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NRG-Vampire

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Everything posted by NRG-Vampire

  1. fine :thumbup: thanks again
  2. nice job :thumbup:
  3. i am asking Wags, Sith or official testers: how will be installed the normandy map ? (two weeks later by now) will get an update the current 2.0.5 nttr map (upto 2.1.0) and installed into its mods\terrains folder ? or ? what's the plan ? thanks
  4. a screenshot or any pic would be good to see - what is your wish
  5. of course :P and the TAV-8A too :D
  6. :bounce: please make the AV-8B II Plus and the GR.7A/GR.9A as well :thumbsup:
  7. node: "C-17-FLAG" (usa flag tail both side) material: "texture c130-fon+flag.bmp f2 g0" texture: "c130-fon+flag.bmp" node: "C-17-ZNAK-BORT" (usaf insignia fuselage both side) material: "texture nomera.tga f2 g0" texture: "nomera.tga" node: "C-17-ZNAK-BORT01" (usaf insignia left wing upper) material: "texture nomera.tga f2 g0" texture: "nomera.tga" node: "C-17-ZNAK-BORT02" (usaf insignia left wing lower) material: "texture nomera.tga f2 g0" texture: "nomera.tga" node: "C-17-USAF-R" (USAF right wing upper) material: "texture USAF.tga f2 g0" texture: "usaf.tga" livery = { {"texture c130-fon+flag.bmp f2 g0",0,"empty.tga",true}; {"texture C17-OKRAS.bmp f2 g0",0,"C17-OKRAS-RAF.bmp",false}; {"texture C17-OKRAS.bmp f2050 g0",0,"C17-OKRAS-RAF.bmp",false}; {"texture nomera.tga f2 g0",0,"empty.tga",true}; {"texture USAF.tga f2 g0",0,"empty.tga",true}; } name and countries lines do not needed name will be used as folder name countries will be used as defined in scripts\database\db_countries.lua so you will need to add this line at UK too (line 1290) cnt_unit( units.Planes.Plane, "C-17A"); c130-fon+flag.bmp may conflict with cockpit-glass parts, then you will need to copy this texture, erase the flag by photoshop, save the texture with different texture name and use this texture for/in livery description cheers :smilewink:
  8. frankly don't know why you surprised. you can see wish lists everywhere honestly, do you think we don't know what version is the Night Attack version ? obvious, there will be a very few authentic (and boring) livery for the Night Attack obvious, they won't make non-Night Attack liveries (at the begining) obvious, we will make "we would like to see" skins after they released the template you know, you enthusiast :D
  9. few colorful paint: http://www.airliners.net/search?registrationActual=164553&sortBy=dateAccepted&sortOrder=desc&perPage=84&display=card http://www.airliners.net/search?registrationActual=163867&sortBy=dateAccepted&sortOrder=desc&perPage=36&display=card http://www.airliners.net/search?registrationActual=MM7224&display=detail http://www.airliners.net/search?registrationActual=165312&display=detail http://www.airliners.net/search?registrationActual=166288&display=detail http://www.airliners.net/search?registrationActual=165584&display=detail http://www.airliners.net/search?registrationActual=165006&display=detail
  10. :rotflmao: but i don't think so if you are the "pilot" in that thing then your act protect you against pukefest coz you get the control and your brain will prepare you for the movements however if you put a "passenger" into that ball he won't walk in the same shoes as you :D
  11. "unexpected wake turbulence" ? imho that's not unexpected behind of six f-16s watch the video @ 0:10 - the whole team has been shaken by that turbulence but primarily the leader and his left wingman
  12. but please do not upload the whole 2.42 GB rar package again, upload the changed/updated files only :idea: or at least release a "quick-fix" pack (with the edited texture files only) next to your "full-updated-package" as well
  13. yeah, sure anyway, Hornet_101 please share with us that model and its textures and please sort your 3d files by "date modified" in your shapes folder. maybe you will find other old "mysterious" 3d models with 2014 date on :music_whistling:
  14. is that your Normandy-Alpha DCS version ? or what any version ? NTTR? or Default-DCSW-Caucasus? a beta-version? check the date modified column of the file: (hangar.edm), as you see that's from 2014, others from 2016. maybe that's a file of a mod-pack or maybe a 3d model file of a campaign-module would be good to solve this mystery
  15. where is that model ? in which folder ? plz check it
  16. yeah, a real 6DOF i wanna use this one at home as well :D
  17. OILFIELD campaign ??? that 1 is missing. missing here as well at campaign modules: https://forums.eagle.ru/showpost.php?p=2548018&postcount=4
  18. :doh: OMG, this is amazingly hilarious :rotflmao: "Wrong number gone wrong" don't forget to click the "Load 3 more images" bar below :D https://imgur.com/gallery/9gqcp "My mom knows my phone number..." thats a nuclear burn :clap_2:
  19. is that Batumi in the first 85 seconds ?
