-
Posts
518 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by TonyG
-
Fantastic! We formed the virtual VFA-146 several months ago and this will be a welcome addition to our operations. Thank you so much for making this, and for sharing it!
-
I redid the menu script, it looks like this now, i think that's what you meant? AAv1= missionCommands.addSubMenu('AA Range 1v') AAv2= missionCommands.addSubMenu('AA Range 2v') SAM = missionCommands.addSubMenu('SAM Range On') missionCommands.addCommand('F-4', AAv1, function() trigger.action.setUserFlag('101',true)end) missionCommands.addCommand('F-5', AAv1, function() trigger.action.setUserFlag('102',true)end) missionCommands.addCommand('F-15', AAv1, function() trigger.action.setUserFlag('103',true)end) missionCommands.addCommand('F-16', AAv1, function() trigger.action.setUserFlag('104',true)end) missionCommands.addCommand('Mig21', AAv1, function() trigger.action.setUserFlag('105',true)end) missionCommands.addCommand('Mig29', AAv1, function() trigger.action.setUserFlag('106',true)end) missionCommands.addCommand('2 F-4', AAv2, function() trigger.action.setUserFlag('201',true)end) missionCommands.addCommand('2 F-5', AAv2, function() trigger.action.setUserFlag('202',true)end) missionCommands.addCommand('2 F-15', AAv2, function() trigger.action.setUserFlag('203',true)end) missionCommands.addCommand('2 F-16', AAv2, function() trigger.action.setUserFlag('204',true)end) missionCommands.addCommand('2 Mig21', AAv2, function() trigger.action.setUserFlag('205',true)end) missionCommands.addCommand('2 Mig29', AAv2, function() trigger.action.setUserFlag('206',true)end) missionCommands.addCommand('SA-2', SAM, function() trigger.action.setUserFlag('301',true)end) missionCommands.addCommand('SA-6', SAM, function() trigger.action.setUserFlag('302',true)end) missionCommands.addCommand('SA-8', SAM, function() trigger.action.setUserFlag('303',true)end) missionCommands.addCommand('SA-10', SAM, function() trigger.action.setUserFlag('304',true)end) missionCommands.addCommand('SA-11', SAM, function() trigger.action.setUserFlag('305',true)end) missionCommands.addCommand('SA-15', SAM, function() trigger.action.setUserFlag('306',true)end)It didn't fix the F10 menu, but it seems to be the Wrench script, as I've read issues in MP and clients not seeing the script.
-
In WWII, plenty of those drop tanks were paper based and meant as 1 time use.
-
I added the Wrench Carrier Script to the mission that had this, and the F10 menu doesn’t seem to function in multiplayer, though I see it on my host computer. My client computer doesn’t see the menu. I’ve read through the forums and seen some issues in the past with F10 radio menus and multiplayer, and I’ve seen some issues while integrating the CTLD script with the Alerax LSO script, where one or both would stop responding to commands, but nothing like the menus just not showing up. Any thoughts from the brain trust here why that would affect things like that?
-
Baron's script has been working great for us on our training server (continous) and mission servers. If they run out of gas or get shot down, they're replaced. Run mist, then these two just after it at the beginning of the mission. You can edit the second one to change the name of the tanker you want, and/or add an entry if you have another tanker (Arco and Shell for example). https://forums.eagle.ru/showthread.php?t=112170 BaronRespawnScript1.lua BaronRespawnScript2.lua
-
The TF-51D is included content. The P-51D is not, and requires purchase. The aircraft you have in your mission are the pay module P-51D. You can: 1. Buy the P-51D (it's a great module!) 2. Change the aircraft in your miz file to the TF-51D and go fly.
-
Have you both purchased the P-51D, or are you wanting to use the free TF-51D?
-
Preformatted for all popular dotmatrix printers.
