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Icebeat

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Everything posted by Icebeat

  1. I don't, that is the main problem
  2. Hi there, I am looking for a knob similar to the one in the F-18 Bleed Air rotatory, preferably 1/4" rounded thanks.
  3. 1. A dedicated server will not fix your/their internet ping. 2. I don't see why the server needs to calculate the pipe position, it is just a reference.
  4. 1. In VR, the text/font resolution is worse than the one used in the hud, I find far more difficult to read the information, could you use the same texture size/font as in the HUD? 2. For some reason, I am unable to lock targets using Aim-9 in the new version (and yes I am pressing uncage button). P.S.I am using a Vive Pro
  5. yeah, now try it in VR
  6. could you attach a picture of your curvature as well?
  7. is the Airbrake working as intended after the DCS 2.5.3.23225, because I can not extend it? do we now have some speed limitation? Thanks.
  8. Hi there, Please, could you add an option to configuring Trails/Smoke draw distance?, in VR the trails are popping (invisible/visible) depending on if you look directly to then (invisible) or if you look sideways(visible). It could be an even a better option if they are not removed at all so we can use it to spot planes/missiles in VR (current spot system sucks on VR but you already know that). On far distance, they could be just be painted without transparency to minimize any possible performance cost. Thanks,
  9. Any way of increment the draw distance for contrails? Because of the bug when calculating the visibility distance on VR (same happen with the flickering clouds) the trails are not painted and can only be observed by doing zoom or turning your head 45 degrees.
  10. No, what we need is ED to optimize the code, did you know that it is possible to render both eyes in one pass? Sometimes just throwing money to the problem doesn't fix it.
  11. why L-ALT+9 instead of LAlt+1, and what is the name of the keybinding command?
  12. How about a free F14 weekend?
  13. Hi guys, how about a DDI for the F-18 like the Thrustmaster cougar mfd (without screen)? I am sure many will be interested in it.
  14. could you tell us what exactly are you using to overlay the leap hands over the game please or just share your project if is it possible, thanks?
  15. Currently, there are two control shortcuts for Apu switcher to toggle between on/off but none for off. Can we have on different On and Off inputs? This is a low priority. Thanks.
  16. Engine Heating toggle on/off a shortcut doesn't toggle between On/Off modes instead it does a temporal on activation and returns to off position.
  17. Radar rotatory and Ins rotatory switchers Up and Down control binding doesn't work as expected. One only goes in one direction, the other sometimes goes in one direction and others go in another direction.
  18. Nice work, how affect the overlay the performance? If the performance is fine, this could be very interesting to all of us playing VR with a home cockpit (and trying to find the correct switcher).
  19. SteamSS is the same as the PD in game. If you set the in-game at 1.5 the number of pixels painted will be the same as if you set Steam SS at 1.5. He claimed that the 8K will be better to spot far bandits but we know that with hight PD it's actually more difficult. He also said that incrementing the SteamSS to 1.5 (equal to PD 1.5) the image of the 8K will be equal to the image on the 5k+ (but the performance will be far worst).
  20. I don't understand why everybody said that the 8k will be better for spotting, it is going to be the opposite because we are going to have a blurry upscaled pixel instead of a downscale pixel. Our problems with the current sporting system are because the pixels are blurry with the blue sky (what should be a dark spot ends up being a light dark blue pixel).
  21. just press uncage button
  22. For what I know, you can ask them for a refund or another printed version if you are not happy with the result.
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