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Everything posted by jojo
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Jester: most frustrating flight sim experience ever !
jojo replied to jojo's topic in DCS: F-14A & B
My opening post was about struggling to lock a MiG-29 in BVR :smilewink: I'm fine with dogfight modes. -
Jester: most frustrating flight sim experience ever !
jojo replied to jojo's topic in DCS: F-14A & B
I re-flew the mission using "lock contact ahead" and it did work. But my complain is still that when there is one single contact in the air in front of me, I would like Jester to be more pro-active with IFF. "Lock friendly ahead" (still unknown on the radar indeed) "No can't do" "Lock contact ahead" "We've locked a friendly" No kidding...:D It's worse when you have a single MiG-29 in front of you, hard lock "29" on RWR and Jester making the RWR calls, but won't "lock enemy target ahead" :doh: -
Jester: most frustrating flight sim experience ever !
jojo replied to jojo's topic in DCS: F-14A & B
I did cycle between TWS and RWS, until I got shot at by MiG-29 with R-27R and had to break away. But yeah, it drives me nut that we got a 29 spike dead ahead, contact on RWS, on TWS and when asking lock he puts the TWS on tilt limit to the right to scan nothing ! On another flight I was asking him to lock friendly target to rejoim for some formation flight. The E-2C was the only plane flying. "No can't do" I guess Jester doesn't know where the IFF button is ? -
MiG 29 head on, 50 RWS. Switching to TWS, still on scope. Asking to STT lock Enenmy ahead...Jester scan to the right, loosing the target !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Unfit for duty :mad::mad::mad:
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+1 :thumbup:
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According to Flight International article, dated from 02 April 1983, RDI range on fighter size target (RCS 5m2) in look up would be 66Nm, and between 18 to 50Nm in look down, depending on ground clutter and closing speed. Ian Black, former Tornado F3 pilot who did an exchange on Mirage 2000C RDI also rated the radar as good, and I would bet the Tornado F3 has good radar too. Currently in game the M-2000C would detect a big fighter (F-15C/ Su-27) in look up & head on at 47Nm, even if we tune down to compensate for Thomson CSF advertising, I think 47Nm is on the low side. But in game RCS for these fighters is set at 5.5m2, which I think is a low for this kind of aircraft. Bombers and transport aircraft hot aspect will be detected near 80Nm which is OK. If target turn cold, detection range will be much shorter (from memory around 15Nm to 18Nm) The difference seems huge, but it’s approximately the same thing for FC3 F-15C. Would need to test better on more advanced modules. That being said, considering Super 530D range, 47Nm is workable range. M-2000C is best used with GCI support or AWACS. Using SRS on servers like Blue Flag you can have human GCI, and this is great.:thumbup: F-16 head on should be detected at 40Nm...check radar elevation. And I think M-2000C is in much better state on OB currently.
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Off course, nobody asked to replace the current behavior, just an option to adapt on widely available HOTAS available on the market. I would be interested to have a look at your HOTAS solution though :thumbup:
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I'm short of 4 ways HAT on my throttle :smilewink:
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Wake turbulence ruin aircraft and can murder fps. I don't see the benefit of it :music_whistling:
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I come back on this. I too feel it's little bit washed on my gaming computer screen and in the Rift S. But I know for a fact that my screen is too bright. I tuned down gamma to 1.8. But from time to time I record some short clips of my flights. And when watching on other screens (like my Galaxy phone, iPad and most of all, a laptop with screen calibrated with external sensor to deal with photography)...at 1.8 it's too dark, while at 2.0 it's perfect. I'm back at 2.0. So if you have to play at gamma 1.0, you should really consider tweaking your screen.
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Why do we need ATFLIR ? Because it can track birds in flight :megalol:
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DCS: F/A-18C Screenshots and Videos (NO DISCUSSION)
jojo replied to Vitormouraa's topic in DCS: F/A-18C
With the S-3B, it's really close ! -
The download link for the night version just point to one screenshot :smilewink:
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The thing is when facing US operations, they can send thousands of HARM. More than 2 000 during Desert Storm,743 during Kosovo, over 400 for Iraqi Freedom. Sure the SAM systems can turn off emissions to loose the missile. But while we strive for the kill in game, having the SAM turned off is good enough to allow the strikers to do their job IRL.:smilewink: Sure they are trying to improve by going from SEAD (Suppression Of Ennemi Air Defense) to DEAD (Destruction of Ennemi Air Defense), but that's not the AGM-88C we have in game...
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Just for the record, chaffs & flares wouldn't be that much useful Vs HARM. And yes, HARM has loft profile to increase range, like AA missiles (simplified version) :smilewink:
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I think this story is interesting. As a summary, there are things US Navy didn't do with Hornet because USA did have better platforms or dedicated squadrons, or USAF or whatever. But an export customer who doesn't have all these options may try to use a wider array of capacity from the jet. And like LastRifleRound said, what's the problem if we want to practice something that is built in the jet but not used anymore because other tools are available since then ?
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At least, give ships separated radars for EW, STR and maybe CIWS, and make those radar destroyable should be doable within reasonable time frame.
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Indeed, is there any other keyboard ? :D
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No, off course. I was talking about strike/ AI. But lately, we are often reading the AG radar isn’t used in combat mission. I’m just saying this is because since 2001 most western air forces are mainly doing CAS.
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Have you ever heard about F/A-18D ? Yes, squadrons don’t always use the full set of possibilities of their aircraft. So what ? Does it mean that EXP 3 wouldn’t be available on F/A-18C because they spent the last years doing CAS missions ? Since Desert Storm only the F-15E is remaining. So there may be a shortage of dedicated assets and crew... And the SAR mode isn’t specific to low altitude. So I don’t see the necessity of 2 man crew to use it.
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If you are interested please support this request in the wishlist thread :thumbup: https://forums.eagle.ru/showthread.php?p=3807155
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Yes, but they have mainly be doing CAS in open air space for 20 years. Try to perform AI in GPS denied environment and inclement weather and radar will become much more useful. :smilewink: There is reason why they still worked on it on F-35. Off course, they improved it to another level.
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Ships radar system are overly simplified. IRL you should be able to take out radars. But currently in game, there is one radar per ship, and your HARM is just damaging ship's health bar... It's a gameplay killer IMHO, you can't really support Harpoon strike by attacking ship's radar with HARM to deny defense. Russian warship typically have multiple radars, almost one per function.
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These are Desert Storm footage. Which means 1991. There were some upgrades since then...