

backspace340
Members-
Posts
1243 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by backspace340
-
Doesn't double-ugly have a tank on the centre-line and one on one wing (but not the other)?
-
Have Glass V please:
-
Polychop Simulations OH-58D Kiowa
backspace340 replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
Any possibility of getting APKWS as a loadout option? Looks like the OH-58 has been tested with them. -
AH-64 Apache Longbow Attack Helicopter...
backspace340 replied to everest101's topic in DCS Core Wish List
https://forums.eagle.ru/showthread.php?t=251299 https://forums.eagle.ru/showthread.php?t=243071&page=5 -
You're also mixing up beta and early access - that F-16C will be going to Stable in probably a pretty similar state in the next couple of weeks.
-
The pod goes on the cheek/chin, not the centre-line. It's 5L I believe (but try 5R as well in case I've got that the wrong way round).
-
Zeus has previously said if the APKWS can be modelled in DCS (and isn't too complex), then it'll be included: https://forums.eagle.ru/showpost.php?p=3470341&postcount=9 Interestingly - the Deka JF-17 is launching with Chinese equivalent laser guided rockets, the BRM-1 90mm, so seems like it is something that's possible in DCS.
-
If you're using an Oculus Rift CV1, you'd be much better placed spending your money on another VR headset than extra RAM/GPU if you want to improve the graphics. The Rift S will be much clearer for $400, and the current top dog for visual fidelity is the HP Reverb at around $600.
-
There seems to be some logic that stops bombs from dropping of the CCIP marker is below your HUD - it's telling you if it's below with the short horizontal line above the CCIP marker. As long as the CCIP marker is on the HUD (and the horizontal line is gone), I've not had a problem dropping bombs.
-
No patch today - they're aiming for Friday.
-
I'm hoping it'll be to something like 900ft, rather than the A-10C's default of 1800ft where they all drift off target before they pop!
-
Is there an AAR "disconnecting" workaround?
backspace340 replied to sirrah's topic in DCS: F-16C Viper
Use the mission RedKite made: https://www.digitalcombatsimulator.com/en/files/3306414/ It's not working if you cold start and/or use certain maps but it's worked 100% of the time for me on RedKite's mission. -
I dropped some in a CCRP drop from 20kft and they still hit the ground before going off, it's not as simple as dive vs level drop. Pretty sure the speed you / the bomb is going is what's deciding whether it pops or hits the ground.
-
I think it's launch speed - if you drop the bombs at too high a speed then the bomblets hit the ground before they have a chance to pop. ED should set the height to 900ft or so as the default (until we can change it ourselves), should be much more reliable then. I see the same thing at low level - if I drop them at 500kts, then the hit the ground before popping, but if I drop at 350kts they work fine.
-
The Viper is much easier to start than the Hornet (though they're both very simple) - three switches (battery, JFS 2, throttle to idle) and you can start rolling. That'll change when they both get INS alignment working / as a necessary step, but one engine and less screens makes the Viper a lot quicker! In terms of which to learn - right now the Viper is super bare bones with lots of stuff either missing functionality or half-implemented and likely to change. So if you want to get in at the ground floor and learn as stuff gets added, then it'd be better for that - but if I were you I'd get the Hornet, there are a lot more complete systems in the Hornet and you don't have to sit and wait to get some mission critical systems (e.g. IFF, waypoint entry).
-
The yellow triangle is showing you that there's an RWR hit from an enemy on that azimuth, you can't lock it so your radar is acting like you've clicked blank space on your radar (which you technically have) - you need to put the TDC over a brick or a HAFU to depress and designate a target (one depress for LTWS - soft tracking, can't guide the missile - two for STT for missile guidance). If you can't see the brick/HAFU it's possible that the contact is outside the range you're viewing (so increase the radar range) or at a different elevation from what you're scanning (so increase the bars you're scanning and/or adjust your radar elevation). If you're jumping in the BVR 8v8 instant action, just extend the range of the radar (you don't need to turn COLOR off!), the targets are at about 50nm when you start, but your radar scans 40nm by default.
-
[REPORTED] TGP slew changes steerpoint location on HSD
backspace340 replied to AleCisla's topic in Bugs and Problems
That's how it's been simulated before so I don't think it's wrong, we're just missing a 'cursor zero' / 'CZ' button on the MFDs that resets the steerpoints to default - which answers what you do when you want the steerpoint to go back to how it was before you touched it, you hit CZ and it'll reset. -
The pre-order discount only lasts until the module is available. The modules are full price while in Early Access, with the exception of sales - e.g. the Hornet is still in early access but is also on sale for $80 and only dips to $60 in the seasonal sales. Think they said before the discount ended that the F-16C was unlikely to take part in a sale for at least a year.
-
Has anyone managed to extend the Reverb? I need to extend the cable by 10ft - anyone have extensions that they know work?
-
The CBU-97 bomblets have a tendency to smash into the ground before activating if the bomb is travelling too quickly - level drops in CCRP seem to be doing this. Try dropping in CCIP from a lower speed (e.g. 350kts), I've been more successful with that. It's been reported to ED so hopefully the bomb dispersal height is set to something more sensible like 900ft which always worked well in the A-10 (and not something silly like 1800ft which is the A-10's default and useless if there's any wind).
-
And the advances probably will benefit others, but I wouldn't expect it to mean that both modules will always have exactly the same capabilities - they don't get automatically applied so the human factor is always there, someone has to actually code the improvements from one to the other. I imagine within a few weeks we'll have both modules being able to slew without waypoints and slave to waypoints, even though each can only do one of those right now.
-
They're at different stages - right now the Viper's TGP is useless if the mission maker hasn't added a waypoint/steerpoint to the aircraft. Even when you can slave to a steerpoint, you can't add a waypoint to the Viper so you're stuck with only the ones that were made in the Mission Editor. At this stage I'd probably rather be in the Hornet in terms of TGP - at least you can make a waypoint wherever you want and then use the marker on the SA page to get it on target.
-
You can slew it (it moves the steerpoint with it), you can also boresight it with TMS Aft (and that also boresights the steerpoint) and then put the HUD marker on your target and slew from there.
-
The Hornet probably doesn't need the first two as the TGP/waypoint system works differently. In the F-16 right now you can only slew the TGP when it's pointing at a steerpoint in CCRP, when you slew it, it actually moves the steerpoint. Snowplow would add in the equivalent of what we have right now in the Hornet - where the TGP starts off boresighted and can be slewed from there, and cursor zero is used to put the steerpoints back to their default positions, which isn't necessary in the Hornet because moving the TGP doesn't move the waypoint.
-
Yes, they were just waypoints added in the mission editor.