

Seaside
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More Aircraft types of Bombers ww2 Please
Seaside replied to snak's topic in Western Europe 1944-1945
Alot of then are here. If you search the individual aircraft you should find others Like this one -
More Aircraft types of Bombers ww2 Please
Seaside replied to snak's topic in Western Europe 1944-1945
There is a Beautiful B-24 in the mods section. -
WW2 Mod Collection - more different AI planes
Seaside replied to Eisprinzessin's topic in Western Europe 1944-1945
Search Warbird hangar for a start, then thorough the mods section. I have working, last I checked. Every time I start the game, I check most of the mods to see if they work. Still do. He-111, Ju-87,Ju-188, Storch, A6M5, GM-3 Nell,, B7A grace,A5M4 Claude,B6N1 Jill, Ki-27 Nate,B5N1 Kate, SBD2 Helldiver, F4U, P-40L, B-29, B-24G, B-26, DC-3, P-39, Wildcat, Hellcat, P-38, B-25, PBY, Hurricane IIc, Lancaster, Swordfish, Hudson, Dewotine 520, Macchi V205v Fiat CR32, Breda BA.65, LA-9, LA-5, Il-2. The one I really miss is a Betty which is still downloadable but unfortunately does not appear when you put it in a mission. I haven't even downloaded everything like some of the floatplanes etc. The quality of most is excellent, some could use a little bit more work, but who will notice in game There are also tons of ships. Just checked, they all still work as of today. The DC-3 doesn't for some reason but the DC-3 cargo and DC-3 paratroop do, so no big deal there. -
Wow !!!!
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Very happy to have the Hudson. Was quite common in the Pacific.
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They should at least start talking about it to us. Is there AI like Petrovich? This is planned for later on in Early Access
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So, how is gameplay (Solo vs Shared Pit Coop)?
Seaside replied to twistking's topic in DCS: Mosquito FB VI
I'm really looking forward to having a Navigator, both visually and as a spotter (Along with his navigation duties). Would be best to have a hot key to toggle the visual part though. -
This one will be Epic!
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We Want To Hear Your Ideas For A New Map In DCS!
Seaside replied to danielzambaux's topic in DLC Map Wish List
For WW2 - Solomons -
I wish that all AI WW2 planes didn't fly around at the same speed regardless of what you put in the editor. Unless I'm doing something wrong, they all fly at 230ish IAS at every waypoint and this speed or less in combat. Kind of makes all WW2 invalid. Like I said, unless I'm missing something.
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Got them all the way to rookie now. Are they working on the WW2 AI still? Could be the Mod is op, but I doubt it, I suspect it's a game AI issue. Thanks though.
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Hi: I'm trying to understand what is happening in regard to aircraft speeds in combat. I'm flying against A6M5's (A mod aircraft.) The maximum speed you can set it at a waypoint is 305 kph A spitfire 9 or P-47 can be set at 448 kph. I've been setting two flights AI controlled to watch in 3rd person. Allied 4 plane flight, Japanese 3 plane flight. I've tried, P-51, P-47, Spitfire 9, Hellcat (Mod), P-38(Mod) numerous times. In all cases not only did the A6m5's win but not a single A6m5 has been shot down or even hit. All allied aircraft wind up dead, No planes appear to use their speed in any way, they just mess around at 230 IAS which means the more maneuverable zero wins. What can I do in the editor to get a more realistic outcome? Thanks
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Would it be possible to add a command when placing aircraft in the editor to use Boom and Zoom tactics or Turn fight tactics? Right now, I believe AI aircraft just use turn fight tactics? This gives more maneuverable aircraft a great advantage. Even though they may be considered to be inferior fighters. This is really noticeable in WW2 aircraft. The other thing would be to add the option "Make wingman to..." Right now, when the enemy are spotted the whole flight just scatters, also giving an advantage to the maneuver fighters. Sorry if this has been requested before (Must have been but I don't see it)
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Someone is making a flyable one, at least I think it's still in progress. It's looking pretty good in the pictures.
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This would be my number 1 most wanted map by far.
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I know this is an old thread, but would love to see the G4M updated to the latest open beta.
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I believe AI cannot takeoff and land from the runway. Once you choose takeoff or land the editor switches to the nearest map runway. At least that's what happens to me.
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That is exactly what I'm looking for. Would greatly appreciate a pm. Thanks Mark
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Large parts of some maps are not developed. Has anyone made a mod that has a large ground unit or perhaps very large aircraft carrier modded to look like a runway ? One that could launch any plane ? This would allow us to place AI on airfields not in game. Units placed on them could be destroyed. I think. No damage model because you don't want to destroy the airfield itself. Right now I just stick an aircraft carrier where I want the base but it cannot launch any plane. Kinda off the wall I know but it would give the AI a place to launch and return to.
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I would still rather have him there. You could assign a hot key to disappear him when looking in that quadrant. Not seeing the co-pilot has caused me to pass on flying the Mossie for now.
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Items for consideration in building the Pacific theater in DCS
Seaside replied to Charlie Foxtrot's topic in Pacific Theatre
There are a number of AI Japanese/US etc. aircraft in the MODS area. Much much better than reskinning an FW190 IMO. -
Ya, there is something about the earlyish war stuff , wildcats, Buffaloes, vals sbd's kates, Beauforts, hudsons, devastators, avengers. P-40's etc. that gets me
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I keep coming back to look at the pics Lol !