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Everything posted by Wags
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Terminal parameters, dynamic launch zones, etc. will come later. Thanks
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Correct, you can enter precise coords for the JDAM, but we wanted to hold off on announcing this until we've updated the ME and F10 map to display coords in this format. Thanks
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As we noted in a rather recent newsletter, we decided to greatly expand MAC to make it a AAA product. This in turn significantly moved back out production time line. Once we have a confident release date, we will be pleased to announce it then. For now, suffice to say that much of the company is focused on MAC and making steady progress. When there is news to share, we certainly will. Thanks
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Increase your radar display range as mentioned in the lesson.
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Just the 8th.
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I see no difference. Thanks
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Reverb looks great too, but curious to see performance with those panels. Thanks
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[FREEZE FIXED INTERNALLY] JDAM Feedback thread
Wags replied to NineLine's topic in Bugs and Problems
It depends on the target location. Low elevation areas will naturally have a low delta, and thus little error. High elevation areas will have a significant delta and a great level of error. Thanks -
Simply using a handful of different "scenes" to do direct apples-to-apples VR FPS comparisons between the VR optimized Caucuses map and the public map. I naturally cannot promise that everyone will see the same level of performance increase due to hardware differences, but that has been my observation that I wanted to share. Thanks
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Hey everyone, Oculus was kind enough to send us a couple Rift S kits to ensure best performance in DCS World. Based on the previews I've been reading from GDC, I was expecting more of a lateral quality move, with added inside-out tracking. However, compared to the Rift, I'm seeing a significantly higher resolution in DCS World where instrumentation is much easier to read, as well as spotting units outside the cockpit. Looking around the Hornet cockpit, I can read EVERYTHING. I'm very impressed with the DCS World experience in the Rift S. Inside-out tracking has been flawless for me, and Rift S setup could not be easier. If you are a Rift owner, I'd certainly suggest taking a very hard look at the Rift S; I find the experience considerably better. Oculus has not asked me to write this, nor compensated in any way. I'm just a bit giddy after just flying with it. Also, I’m sure you’re asking: where is the VR performance boost!? It’s coming. The VR optimization of the Caucasus map is done, and now the team is optimizing the other maps for improved VR performance. Once done and tested, we’ll release this in a future Open Beta. I'm starting a new sticky for this impressive device. Thanks
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[FREEZE FIXED INTERNALLY] JDAM Feedback thread
Wags replied to NineLine's topic in Bugs and Problems
In the current Open Beta, please use meters (not feet) to set PP target elevation for now. Thanks -
[FREEZE FIXED INTERNALLY] JDAM Feedback thread
Wags replied to NineLine's topic in Bugs and Problems
Providing a track file would be helpful. Thanks -
[FREEZE FIXED INTERNALLY] JDAM Feedback thread
Wags replied to NineLine's topic in Bugs and Problems
As has been noted, we will add PRECISE mode later in early access. Thanks -
[FREEZE FIXED INTERNALLY] JDAM Feedback thread
Wags replied to NineLine's topic in Bugs and Problems
As has been noted, this has already been fixed internally. Thanks -
As soon as we can. The Caucasus map has been optimized and the team is now working on the other maps. Once all are done and carefully tested, we'll release as part of an Open Beta. Thanks!
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[FREEZE FIXED INTERNALLY] JDAM Feedback thread
Wags replied to NineLine's topic in Bugs and Problems
You just need to make sure the selected QTY station and the selected wingform selected station match. The mismatch freeze has already been fixed internally. -
[FREEZE FIXED INTERNALLY] JDAM Feedback thread
Wags replied to NineLine's topic in Bugs and Problems
Please stay on topic for actual JDAM bugs. Thanks! -
[FREEZE FIXED INTERNALLY] JDAM Feedback thread
Wags replied to NineLine's topic in Bugs and Problems
Thank guys! THIS is exactly why we have Open Betas... to help weed out bugs like this before we move it to stable. The crash/freeze is entered into our database. We/I greatly appreciate it. -
Correct, and even so, we are generally releasing a new feature every two weeks. To say the Hornet development is slowing down is rather baffling.
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Eagle Dynamics at Flight Sim Expo For those curious, I will be attending FlightSimExpo 2019 in Orlando on June 8th. I’ll mostly be at the Thrustmaster booth to help demonstrate DCS: F/A-18C Hornet, but I also plan to show off some new modules coming later this year. I look forward to meeting many of you there! - Wags
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Hey everyone, Earlier we mentioned that we have been working on DCS VR optimization. I have good news today! After much investigation and work, we traced the issue back to the terrain engine. We have since adjusted the terrain engine, and this has resulted in a 50% increase in VR performance! We will continue to test and optimize this further, but we hope to have this great improvement to you soon. Thanks
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Hey everyone, While not strictly Hornet news but certainly related, the improved carrier environment is moving ahead quickly: 1- The new Nimtiz-class aircraft carrier is nearing an early access release. There are a few items to first clean up like deck weathering, the bow catapult controller bubble, and elevator rails, but it's coming along great. Once a bit further along, GA will make a spectacular video and we'll discuss the features in greater detail. Once this is done, we'll return to the Kuznetsov and then the Burke. 2- The deck crew animation for the bow cats is about done, and work has started on the waist cat launch animations for deck crew. This will also be using our new skeletal animation system. 3- CASE I radio communications are now working and being tuned. Once that is done, CASE II and III will be coded. All voice over lines for pilot, marshal, tower, approach, LSO, and departure have been recorded with several authentic personalities. Our goal is to create the most realistic carrier environment ever done for a PC (entertainment and commercial). All in all, the carrier environment is going to be quite cool! Thanks - Wags
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It will be critical to make sure the player does not takeoff too earlier and make road kill out of deck crew. Yep, there is ALWAYS at least one person that will find the negative in anything. Thanks
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We should have a news update on the new Nimtiz-class CVN in April 2019. As mentioned, all ship work is on this project. After that, we will return to the Kuz and Burke. Thanks
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Player identification (top of HAFU) and donor identification (bottom of HAFU) are different. Thanks