-
Thanks Hardcard, I'll take a look at that. I'm not a genius by any stretch with lua, but the more I see, the more it makes sense. I appreciate you guys taking the time to help out a newbie on some of this basic stuff. This is what I wound up with, and it works perfect. First bunch is the nested menus, and the spawning is the rest. I'm sure there's a more elegant way to code it, but it works and that's awesome! local function setFlag(val) trigger.action.setUserFlag(val.flag, true) end local main= missionCommands.addSubMenu('AA Range 1v') local f4Menu= missionCommands.addCommand('F-4', main, setFlag, {flag= 101}) local f5Menu= missionCommands.addCommand('F-5', main, setFlag, {flag= 102}) local f15Menu= missionCommands.addCommand('F-15', main, setFlag, {flag= 103}) local f16enu= missionCommands.addCommand('F-16', main, setFlag, {flag= 104}) local m23Menu= missionCommands.addCommand('Mig21', main, setFlag, {flag= 105}) local m29Menu= missionCommands.addCommand('Mig29', main, setFlag, {flag= 106}) local function setFlag(val) trigger.action.setUserFlag(val.flag, true) end local main= missionCommands.addSubMenu('AA Range 2v') local f4Menu= missionCommands.addCommand('2 F-4', main, setFlag, {flag= 201}) local f5Menu= missionCommands.addCommand('2 F-5', main, setFlag, {flag= 202}) local f15Menu= missionCommands.addCommand('2 F-15', main, setFlag, {flag= 203}) local f16enu= missionCommands.addCommand('2 F-16', main, setFlag, {flag= 204}) local m23Menu= missionCommands.addCommand('2 Mig21', main, setFlag, {flag= 205}) local m29Menu= missionCommands.addCommand('2 Mig29', main, setFlag, {flag= 206}) local function setFlag(val) trigger.action.setUserFlag(val.flag, true) end local main= missionCommands.addSubMenu('SAM Range On') local sa2Menu= missionCommands.addCommand('SA-2', main, setFlag, {flag= 301}) local sa6Menu= missionCommands.addCommand('SA-6', main, setFlag, {flag= 302}) local sa8Menu= missionCommands.addCommand('SA-8', main, setFlag, {flag= 303}) local sa10Menu= missionCommands.addCommand('SA-10', main, setFlag, {flag= 304}) local sa11Menu= missionCommands.addCommand('SA-11', main, setFlag, {flag= 305}) local sa15Menu= missionCommands.addCommand('SA-15', main, setFlag, {flag= 306}) and if trigger.misc.getUserFlag( '101' ) == 1 then -- ME trigger action flag 101 SpawnREDF4 = SPAWN:New( "REDF-4" ) SpawnREDF4_Group = SpawnREDF4:Spawn() trigger.action.setUserFlag('101',false) end if trigger.misc.getUserFlag( '102' ) == 1 then -- ME trigger action flag 102 SpawnREDF5 = SPAWN:New( "REDF-5" ) SpawnREDF5_Group = SpawnREDF5:Spawn() trigger.action.setUserFlag('102',false) end if trigger.misc.getUserFlag( '103' ) == 1 then -- ME trigger action flag 103 SpawnREDF15 = SPAWN:New( "REDF-15" ) SpawnREDF15_Group = SpawnREDF15:Spawn() trigger.action.setUserFlag('103',false) end if trigger.misc.getUserFlag( '104' ) == 1 then -- ME trigger action flag 104 SpawnREDF16 = SPAWN:New( "REDF-16" ) SpawnREDF16_Group = SpawnREDF16:Spawn() trigger.action.setUserFlag('104', false) end if trigger.misc.getUserFlag( '105' ) == 1 then -- ME trigger action flag 105 SpawnREDMig21 = SPAWN:New( "REDMig21" ) SpawnREDMig21_Group = SpawnREDMig21:Spawn() trigger.action.setUserFlag('105', false) end if trigger.misc.getUserFlag( '106' ) == 1 then -- ME trigger action flag 106 SpawnREDMig29 = SPAWN:New( "REDMig29" ) SpawnREDMig29_Group = SpawnREDMig29:Spawn() trigger.action.setUserFlag('106',false) end if trigger.misc.getUserFlag( '201' ) == 1 then -- ME trigger action flag 201 Spawn2VF4 = SPAWN:New( "2vF-4" ) Spawn2VF4_Group = Spawn2VF4:Spawn() trigger.action.setUserFlag('201',false) end if trigger.misc.getUserFlag( '202' ) == 1 then -- ME trigger action flag 202 Spawn2VF5 = SPAWN:New( "2vF-5" ) Spawn2VF5_Group = Spawn2VF5:Spawn() trigger.action.setUserFlag('202',false) end if trigger.misc.getUserFlag( '203' ) == 1 then -- ME trigger action flag 203 Spawn2VF15 = SPAWN:New( "2vF-15" ) Spawn2VF15_Group = Spawn2VF15:Spawn() trigger.action.setUserFlag('203',false) end if trigger.misc.getUserFlag( '204' ) == 1 then -- ME trigger action flag 204 Spawn2VF16 = SPAWN:New( "2vF-16" ) Spawn2VF16_Group = Spawn2VF16:Spawn() trigger.action.setUserFlag('204', false) end if trigger.misc.getUserFlag( '205' ) == 1 then -- ME trigger action flag 205 Spawn2VMig21 = SPAWN:New( "2vMig21" ) Spawn2VMig21_Group = Spawn2VMig21:Spawn() trigger.action.setUserFlag('205', false) end if trigger.misc.getUserFlag( '206' ) == 1 then -- ME trigger action flag 206 Spawn2VMig29 = SPAWN:New( "2vMig29" ) Spawn2VMig29_Group = Spawn2VMig29:Spawn() trigger.action.setUserFlag('206',false) end if trigger.misc.getUserFlag( '301' ) == 1 then -- ME trigger action flag 301 SpawnSA2 = SPAWN:New( "SA-2" ) SpawnSA2_Group = SpawnSA2:Spawn() trigger.action.setUserFlag('301',false) end if trigger.misc.getUserFlag( '302' ) == 1 then -- ME trigger action flag 302 SpawnSA6 = SPAWN:New( "SA-6" ) SpawnSA6_Group = SpawnSA6:Spawn() trigger.action.setUserFlag('302',false) end if trigger.misc.getUserFlag( '303' ) == 1 then -- ME trigger action flag 303 SpawnSA8 = SPAWN:New( "SA-8" ) SpawnSA8_Group = SpawnSA8:Spawn() trigger.action.setUserFlag('303',false) end if trigger.misc.getUserFlag( '304' ) == 1 then -- ME trigger action flag 304 SpawnSA10 = SPAWN:New( "SA-10" ) SpawnSA10_Group = SpawnSA10:Spawn() trigger.action.setUserFlag('304',false) end if trigger.misc.getUserFlag( '305' ) == 1 then -- ME trigger action flag 305 SpawnSA11 = SPAWN:New( "SA-11" ) SpawnSA11_Group = SpawnSA11:Spawn() trigger.action.setUserFlag('205',false) end if trigger.misc.getUserFlag( '306' ) == 1 then -- ME trigger action flag 306 SpawnSA15 = SPAWN:New( "SA-15" ) SpawnSA15_Group = SpawnSA15:Spawn() trigger.action.setUserFlag('306',false) end
-
Does a bug report need to be posted or is your awareness sufficient to note the issue? Should this thread be moved to the bug forum?
