get 68-70 fps and have major stutters and dips. I have sharpening at max in qv. My NVCP settings are per VR4DCS blog. I came from a G2. I'm pretty happy with my visual experience.
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I've been testing DLAA vs DLSS, and with DLSS quality, I cannot tell a difference. What I can say is with DLSS quality my FPS allows stays above refresh rate and I have been able to max out view distance, textures, shadow, etc. I have not encountered any ghosting.
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Hunting for the stutter-free VR experience.
jnr4817 replied to Panzerlang's topic in Virtual Reality
I just got my CL, coming from a G2. I uninstalled all of the openxr and related apps to use WMR with G@. I uninstalled quadviews and any related stuff. The only thing I kept was WMR incase the CL was broke on arrival. I Dl'd pimax play, redownloaded quad views, and download qv companion. I installed pimax play, the mbuccia quadviews, and then qv companion. I started up pimax play, adjusted some settings, clicked use quad views button and launched dcs. seemed work well. I kept all the same DCS i was using with the G2. Man this game looks good and performs well. Using 72hz and higher render quality with mostly max dcs settings my qv companion settings are pretty liberal. so far pretty happy. -
what left over registry key and how did you diagnose?
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Slugmouse - a mouse button emulator for hand-tracked cockpit clicking.
jnr4817 replied to slughead's topic in Virtual Reality
Just so I understand, how would this work with the pimax crystal light without any other hardware of software? Or do I need a leap controller or something else, in addition to htcc?- 348 replies
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- hand tracked cockpit clicking
- oculus
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(and 2 more)
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How bad did your performance dip or what have you done to offset using these settings in VR. What are your system specs, what kind of windows tuning, etc have you done? Do you mind sharing?
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Has someone made this OVGME ready with the different settings, 2.0,2.5,30, etc.?
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Dynamic Foveated Rendering - Everything in one page
jnr4817 replied to mbucchia's topic in Virtual Reality
Why are we wanting to use turbo mode all of the time? What is it doing that helps so much? Is it hardware dependent. I have top grade system 9800x3d,4090, 64g, ssd, etc and find turbo mode causes me stutters. Can you post a pic of your config file so I can see what was added to the QV companion? I am running a G2 right now and added my own lined for the fixed regions. I'll be getting a crystal light tomorrow, god willing UPS doesn't mess things up. Attached is my config, I added the lines 6-9, which weren't present when I installed QV a few months ago. I also dont remember seeing them in the companion app. -
Excellent I have a BambuLab x1c, so can print whatever I need, just stated in 3d modeling and am not very good yet.
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I want to order 1 MFD as a do it all solution for multiple aircraft. Im using a custom sim pit using 5050 extruded AL. The current mount solution TC sells only goes to 40mm. How are you all mounting your MFD's?
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What is the performance hit, especially in VR?
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Hunting for the stutter-free VR experience.
jnr4817 replied to Panzerlang's topic in Virtual Reality
Here to screens. One about to go into the city of Baghdad and the other over the city. Over the city is a stutter mess. -
Does DLAA use the new dlss 3.8.10 in anyway?
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Hunting for the stutter-free VR experience.
jnr4817 replied to Panzerlang's topic in Virtual Reality
Let is know when you test. Also here is my dxdiag and dcs.log DxDiag.txt dcs.log -
[performance] Trees - huge performance hit especially up close
jnr4817 replied to Bucic's topic in Game Performance Bugs
I have same issue with trees and new buildings in iraq. -
Using a kryosheet and AF 420. Doesnt go above 50 in dcs. max under cb23 is 72.
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Is this with MSAA only or does it work with DLAA?