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Everything posted by TonyG
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For clarity, the E-bracket/velocity vector wasn’t widely used during landing? Just sight picture and the AoA indexer?
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And I made that particular mod with OVGME in mind, the file structure is set up already.
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Thank you!
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Any comment on which liveries will be released with it?
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Give this a try TACAN/ICLS mod. It adds TACANs and ICLS to a bunch of the airports in the Caucasus and NTTR maps.
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Case 3 carrier landing, did we get support from Jester?
TonyG replied to Larkis's topic in DCS: F-14A & B
You can track a tacan radial in the Tomcat fairly similar to the Hornet. Deviation can be displayed on the VDI and the HSD. The AWL system will also give you ILS needles in the HUD and on the VDI. If there was a case of an incapacitated RIO, it would be expected that a pilot be able to get themselves back to the boat or to a runway with no assistance. -
Can we get a list of the skins it will come with?
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I placed 12 earlier today post update. 4 runway, 4 parking hot, 4 parking cold. Each aircraft in their own group.
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I’m shocked that ED/HB continue to allow these threads to fester. Talk about 50 pages of cancerous vitriol regarding something that is purely speculation. Every day before March 21st is a blessing, and no one has a right to be angry before then.
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Moving preset waypoints to different sequence?
TonyG replied to Legendofdino's topic in DCS: F/A-18C
At this point not much I don’t think. ED has stated they’re working on a mission/data card that would presumably have that ability. At least moving them around on the HSI isn’t too onerous. -
Known bug. https://forums.eagle.ru/showthread.php?t=232856
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If you check the other stations it initializes them all. That gets you around the issue. If you don’t cycle through the stations, like you would do on your first warmup, it only warms up one missile instead of all of them.
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Did you run the track I posted?
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Good tip, but that doesn’t sound like it’s right. You don’t need to do that on initial warmup, why on rearms?
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Funkyfranky has put together an amazing script that works within Moose called Airboss. Works really well and adds some additional functionality on top of Alerax’s script. I’ve run both, and I prefer Airboss. The code isn’t obfuscated (like the Alerax script) so it makes it easy to see and understand, and make changes if you know what you’re doing. Airboss
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AGM-65F rearm warm up delay Fresh repair of DCS. Created new mission, hot runway start at Batumi with 4xAGM-65F. Launch, warm up, ripple 4 in one pass. Land at Kobuleti, rearm hot. Takeoff again, wait for the countdown time. Timer counts for 2 mins then disappears, 30 seconds later screen comes up. Able to launch 1 maverick. Screen goes back to the warmup stage, no countdown clock. Wait 3 minutes (no timer present, watching HUD for time) , 1 missile warms up and I’m able to launch 1 Mav. Same for the rest of them. It appears the it’s only warming up 1 missile at a time, not all of them at once. Track file in the dropbox link. https://www.dropbox.com/s/k2k32mpt5q...0Test.trk?dl=0
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When you adjust the position of the carrier, any static objects and other ships in the group used to rotate with the heading of the carrier. Since an update or two ago, when you move the carrier or adjust its waypoint, only the carrier rotates, but the static objects and the other ships stay in their existing positions. This causes a lot of tedious work to reposition all the assets every time you adjust the location or the heading of the carrier. Can this please be put back to the way it was?
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[MISSING TRACK FILE] AGM 65 cage/uncage and time bug
TonyG replied to BoneDust's topic in Bugs and Problems
Fresh repair of DCS. Created new mission, hot runway start at Batumi with 4xAGM-65F. Launch, warm up, ripple 4 in one pass. Land at Kobuleti, rearm hot. Takeoff again, wait for the countdown time. Timer counts for 2 mins then disappears, 30 seconds later screen comes up. Launch, screen goes dark. Wait 3 minutes (no timer present, watching HUD for time) , ready to launch the next Mav. Same for the rest of them. It appears the (invisible) count down clock is only counting down the selected missile, not all of them. Track file in the dropbox link. https://www.dropbox.com/s/k2k32mpt5q6dbk7/FA18C%20AGM65F%20Reload%20Test.trk?dl=0 -
I’ll be happy to see a B model VF-211 livery.
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Without an expectation of profit you have no investment. All you have is the right to a license in the future. Nothing more, nothing less. You can call it whatever you want, but you aren’t getting anything out of this more than what you’ve paid. Consumer transaction!
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If there’s no expectation of profit from your ‘investment’, then it’s not an investment. It’s a consumer purchase. If Heatblur sold shares or bonds to fund their growth, then you could purchase those instruments and hope to or expect to profit.
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I volunteer to assist with testing that :) I’ve already purchased the Tomcat!
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Easy there Cool Hand....
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Just bumping an old thread to see if there’s any update to this, or a list that’s currently updated. Also wondering if there will be a livery for VF-211 upon release. They were primarily an A squadron but operated the B for 2-3 years in the late 80’s/early 90’s.