-
Perfect. Thank you! That’s the one I tried modifying but I was getting errors in LDT. I’ll give that a go!
-
I’ve looked through these forums, hoggit and the Menu commands in Moose, and I can’t seem to get anything working for a nested menu to activate triggers. I’m looking for something that can activates SAMs on a training range for our squadron to practice HARMs. These would be in as late activated units. For example: SAM Range (main menu) —> Activate SA-2 (flag 1 on) —> Activate SA-6 (flag 2 on) —> Activate SA-15 (flag 3 on) If it’s better to direct spawn units from the menu as opposed to do it via flags that makes sense, but I’m having a hard time just getting the sub menu to work properly. Thanks in advance for any suggestions you make or pointing me in the right direction.
-
OK, I'm not losing my mind. I thought it tracked them before too....I just couldn't remember. Yeah, this is something that hopefully ED can put back to the way it was. Thanks guys.
-
Has anyone figured out how to keep static objects bound to the deck of a carrier if you change the carriers original position or waypoints? It's a pain to have to re place them. Example shown in this picture when I moved the carrier to a different spot for a different mission. Static are linked and offset fixation is clicked.
-
:smilewink: https://forums.eagle.ru/showthread.php?p=3523147#post3523147
-
I ported the entire VFA-113 Stingers mission over to the Persian Gulf map for them a while back. Decompile the mission, lots of work with excel and the coordinates and then rezip it together. For that mission, it was quicker than redoing the triggers (a lot of triggers!).
-
No, the previous logic was the light came on when the probe came out. That is the same as the procedure in the NATOPs manual. Probe light is activated when the probe is extended if the exterior lights are on.
-
Before it was like a spotlight. External lights are on, and I can confirm there *is* a light on the probe from the external view, but it’s totally ineffective now.
-
It was functioning before the last update, anyone else notice it seems to be non-functional now? Of course I can use NVG, but I liked tanking with the light.
-
Just a discussion on this the other day, works well. https://forums.eagle.ru/showpost.php?p=3768310&postcount=5
-
Bingo. Thank you. As said, this is a great addition for mission designers, especially as the age of carrier aviation in DCS is beginning in earnest. Bring on the 'Cat!
-
I've got a dual aircraft setup I'm working on, AWACs and Tanker. AWACs starts on deck, takes off and does it's orbit, no problem. S-3 is airstarted. Immediately descends and enters the pattern to land at the carrier. Am I missing seomthing in the code? TexacoStennis=RECOVERYTANKER:New(UNIT:FindByName("USS Stennis"), "Texaco") TexacoStennis:SetAltitude(6000) TexacoStennis:SetRadio(261) TexacoStennis:SetTACAN(10, "TKR") TexacoStennis:SetTakeoffAir() TexacoStennis:Start() HawkyStennis=RECOVERYTANKER:New(UNIT:FindByName("USS Stennis"), "Hawkeye") HawkyStennis:SetAltitude(20000) HawkyStennis:SetRadio(266) HawkyStennis:Start()
-
Buno 158632 was the last F-14A to land at AMARC On September 13, 2004 as Nickel 103 (VF-211]. Their last cruise was as part of CVW-1 on the Enterprise in 03/04. Last launch was May of 2004 for VF-211.
-
I read through this thread, and while I see the orbiting tanker and E-2C was discussed, but I never saw any scripting for it. I had a look through my Moose set up in LDT but didn’t see anything that resembles that script. Any comments or thoughts on that capability?
