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fargo007

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Everything posted by fargo007

  1. ED: If there is some intermediate solution that will enable at least some functionality now, please pursue such a course. Examples would include exporting it to a desktop window, so at least we could peek under the VR and still use it. OR: Limit the available screens to the few necessary (e.g. no moving map, which seems to be the source of most issues anyhow). Speaking for me, I would gain a lot of usefulness out of either of these even in that sort of incomplete state. Immediately.
  2. Thanks guys, this gave me a good idea of what's available to come up with a solution. What I'm doing in VR to reset the angle is looking up, resetting center, and then when I look straight ahead, I'm actually looking down. I combined this with two simple raise/lower commands (Rctrl-Rshift-2, 8) and between those I can get focused in on anything I want without a sore neck.
  3. @Jabbers - This is a primary source for me on my quest to learn RIO. Thanks for taking the time to put together such a complete explanation. Could you tell us about the mods used here? The volleyball courts at :20 and the mav & charlie. I would love to get ahold of those if possible.
  4. There are some occasions where in VR I'd like to be able to go heads down on a certain area when desired. Tomcat RIO seat is an example. I can't get these to work after following some guides. Am I broke & stupid or are these just not usable in VR?
  5. This was also really well done and I learned a lot from it.
  6. Thanks a bunch for this. Made a world of difference for me.
  7. I've done a couple for SUNTSAG and he's right - it's easy and very rewarding to hear yourself in the mission! I have been thinking about doing voice work on the side and this is at least something I can point to as having been selected for.
  8. This module is far and away the best I've seen so far. The totality of the product and the long lines drawn from concept out to the furthest edge of modeling. It's complete to the degree of a year's study or more - per seat. And insofar as I find - IT. ALL. WORKS. It's hard not to say this hasn't set a new standard. Really well done @HeatBlur
  9. Looking for some rio advice on capturing and tracking short range targets. By short range I mean 0-15nm. Thanks Goose.
  10. I have a duplicate report of this with a track if needed. Otherwise it can be closed out as a dupe. Adding here also that in MP only, there is no successful way to spawn an Mi-8 on the Tarawa. Even if you select parking 3 or 4 (which put you behind the house successfully in SP) in MP you will ALWAYS be on the tram line right next to the house and chop the rotor blades.
  11. What interactions with helicopters will be possible WRT the supercarrier?
  12. What are the possible interactions on the supercarrier with regard to helicopters?
  13. *** ETA - Multiplayer only *** Environment is using the dedicated server. You will consistently spawn in the air to the left of the deck, and fall into the sea. Attaching a track file. tarawatest-20191209-140835.trk
  14. The technique I use for this is to declare it all, and then create user functions that I can call from the ME when desired for starting/stopping. function stopSpawns() Object:SpawnScheduledStop() end So in the ME, all you would have to execute is a do_script that calls: stopSpawns() And the same technique for starts. But these need to be defined after the declarations and spawns of course.
  15. It's cold comfort, but I made it exactly as far as you did and not an inch further. We were both on the server and could see ourselves in the particular room/channel but not each other.
  16. It may get a mission kill (stop the vehicle, damage its propulsion). But not the way we've been seeing where armored vehicles shot with a minigun burst into flame and explode. I'm really excited about the new damage model. As it was before, you could kill a T-55 tank with the Huey miniguns. I see today's update had some "armor adjustments." I will have to experiment.
  17. What are you shooting them at? I'm having no problem destroying infantry, trucks, armed speedboats, and even some lightly armored vehicles.
  18. MOOSE also has a suppression class, which allows you to exert a lot of control over how they act. https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/Functional.Suppression.html
  19. What a fantastic hail of 7.62 rounds from a minigun would do to an armored vehicle in real life is something not completely modeled in DCS at the moment. It would not penetrate the armor of things like a BTR-80, BMP, BRDM, or Tank. It's NOT going to make the vehicle explode, as we've seen thus far. What it would do IRL however, is produce a virtual mission kill on it. The hits from the minigun would ruin all the sensors on the outside of the vehicle. It would destroy the camera, damage the external armament (12,7, .50bmg). It might even immobilize it in the case of wheeled vehicles by destroying the tires and wheels. If this option could be modeled somehow, it would add a lot of realism to DCS. Right now we have a boolean decision as to whether it's killed or not. I'm submitting that a midrange option is necessary. The other elephant in the room, is that helicopters such as the Mi-8 and Huey are just not intended to be in the same place as something like a BMP-3, a T-55 tank or even a mechanized infantry company of any kind. We frequently put them there as we "chase the dragon" of pushing ourselves, and each DCS module to kill higher and higher layers of threat. Yesterday, I watched (with amazement) a video by a well known multiplayer squadron in which they made several unsuccessful attempts to kill an SA-19 Tunguska with two Hueys. Please, look online and find examples of even an Apache or a AH-1(W/Z) engaging these vehicles in combat. Over 90% of the examples are shooting a hellfire or guns at three guys hiding in a ditch somewhere. Shooting infantry and soft skinned vehicles from a Huey with rox and miniguns doesn't sound very exciting compared to destroying modern combloc APC's and fighting vehicles with big guns on them, but whether we choose to call it a "gunship" or not, this is what the UH-1 helicopter was made to do, and what it actually did. Now, it's not entirely our fault for pushing the envelope here. The infantry in DCS...... suck. They seem like an afterthought, dropped in from 20,000 feet. The AI needs a lot of work, there are new elements needed (an enemy PKM gunner, for example, and let's have a DShK too). Most UH-1 pilots I come across don't even operate the door gunners themselves. They just fly around and let the AI shoot. I bet a lot of them don't even know HOW to man them. No wonder it's not exciting. :-| And since we're talking about excessive damage - This cuts both ways: let's not forget that you can STILL shoot an Mi-8 down with a dirty look. There are open issues reported on this that have been unaddressed for quite some time. So to wrap it up, while I do not necessarily disagree with the power adjustment made here, I do believe that without the benefit of a "mission kill" damage tier, and infantry elements that can respond and challenge a light helicopter like the UH-1, it does leave us with a glaring and unrealistic imbalance. Summing it up, my recos: 1. Leave the power where it should be, IRL wise. But this means there's more work to do to balance that change out: 2. Add a mission kill tier to the damage model. This could be represented by putting the unit in AI OFF, and adding light smoke but not exploding it, e.g. 3. Develop the infantry into the historically accurate opponent it should be for this, and other helos. 4. Provide a way in the ME for the designer to prevent the AI from just wasting everything and forcing the pilot to do it himself. This is by far not a rant, but a serious, high altitude look at what's going on from someone who only flies RW in DCS. V/R /Fargo
  20. There's a skin for the UH-60 that makes it look like an S. Check that out.
  21. Just dreaming here, but if it had a yellow shirt that could marshal helos it would be kinda badass..... Having flown the Navy 206C sim, the LHA landing has this, -- ish. :smilewink:
  22. FYI we just completed a training ex on this, and the buddy lasing is working as expected as of this date.
  23. It's funny to listen to the hornet guys whinging that the F/A-18 is getting no love. Helicopter guys be like: :noexpression:
  24. Very true. Since doing so the "quality" of the flying and experience has gone way, way up.
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