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jojo

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Everything posted by jojo

  1. Rafale M carrier landing in bad weather. Lore probably Charles de Gaulle than Foch as stated in the description.
  2. Maybe not after 360° but yeah :thumbup:
  3. Yes confirmed. The HUD is caged. That's a bug. Not great quality, and the pilot forgot the landing gear. But you can see cross wind effect in the HUD.
  4. Sorry, not THE track, TacView replay. I was trying to comapre AIM-120C Vs SD-10 speed. Look at the 3rd AIM-120C. It's perfectly tracking Vs a target out of chaff, and the missile pull AoA to miss in front of the target, with enough energy left to catch it. Not the first time I see this, in previous Open Beta too. Tacview-20200527-150254-DCS.zip.zip
  5. jojo

    Pitch/Roll Curves?

    No curve for me :smilewink:
  6. In game a hit 10m from a truck won’t do much either :music_whistling:
  7. This is weird, I can call the ATC with engine OFF to start up. Are you sure battery and radio are ON ?
  8. As already said, theta up is the correct way of doing it, and it did work from the beginning.:smilewink: Theta = bottom switch on VTB left side.
  9. It’s in the screen shots above. Working time of power system: from 100s down to 80s. I don’t see CCM_k0 parameter. So by default it should be 1 which is Medium. 0 is immune to decoys.
  10. It was there before Super Carrier.
  11. I'm leader. Will my IA number 2 take off by himself ? How to do that ? But that's crazy. It's a no go :mad:
  12. This makes mad. At the least IA doesn't care about its human leader, I'm speechless :mad:
  13. Yes she is. You're not alone :D
  14. 3500lbs of fuel ? So wheels up and bingo ?
  15. The AA-9/ R-33 would start a long range shot on inertial mode, because the SARH seeker wouldn’t be able to acquire lock on long range. So I wouldn’t be so sure that the firing is already done in STT. The STT may be performed at a later stage of missile flight time.
  16. Good for them. MP with buddy or solo I get so many fakes contacts that I loose the targets, and there are only 2 of them without jammers. I try to support the AIM-54 during the crank, like I should. The STT is sub-par too. Loosing lock way too easily on contacts cranking above horizon (not even beaming) with nose camera still tracking (inside of 20Nm). I also had issues with AIM-120C (shot with Hornet). I watched it heading for the kill then pull hard Gs to avoid the target and miss just in front of it. Maybe that AMRAAM wasn’t decided to die yet :D
  17. I just tried again, fake contacts are so bad that TWS is unusable for me with Jester. :( I hope it will be corrected on next update. Until then back to the hangar.
  18. Tanks, I missed the following discussion after first page :D TWS bug then :thumbup:
  19. Sorry for the resolution, these are video screen shots, video is 1080p and the FoV is wide. I’m not 100% sure what it is. And this isn’t online, this is single player. So here it is, I have weird stuff on the screen. And these MiG-29A don’t even have jammer. Strings of ghost contacts, fake contacts going left and right at high speed...
  20. Thanks for you return. To ease the workflow, I mapped some Jester keyboard shortcut on the HOTAS, like "lock contact", "break lock" "go RWS" or "go TWS". Since the opening post, instead of "lock enemy" which was too complicated in dynamic environment I changed for "lock contact". Fo other things I use the wheel. I would need to try Vaicom Pro, but I'm not native English speaker, I'm afraid to struggle with voice commands too. :joystick:
  21. Yes, that's in VR so it will be a little bit difficult to see...working on it. I did check with TacView replay. Edit: well, the video is jumpy, I'm constantly moving the head. But look at the screenshot. I'm flying North, 2 MiG-29 going south and defensive after AIM-54 launch. Out of nowhere, a trail of contacts appears with velocity vectors to the North. On the second picture, I replayed the same mission, the MiG-29 are defending East, but the radar is interested in contacts going full speed West, I have no idea what it can be. On this position on TacView no chaff, no SAM...nothing:huh: SINGLE PLAYER MISSION. So no lag
  22. Thanks, yes that's what I'm doing for a few days now.:thumbup: Still some weird things, like chaffs effect on TWS AUTO, but that's another story :music_whistling: And the Jester wheel menu is really finicky to use in VR :(
  23. Maybe jammers have minimal impact on AWG-9, but chaffs are flooding my TID screen and make TWS go crazy ! Phoenix too by the way !
  24. I agree, but there is room for improvement with Jester or the menu usage. That menu offsetting from center makes me mad in VR.
  25. I'm trying to learn to deal with Jester, but so far he is increasing my work load which is the opposite of the purpose of a RIO. I have to figure out why he wouldn't lock a STT lock tracked in TWS (with command "lock contact ahead", no mention of enemy or friendly). I have to ask him to break lock after he lost it to be able to use VSL in dogfight. I am struggling with Jester wheel menu too, but maybe because of my HOTAS or VR, I don't know. Often the menu will close instead of performing the request. I have to repeat 2 or 3 times even if the command I want is highlighted. If the Jester menu close while you are looking down, the default menu position is offset. This is a bad feature because my head has tilt limits IRL :( These makes me fight the module instead of enemies... Not that intuitive.
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