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bonesvf103

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Everything posted by bonesvf103

  1. OMG, I refuse to trap in the Tomcat anymore. It's bad enough that the AOA indexer was dim no matter what you did. Now you can't see the indexer cues barely at all. I can't tell if I'm trimmed properly, if I should pitch up or down. Look at the screenies--and I angled the shadow to be on the indexer and zoomed in and I still can't see it unless I get really really close then it's dim and barely visible. The HUD is super dim also. And then when the sun shines on it, I mean forget it. This is so friggin bad. It's bad enough the LSO tells you bad information (he was saying I was low when I was way high, just horrible calls). It's such a waste of time trying to get a good trap in the Tomcat now. Heartbreaking. v6, boNes
  2. AS of a few days ago, beta and stable versions are equal. Here's one weird thing I noticed on the TPOD now: If you have the TDC in the TPOD and an IMAV in the other MFD, and you long press RAID/FOV/FLIR to change from the TV to the FLIR in the TPOD, it does not change. Instead, the IMAV changes FOV. The only way it seems to change the TPOD between FLIR and TV is to deselect the IMAV. Also if you select PTRK in the TPOD with the IMAV in the other screen, the IMAV appears to uncage itself to lock onto the target in the TPOD. I can't remember if this is correct--I thought before you had to unacge the IMAV yourself? I also found that caging uncaging the TPOD makes it slew completely to look at your 6:00 position, to whcih the onky ways to make it look ahead is to set it to standby then back to arm, or to slew it all 180 deg to the front which take FOREVER...! v6, boNes
  3. By default it seems the HUD is always deselected for the RWR on the EW page. That being the case, you must have turned yours on unknowingly if you don't know how to turn it off to remove the clutter...? v6, boNes
  4. Yes I have seen that also. The IFLOLS is still flashing waveoff when you come back AND the ball on it is still positioning per your approach. v6, boNes
  5. I've been flying traps in the Supercarrier for a long time and I really wonder how complete the LSO and IFLOLS is? There are lots of times when I am clearly high---the ball is green, the needles are low, and the LSO is saying I'm too low. There are lots of times when the new IFLOLS that pops up on the side says I'm high and the LSO says I'm low. And/or it doesn't coincide with the needles. There have been a few times lately where I was on centerline and on slope (based on the ball on the carrier) and the AOA indexer was perfect and then then suddenly the LSO yells waveoff and the grade is WO AFUIC So I don't know who to believe or listen to. In MP it is worse in a way as I have a buddy watching me on the LSO platform with the LOS panel and he tells me where I am based on the panel and the AI LSO is saying something else completely. In that case I listen to my buddy instead and he's right on. So that's why I ask. It seems so very off all the time, and I don't know which factor to beleive---LSO, mini IFLOLS, ICLS needles, or the boat IFLOLS. The boat IFLOLS and my eyeballs and the AOA indexer is what I tend to believe because they end up being accurate, but the LSO keeps giving bad guidance and I'm frustrated with the LSO calls. IT's as bad as Jester when he calls the bandit on my six when he is clearly on my nose. Also, if you are flying the instant action stock Case I Caucuses, are the LSO calls working differently compared to if you fly the instant action case I Supercarrier Caucuses? Could that be why the LSO is AFU? v6, boNes
  6. That would do it. Forget I had it set to realistic comms. Got it going but next question: when I got into the groove I never heard the LSO ask me to call the ball. Is this a bug? I'd still get direction from him though. v6, boNes
  7. You can do it in the front cockpit. You can also have Jester do it in the rear cockpit. This is the stock instant action mission. They specify tower freq as 127.5 in the briefing. v6, boNes
  8. YEs, you hit the radio comms "/" select ATC select CVN-72 select "inbound." No answers, no calls from anyone. Doesn't matter if it's easy comms or not, no answer. It used to work before yesterday. After yesterday's patch it stopped. v6, boNes
  9. Briefing said Tower was 127.5, both my radio in the front and Jester's radio was tuned to 127.5. <shrug> Maybe today's DCS update will fix that...? v6, boNes
  10. I found in MP that say if you are spawned near El 1 (ahead of the island), you can choose either cat 1 or cat 2. Whichever one you approach, they will activate without having to request launch. I concur that there is no wingfold/wingsweep signal. Be aware of this. I once launched with my wings folded. If I realized beforehand or used a checklist, it would not have happened. Good news was that I was still able to launch and climb safely (in full AB). v6, boNes