  20. ok, i see default arguments: horizontal arg451, vertical arg452, fire effect/visibility (flame) arg350, gatling effect/rotation arg351 add and use gun connectors for all barrels :smilewink:
  21. gun tower of what ? for ships ? for tanks ? for aircrafts ?
  22. if you want to use F-16C for new countries: it can be in the db_countries.lua (Scripts\Database) together/corresponding to the description .lua file what you use for setting up the livery ( countries = {"GRC",} ) :smilewink:
  23. here are 2 examples :smilewink: first for id=0, second for id=1 (arg70) - i prefer the 2nd what uses less textures -------------------------- livery = { {"texture f-16-okras-l1.bmp f2 g0",0,"f-16a-ita-h40k-fuselage.bmp",false}; {"texture f-16-okras-l3.bmp f2 g0",0,"f-16a-ita-h40k-fuselage.bmp",false}; {"texture f-16-okras-r.bmp f0 g0",0,"f-16a-ita-h40k-tail.bmp",false}; {"texture f-16-okras-r1.bmp f2 g0",0,"f-16a-ita-h40k-tail.bmp",false}; {"texture f-16-okras-r3.bmp f2 g0",0,"f-16a-ita-h40k-tail.bmp",false}; {"texture f-16-okras-r3.bmp f0 g0",0,"f-16a-ita-h40k-tail.bmp",false}; {"texture USA-ZNAK-LIGHTGRAY.TGA f2 g0",0,"empty",true}; {"texture USA-ZNAK-DARKGRAY.TGA f2 g0",0,"empty",true}; {"texture nomera.tga f2 g0",0,"empty", true}; {"texture F-16.tga f2 g0",0,"f-16-glass.bmp",false}; } id = 0 name = "ITA AF 40000 hours" countries = {"ITA",} -------------------------- livery = { {"texture f-16-okras-l2.bmp f2 g0",0,"f-16a-ita-h40k-fuselage.bmp",false}; {"texture f-16-okras-r.bmp f0 g0",0,"f-16a-ita-h40k-tail.bmp",false}; {"texture f-16-okras-r2.bmp f2 g0",0,"f-16a-ita-h40k-tail.bmp",false}; {"texture f-16-okras-r2.bmp f0 g0",0,"f-16a-ita-h40k-tail.bmp",false}; {"texture USA-ZNAK-LIGHTGRAY.TGA f2 g0",0,"empty",true}; {"texture USA-ZNAK-DARKGRAY.TGA f2 g0",0,"empty",true}; {"texture nomera.tga f2 g0",0,"empty", true}; {"texture F-16.tga f2 g0",0,"f-16-glass.bmp",false}; } id = 1 name = "ITA AF 40000 hours" countries = {"ITA",} -------------------------- this is mainly usable for USAF F-16A but there are many more material and texture possibilities for insignias, country flag/logo, tactnumbers, tail with drogue-chute etc. (for the MLU by arg27) so if you got problems then tell me cheers
  24. which 1 do you need ? 16A, 16MLU, 16C bl.50, 16C bl.52 ?
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