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NRG-Vampire

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Everything posted by NRG-Vampire

  1. Amazing shows on airports :D i like this : "In this negitive world today there is someone who makes the day brighter." :thumbsup:
  2. https://www.digitalcombatsimulator.com/en/newsletters/newsletter20102017.html
  3. i dont think so ;) (images: 2015/2016 winter) Zugdidi: Poti: Batumi: Tbilisi: and some more:
  4. AFAICR when i saw this about 6 years ago it was more colorful (like this teaser) which probably wasnt the final version and i was shocked how amazing works has been pushed into this "movie"
  5. copy that, i hope that too ▲ ty
  6. ▲ still a valid goal ? ty
  7. ▲ yep :smilewink: pylon visibility for wingtips: factory default arg308 and arg319 (for ecm pods) arg309 ---> arg318 other wing and fuselage pylons
  8. yep https://www.digitalcombatsimulator.com/en/newsletters/newsletter29092017.html
  9. :thumbup: ahh, one more thing: please release for both the clean and weathered liveries (tex02, 03, 04, 05) textures without shadowing of wing-pylons and fuselage-pylons (joint-sections) :thumbsup: those test aircrafts were used without pylons sometimes IRL, so without plyons in DCS those shadows on textures will kill the authenticity TY again :thumbup:
  10. okay, i get your points too :D but please release those skins in weathered versions too next to your freshly painted versions (with same weathering [worn-out template] what you used on the 710 above) :thumbsup:
  11. nice job but it should be more aged, worn-out an dirty same with the other splinter camo - on the 88, 701, 703, 709, 711 - what look too sterile. those need to be more dirty as well (similar as 710 which one looks much more real) ty
  12. nice weathering :thumbup: but the nosecone, top of the tails, front edge of right tail (left isn't), mid section of leading edges (RWRs) and that small cover on the top of the fuselage behind the speedbrake should be mid-gray as well http://www.russianarms.ru/forum/index.php?topic=13765.0 this is from lockon: (default skin▼) Su-27K click on image ▼
  13. they are concentrating to the early access release of the kuznetsov and to the su-33 afm what is set for late-September 2017. so probably we will get the next update(s) on the next-week-friday only, not earlier.
  14. good to HEAR that :D
  15. 23 years ago: (in the movie: Disclosure - 1994)
  16. yep, all WWII-ARMOUR unit lua files have been hardcoded in dll files you can see only the names of the lua files in the log file
  17. you dont need to move the whole package(s) of your mods you need to move the entry.lua files only into the saved games folder so you can leave all of your mods on previous place (on your E:\ drive for eample) but you must to remove entry.lua file (important) in the new place (saved games-entry.lua) you can define the reading-way back to your original place/folder(s) of your mods example: mount_vfs_liveries_path ("E:/Eagle Dynamics/DCS World 2 OpenAlpha/Mods/tech/My_MODs/Liveries") mount_vfs_model_path ("E:/Eagle Dynamics/DCS World 2 OpenAlpha/Mods/tech/My_MODs/Shapes") mount_vfs_texture_path ("E:/Eagle Dynamics/DCS World 2 OpenAlpha/Mods/tech/My_MODs/Shapes/Textures") example reading-way for your other lua files what you left in its original folder(s) dofile('E:/Eagle Dynamics/DCS World 2 OpenAlpha/Mods/tech/My_MODs/LUA/Structures/factory-big.lua') dofile('E:/Eagle Dynamics/DCS World 2 OpenAlpha/Mods/tech/My_MODs/LUA/WWI/fokker.lua') dofile('E:/Eagle Dynamics/DCS World 2 OpenAlpha/Mods/tech/My_MODs/LUA/Ships/zodiac.lua') etc. cheers :smilewink:
  18. true. what you see on that image is the official Su-27 3D model with some house-mod or tester-mod of those additional lights J-11B engines/shape of nozzles also not the same as the nozzles of Su-27
  19. can be used as landing/taxi lights and for aerial refueling
  20. that's a J-11B (late variant) note the unique lights: one on the top of the fuselage - behind the canopy - and other on the "beaver" tail
  21. I have no doubt some talented modders and modellers will create the CF-18 and the A variant 3D models after release. :smilewink:
  22. seems the scale is too small it should be approx 2x larger than the perry frigate next to it (length/width/height) check the user_box and the bounding_box in the modelviewer, these should be 265 meters in length agains leap out/waggle on the surface of water: try to use lua file datas of nimitz or kuznetsov
  23. ▲ me too :D unfortunately i cant see your screenshots: "Invalid Attachment specified" oh yeah, agreed :thumbup: awesomeness :bounce: i know (knew) new F-4E and F-16 models are coming but these models need few years more to release but till that time: i love you man, i really love your works :) you are a pucka flamekeeper. you are performing miracles on those old 3d models by your textures :thumbsup: i dont want to shout out forward but maybe i will able to give you (and to all of us) a small gift (a refurbished 3D model of this Phantom what one of my friend made in the past: i keep pushing him to update the model more with added specular and normal maps, updated lights and animations, correcting the wrong normals above nozzles etc.) ;)
  24. i dont think so that hook is intended to decelerate and hold the weight of the aircraft - multiple weight of the aircraft - in a dinamic hitch as well, so it wont torn off the airframe on a carrier landing (with the F-5) the hook wont be the weakest point but the undercarriage will be
  25. oh yeah, dcs:hornet release day has been confirmed :D i agree, what is that ? ▲ and what is Scale GUI at options page/window ? TY
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