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Hotdognz

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Everything posted by Hotdognz

  1. Hi we have set traffic on as want to blow up trains in our TTi mission but it seems the trains are not synced between the server and clients, is this a know issue ??
  2. Thanks for this saved Kola map from the bin
  3. I have never seen trains even with traffic on high ?? Sent from my CPH2333 using Tapatalk
  4. Still no new info so haven't pre purchased yet. Sent from my CPH2333 using Tapatalk
  5. Well there is a magic button for a select few, even so much as people being given it 2 days ago for YT content. So there getting a minor core update and having the module activated for them. Sent from my CPH2333 using Tapatalk
  6. Totally agree with what you said. Modules released without major patches (Like Kola had) Patches released without major modules This would really help ED improve what I would call a burnt reputation this year and maybe help claw back to the heyday of ED around the release of 2.9 and also keep module dates separate from big patches and the issues that can eventuate on release day
  7. Ay I know that it was the patch that was the issue and I'm happy to wait for bugs to be fixed found in any patch. What im saying is why don't ED just release F-4E the module to all the accounts that purchased it as its certainly been released to certain accounts that YTubers hold so my guess it could be rolled out to everyone who purchased it with a minor update patch for everyone, I think this would be even more important especially if we get another delay.
  8. So if all the YTubers can get the F-4E (Sidekick just got it yesterday im guessing) why cant they just release the F-4E module to the rest of the paying customers and leave the unstable patch out of its release and work on that until its stable, seems like its still able to be rolled out as a stand alone module to those who payed.
  9. Are you surprised, 5 hrs from launch and they are still testing, should have been locked down a week ago ready to go, things never change.
  10. Our DCSNZA Discord is getting very excited now and the guys are going nuts, well have a TTi on our servers with it on by 7am Wed morning.
  11. Barren or not the ground texture colours should at least be based on what the real life colours should be, not the bright green that is used in this area. Sent from my CPH2333 using Tapatalk
  12. It is easy to drift down that path but then ED give many example to use its not just the SC, it is easy to do that based on past experiences. But back on topic, is there anything new to report that the CH47 is going to get as we get closer to the end of June, my finger is hovering above buy depending on news between now and then, and im fully aware of what EA means Thanks
  13. Well im 60 and don't feel entitled, been with ED since SU27 Flanker, don't visit Reddit or Hoggit and still believe that for $55 it wasn't worth it at all and has been the worst map EA release I care to think about, and I cant believe ED even let it out in the state. All my complaints are around the airports, the rest I can understand its a big map, but even the high detail airports, they look like these areas were put together by an armature Pics speak a 1000 words, this is a major Russian AFB in the high detail areas.
  14. When you take a closer look at the high detail AFB's in the Russian area they looks like they were put together by an armature let alone a well know company like ORBX, for a $55 EA map I at least expected much more from this and once again I cant believe even ED let this out in this state, I would really like to know ED's thoughts on the state of this map around all the major airbases and why they look so badly put together, Sinia and even SA the airbases were in a much better state when first released, at least there was some cohesion on how a airbase should look, even in EA we should expect better then this. Take a look at the pics of a major Russian base in the high detail area. Buildings with gates that have no roads through them Big buildings plonked on gras with no access to them via paths or roads. Gas bowsers and fuel cells placed in stupid places with no access and with grass growing though them Garage parking (could be fire service) with incomplete concrete areas Mixed up concrete textures on taxi ways The list goes on, also the fact that most of the good stuff up by Murmansk cant even be destroyed, tyry dropping bombs on the dry water docks....its like what's the point, it supposed to be a combat simulator. If I could get a refund I sure would.
  15. The more I fly it the more I ask my self did ORBX really make this (I have plenty of other ORBX software) the high detail airports are bland compared to anything in Syria and Sinai, the airport building model texture are unaspiring and have no worn look about them in such a harsh environment, also it looks like loads of taxiways and roads have not been completed with airport buildings out on grass with no foot path or road too them or parking, objects at airports seem to be randomly placed, tarmac and taxiway textures have no life to them, airports just don't look real compared to what we have in Caucuses, a lot of airports don't even have a road that goes to them at all. I really cant believe ORBX did this based on other work they have done, too me it feels like they gave it to an intern as a first project, we have all seen what can be done with Syria and Sinia airports', the map needs to lift its game a lot even in the high detail areas. Flying around it, Im fine with that part except for the really odd color pallet used in places its really a very bright pucking green in places, up high over Norway it looks pretty good, I still stand by my point this is too much $$$ even for EA and I really cant believe ED let this out in this state.
  16. Ah unsure will check and re test
  17. Thanks for the update being able to bind all the switches now has made this VR heaven, its been a massive hit on our TTi test server, so much were moving it to one of our official mods we use. The only question I have left has anyone got the AI door gunner to work in a MP server, we can not get them to work at all, I have watched a few videos and they seem to work offline fine.
  18. Well got it downloaded today and took a flight around Murmansk, got to say its way too green the ground textures textures in a helo are truly horrible, why didn't they use the same textures from the Falklands around this area it would have suited it so much more and been a lot easier on the eye, also the textures are all over the place they are not even consistent. Also have to say if that's a high detailed airport at Murmansk, its a pretty poor effort from Orbx, they need to really look at Sinia and Syria and how well they are modeled even the building textures are bland and unaspiring, most of the buildings in the airport don't have roads or footpaths going to them ??, there are left over concrete areas that seem to have been placed and then have no purpose, it feels like a half hearted effort really. I was so looking forward to this map, I know its EA but even the high detailed areas shouldn't have got through like this, SA is way nicer with the texture palate, I cant believe this even got passed through with ED as a EA beta, feels very much like a alpha.
  19. I added it to out Discord groups TT1, we had a blast 10 up in the air most of the time, throwing's the smoke bombs out is a hoot. With a few teaks to the keybinds for this bird it will be fantastic in VR, it needs the following. Y & H for the gin sight up and down elevation in front of your face Insert and Page up/Page down or at least make the Throttle axis work, its bindable but does nothing in the OH6 F view keys Of course plenty of other keys could be made bindable but they are easy to get with the mouse. Good luck and great work
  20. My understand from the EA post by NL and BN are you wont be able to do any of that on release and it will requite the logistic code written in to DCS sore that will come within the EA release period, this could be up to 2 years away and may be well out to 5 years based on the SC module releases we have seen. You will or should be able to do some of this things with 3rd party scripts like CTLD added to missions, but everything you load is invisible but does add weight. Others can correct me if im wrong.
  21. Thanks this is a very nicely detailed mod, wow its twitchy, but fun when up. So far cant seem to change weapon load outs on a hot start, can they only be changed when cold ?? (Found it cold only) Quite a few key binds cant be bound to any joysticks or button boxes, Y & H, any F view keys so far. Other keys not mappable and makes starting VR harder Page up & Page Down (Throttle) Also a very strange one Throttle axis doesnt do anything even though you can map it Insert (Throttle Idle)
  22. Is this Diet-Kola Im actually really looking forward to this map and hope it drops this week.
  23. There seems little to no fanfare about a map like this dropping on the 3rd May, is it really, I mean why is the DCS hype train not running, its hard to find any info at all about the release of this map.
  24. Nine Line has stated we dont need a patch to release modules, it can be any time
  25. ill watch whats your Youtube,
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