  11. ATM I don't think so. I've been using the free camera to "tour" around the hangar deck and such. v6, boNes
  12. Thanks, but I actually tried that already and it didn't work. v6, boNes
  13. After the patch yesterday, when I fly either the F-14 instant action Supercarrier Case I Caucuses CVN-73 mission or the Persian Gulf CVN-72 one, I hit check in and there is no response at all from Marshall, no matter how many times I call them. Anyone else get this? v6, boNes
  14. My buddies haven't been calling the ball with the radio menu and they still hear Jello. I tried it in the Hornet mission SP and got the same--no ball call but I still heard Jello. IN either case, no one ever called us to call the ball. v6, boNes
  15. After the patch yesterday, when I fly either the F-14 instant action Supercarrier Case I Caucuses CVN-73 mission or the Persian Gulf CVN-72 one, I hit check in and there is no response at all from Marshall, no matter how many times I call them. Anyone else get this? v6, boNesa
  16. Thanks...here's the situation. I was in a Tomcat in the parking area, then I hit alt-F9 to get to the LSO station (didn't seem to be able to get there any other way). My buddies were all making their traps and they can hear me guiding them in but also Jell-o's voice guiding them in talking over me. So to fix that all they could do was turn their radios down so they can only hear me (we were on Teamspeak). v6, boNes
  17. To what extent can we and will we be able to use the LSO station? I hit LATL-C so I can use the mouse pointer but it seems to do nothing more than let you move the mouse around. Also, in MP, my buddies were saying they can still hear the AI LSO ("Jell-O") even though I am directing them in. Is there a way to turn that off? TO get around this we've been turning the radio volume all the way down. But is there a toggle? Ot should it detect it's in MP and someone is at the LSO station so Jello's voice isn't needed? v6, boNes
  18. I've been experimenting with this. I have found so far that: 1. You have to call inbound for any comms options to show up 2. You should call see you at 10 when hitting 10 miles 3. You should leave the comms menu off until you call in overhead and they give you signal charlie. Then, when you turn comms menu on, it will say hornet clara/kiss of/etc. I think the biggest key is not opening comms again until you get signal charlie. v6, boNes
  19. I've noticed in MP when starting hot at parking you don't need to call ground crew ready to launch. Whichever cat crew you go too, they appear to activate when you get close enough. I did notice though that whichever crew you go to, when you get hooked up, at no time do they signal spread wings/unfold wings. I remember to, but that's just me--if you use a checklist you will catch it too. But if you forget or don't use a checklist, there is a possibility they will go all the way to launch even though your wings aren't configured. Is this a bug, or is it something in the mission editing? Also, when entering the initial I've noticed that if you leave your comm menu options on ("see you at 10" showing) and they give you signal charlie, the menu never changes for kiss off/clara/etc. If you do the same thing with the comms menu off after calling see you at 10, then wait until after you get signal charlie, it works fine though. Is this another bug? Finally when calling inbound in the Tomcat, you see your frequency change to tower but nothing happens. If you call again immediately, then you get an answer. IS this another bug? No such issue with the Hornet that I can see. v6, boNes v6, boNes
  20. Very great and informative first post! What's your experience with this, how did you know? v6, boNes
  21. Always wondered why do they call it ease guns? v6, boNes
  22. I read the whole manual when the draft was released (except for the mission editor stuff). Guess I didn’t recall it in the manual or I’m too used to civilian IFR holds. Although you push then anyway if say your radio is out. v6, boNes
  23. Don’t feel bad about the (ok). That’s what most naval aviators get on average v6, boNes
  24. I was at the Marshall hold and push time of 44 came, but I got no clearance call. Is this a bug, did I do something wrong, or is it assumed we just go ahead and push? Anyone else get an actual clearance call? v6, boNes
  25. Great thanks! Isn,t it also that you should be timing it so that you’re on the inbound leg by the time they clear you in, so that you just go straight to the boat into the push from Marshal? v6, boNes
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