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I condensed the script into a single file, but I'm having issues with the F10 menu not showing anything other than my menu I've created. The settings menu, the range script and the JTAC menus all seem to have vanished and I can't get them to come on. Is there something in my menu code that would be causing this? On the plus side, it's pretty great to have been able to figure out how to get at least this single aspect to work as desired.... AAv1= missionCommands.addSubMenu('AA Range 1v') AAv2= missionCommands.addSubMenu('AA Range 2v') SAM = missionCommands.addSubMenu('SAM Range On') missionCommands.addCommand('F-4', AAv1, function() SpawnREDF4 = SPAWN:New( "REDF-4" ) SpawnREDF4_Group = SpawnREDF4:Spawn() trigger.action.outText("F-4 Spawned",15) end) missionCommands.addCommand('F-5', AAv1, function() SpawnREDF5 = SPAWN:New( "REDF-5" ) SpawnREDF5_Group = SpawnREDF5:Spawn() trigger.action.outText("F-5 Spawned",15) end) missionCommands.addCommand('F-15', AAv1, function() SpawnREDF15 = SPAWN:New( "REDF-15" ) SpawnREDF15_Group = SpawnREDF15:Spawn() trigger.action.outText("F-15 Spawned",15) end) missionCommands.addCommand('F-16', AAv1, function() SpawnREDF16 = SPAWN:New( "REDF-16" ) SpawnREDF16_Group = SpawnREDF16:Spawn() trigger.action.outText("F-16 Spawned",15) end) missionCommands.addCommand('Mig21', AAv1, function() SpawnREDMig21 = SPAWN:New( "REDMig21" ) SpawnREDMig21_Group = SpawnREDMig21:Spawn() trigger.action.outText("Mig-21 Spawned",15) end) missionCommands.addCommand('Mig29', AAv1, function() SpawnREDMig29 = SPAWN:New( "REDMig29" ) SpawnREDMig29_Group = SpawnREDMig29:Spawn() trigger.action.outText("Mig-29 Spawned",15) end) missionCommands.addCommand('2 F-4', AAv2, function() Spawn2vF4 = SPAWN:New( "2vF-4" ) Spawn2vF4_Group = Spawn2vF4:Spawn() trigger.action.outText("Section of F-4s Spawned",15) end) missionCommands.addCommand('2 F-5', AAv2, function() Spawn2vF5 = SPAWN:New( "2vF-5" ) Spawn2vF5_Group = Spawn2vF5:Spawn() trigger.action.outText("Section of F-5s Spawned",15) end) missionCommands.addCommand('2 F-15', AAv2, function() Spawn2vF15 = SPAWN:New( "2vF-15" ) Spawn2vF15_Group = Spawn2vF15:Spawn() trigger.action.outText("Section of F-15s Spawned",15) end) missionCommands.addCommand('2 F-16', AAv2, function() Spawn2vF16 = SPAWN:New( "2vF-16" ) Spawn2vF16_Group = Spawn2vF16:Spawn() trigger.action.outText("Section of F-16s Spawned",15) end) missionCommands.addCommand('2 Mig21', AAv2, function() Spawn2vMig21 = SPAWN:New( "2vMig21" ) Spawn2vMig21_Group = Spawn2vMig21:Spawn() trigger.action.outText("Section of Mig-21s Spawned",15) end) missionCommands.addCommand('2 Mig29', AAv2, function() Spawn2vMig29 = SPAWN:New( "2vMig29" ) Spawn2vMig29_Group = Spawn2vMig29:Spawn() trigger.action.outText("Section of Mig-29s Spawned",15) end) missionCommands.addCommand('SA-2', SAM, function() SpawnSA2 = SPAWN:New( "SA-2" ) SpawnSA2_Group = SpawnSA2:Spawn() trigger.action.outText("SA-2 Group Spawned",15) end) missionCommands.addCommand('SA-6', SAM, function() SpawnSA6 = SPAWN:New( "SA-6" ) SpawnSA6_Group = SpawnSA6:Spawn() trigger.action.outText("SA-6 Group Spawned",15) end) missionCommands.addCommand('SA-8', SAM, function() SpawnSA8 = SPAWN:New( "SA-8" ) SpawnSA8_Group = SpawnSA8:Spawn() trigger.action.outText("SA-8 Spawned",15) end) missionCommands.addCommand('SA-10', SAM, function() SpawnSA10 = SPAWN:New( "SA-10" ) SpawnSA10_Group = SpawnSA10:Spawn() trigger.action.outText("SA-10 Group Spawned",15) end) missionCommands.addCommand('SA-11', SAM, function() SpawnSA11 = SPAWN:New( "SA-11" ) SpawnSA11_Group = SpawnSA11:Spawn() trigger.action.outText("SA-11 Group Spawned",15) end) missionCommands.addCommand('SA-15', SAM, function() SpawnSA15 = SPAWN:New( "SA-15" ) SpawnSA15_Group = SpawnSA15:Spawn() trigger.action.outText("SA-15 Spawned",15) end)
