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Wags

ED Team
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Everything posted by Wags

  1. Simply using a handful of different "scenes" to do direct apples-to-apples VR FPS comparisons between the VR optimized Caucuses map and the public map. I naturally cannot promise that everyone will see the same level of performance increase due to hardware differences, but that has been my observation that I wanted to share. Thanks
  2. Hey everyone, Oculus was kind enough to send us a couple Rift S kits to ensure best performance in DCS World. Based on the previews I've been reading from GDC, I was expecting more of a lateral quality move, with added inside-out tracking. However, compared to the Rift, I'm seeing a significantly higher resolution in DCS World where instrumentation is much easier to read, as well as spotting units outside the cockpit. Looking around the Hornet cockpit, I can read EVERYTHING. I'm very impressed with the DCS World experience in the Rift S. Inside-out tracking has been flawless for me, and Rift S setup could not be easier. If you are a Rift owner, I'd certainly suggest taking a very hard look at the Rift S; I find the experience considerably better. Oculus has not asked me to write this, nor compensated in any way. I'm just a bit giddy after just flying with it. Also, I’m sure you’re asking: where is the VR performance boost!? It’s coming. The VR optimization of the Caucasus map is done, and now the team is optimizing the other maps for improved VR performance. Once done and tested, we’ll release this in a future Open Beta. I'm starting a new sticky for this impressive device. Thanks
  3. In the current Open Beta, please use meters (not feet) to set PP target elevation for now. Thanks
  4. Providing a track file would be helpful. Thanks
  5. As has been noted, we will add PRECISE mode later in early access. Thanks
  6. As has been noted, this has already been fixed internally. Thanks
  7. As soon as we can. The Caucasus map has been optimized and the team is now working on the other maps. Once all are done and carefully tested, we'll release as part of an Open Beta. Thanks!
  8. You just need to make sure the selected QTY station and the selected wingform selected station match. The mismatch freeze has already been fixed internally.
  9. Please stay on topic for actual JDAM bugs. Thanks!
  10. Thank guys! THIS is exactly why we have Open Betas... to help weed out bugs like this before we move it to stable. The crash/freeze is entered into our database. We/I greatly appreciate it.
  11. Correct, and even so, we are generally releasing a new feature every two weeks. To say the Hornet development is slowing down is rather baffling.
  12. Eagle Dynamics at Flight Sim Expo For those curious, I will be attending FlightSimExpo 2019 in Orlando on June 8th. I’ll mostly be at the Thrustmaster booth to help demonstrate DCS: F/A-18C Hornet, but I also plan to show off some new modules coming later this year. I look forward to meeting many of you there! - Wags
  13. Hey everyone, Earlier we mentioned that we have been working on DCS VR optimization. I have good news today! After much investigation and work, we traced the issue back to the terrain engine. We have since adjusted the terrain engine, and this has resulted in a 50% increase in VR performance! We will continue to test and optimize this further, but we hope to have this great improvement to you soon. Thanks
  14. Hey everyone, While not strictly Hornet news but certainly related, the improved carrier environment is moving ahead quickly: 1- The new Nimtiz-class aircraft carrier is nearing an early access release. There are a few items to first clean up like deck weathering, the bow catapult controller bubble, and elevator rails, but it's coming along great. Once a bit further along, GA will make a spectacular video and we'll discuss the features in greater detail. Once this is done, we'll return to the Kuznetsov and then the Burke. 2- The deck crew animation for the bow cats is about done, and work has started on the waist cat launch animations for deck crew. This will also be using our new skeletal animation system. 3- CASE I radio communications are now working and being tuned. Once that is done, CASE II and III will be coded. All voice over lines for pilot, marshal, tower, approach, LSO, and departure have been recorded with several authentic personalities. Our goal is to create the most realistic carrier environment ever done for a PC (entertainment and commercial). All in all, the carrier environment is going to be quite cool! Thanks - Wags
  15. It will be critical to make sure the player does not takeoff too earlier and make road kill out of deck crew. Yep, there is ALWAYS at least one person that will find the negative in anything. Thanks
  16. We should have a news update on the new Nimtiz-class CVN in April 2019. As mentioned, all ship work is on this project. After that, we will return to the Kuz and Burke. Thanks
  17. Player identification (top of HAFU) and donor identification (bottom of HAFU) are different. Thanks
  18. Fixed indicates it should be fixed in a pubic version of DCS World (at least the OB) Fixed Internaly indicates it is fixed in the internal development build, but in public build yet. Thanks
  19. While other aircraft have this, the legacy Hornet does not.
  20. https://forums.eagle.ru/showpost.php?p=3859226&postcount=149
  21. Yes, this is planned for later as part of the new carrier communications for CASE I, II, III ops. Thanks
  22. It is not just a matter of adjusting the number. The older flares were larger with different properties to the more modern, smaller flares that only take one slot. As such, we first need to create an all new flare type object and performance data. Once that is done, we can adjust the expendable numbers. This also needs to be carefully tested so it does not break gameplay by insuring the new flares have the proper level of effectivness. So, while at first glance it may seem a simple and quick adjustment, in fact it is not. Thanks
  23. https://forums.eagle.ru/showpost.php?p=3735513&postcount=178
  24. Hey everyone, After talking with the team today, I’m afraid that we’ll have to push the JDAM back a bit for several reasons: Still some issues to resolve in the flight dynamics and auto-pilot when the bomb is released near or at maximum range. We need more time to test. We need to ensure that this new code will not break any 3rd party aircraft. We will though still have an Open Beta tomorrow that will include LTWS and other elements. While we are all disappointed that we can release the JDAM tomorrow, there is just too high a chance of it causing significant DCS-wide problems. If all looks good, we plan to release the JDAM in an Open Bea on 10 April 2019. In a related matter, we will be moving Hornet updates to a monthly event, rather than generally every two weeks. We simply need more time for proper testing to avoid bugs, break other products, and avoid the need for hot fixes. While waiting is always hard to do, this will ultimately provide a more stable and solid product. Thanks
  25. DCS: F/A-18C Hornet: JDAM Multi-Target Attack Pass https://www.youtube.com/watch?v=YJjKFzMqHRo In the Open Beta this week, the option to drop Joint Direct Attack Munitions (JDAM) will be added for manual mode (GBU-38, GBU-31, and GBU-31(V)3/B. This allows basic employment through both Pre-Planned (PP) and Target of Opportunity (TOO) modes. Even in this early version, you can easily attack multiple targets in a single pass by assigning individual JDAMs to different PP mission targets. Some notes: We are currently using coordinate entry in the HDTH (hundredth of a degree) option. Later, we will add the THSD option (termed PRECISE when used in the HSI for waypoint entry/modification). As with the real aircraft, JDAM target entry using UTM is not an option (though it will be later to enter/modify waypoints via the HSI). Later, AUTO delivery and much more detailed attack information will be added like the Launch Acceptable Region (LAR), dynamic launch zones, terminal attack option, launch points, release zones, JPF, BIT/MUMI pages, and multiple attack zones will be available. GBU-32 (Mk-83 with JDAM kit) and BRU-55/A will be added later. The BRU-55/A will allow dual carriage of GBU-38, GBU-32, and AGM-154 JSOW. Although not 100% complete, the Open Beta this week includes a greatly updated JDAM flight model and autopilot. Thanks, and have fun!
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