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NRG-Vampire

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Everything posted by NRG-Vampire

  1. hey Timka, let us check the problem. please show us your description.lua file and the names of the texture files what you use. btw: you should use variable arabic numbers there, instead of a graphical-static-number (what you draw onto the texture) - if you wanna use 3 digit arabic numbers then draw the first digit as static but make 2nd and 3rd digit as variable by arg31 and arg32
  2. of course - but with mods - what is allowed afaik ;)
  3. Participant: Vampire Nominated Wingman: 59th_Reaper Screenshot: Iraqi patrol Thanks to Timka for the nice skin
  4. of course it does not work in 1.5.5 since warthog beta we were able to use the edm model ver.7 (and ver.8 ) but currently in 1.5.5 and above we can use only ver.8 and ver.10 (for example newest mi-8 and f-5e-3 models has been made/exported in ver.10 what is a unnecessarily compressed format) this f-16 model was exported to lom extension first and later converted to edm ver.7. that's why it does not work in 1.5.5, however the edm-to-edm ver. conversion is possible back and forth for some talented and persistent people, maybe they will help you guys out in this case sometime (same with Beczl's vehicle models usage in 1.5.5+)
  5. I know it wasn't a difficult thing but in exchange for this small info please make some (wonderful) japanese F-15 skins more :thumbsup: Of course only if you get some leisure time :)
  6. Maybe the Exporter does not (yet) but Python and DCS does ;)
  7. :D Hey George, that's not a texture bug that's a very nice feature. :thumbup: Frankly. That's an Ambient Occclusion Texture Shift (shading) for the armour plated parts and for the wing/hardpoint hanger rods :smilewink: Use Arg 458 change that effect, and type it into the corresponding description.lua (possible values: 0.0, 0.1, 0.2 and 0.3) :yes: custom_args = { [458] = 0.3 -- Ambient Occclusion Shift }
  8. Looks nice, but please upload it to the dcs-user-file-skin section too. :thumbup:
  9. nice job :thumbup: however please fix the crashed normals around the windows and on the sidewall of the ship - those are causing the strange shadows and please make animated propellers and rudder, transparent water is coming for dcsw thanks
  10. :smilewink: I hope someone release the J-20 model as well :thumbup:
  11. ▲ nice :thumbup: draw over that raf roundel with the u.s. star-roundel till we got the official template imho
  12. was that the former base of your virtual squadron Sawa ? good to know that ;)
  13. Would be nice to win that flightpack because I have never had/used pedals for flightsims :D :joystick: Would be a nice Xmas gift to me :santa: and I like that device, especially the shape of the throttle :thumbup:
  14. pity, this is not funny but true unfortunately there is no other solution yet - for DCS usage
  15. yeah. awesome. nice find :thumbup:
  16. good point :D however in the Spitfire startup tutorial video the Normandy map looked good enough for an early alpha release imho :D
  17. I am wondering maybe the WW2 Normandy map comes tomorrow as well next to the Spitfire ? :bounce:
  18. nice 1 above ▲ but i think we will need this livery as well: :thumbup: of course skin makers will need top and other side view too for correct paint
  19. honestly iv never tried to paint the uh-1h but you are correct :thumbup: i checked the description.luas in the bazar/liveries/uh-1h folders and i see the damage materials also use the fuselage textures (as "false") :thumbup: that will be the problem and MYSE1234 maybe you will need to paint this part too: {"uh1_cov", 0, "uh1-es-un_cover.bmp" ,false};
  20. pretty sure the description.lua file is corrupt just like here: https://forums.eagle.ru/showpost.php?p=2982703&postcount=10 choose a good description.lua file from bazar/liveries/uh-1h copy to your livery folder open with notepad++ and edit/overwrite the texture names with your new texture filenames save it, try it
  21. description.lua was corrupt. badly saved. wrong format. use notepad++ next time and paint1 and paint2 names was swapped on texture files, i changed back multiple places vica versa in the description.lua description.lua :smilewink:
  22. yes this screenshot is not rich in detail and in map options but pretty old. intentionally. sorry.
  23. Try this ;) livery = { {"civ_uh1_main_dam", 0, "uh1.bmp", true}; {"civ_uh1_main_dam", 2, "uh1_spec.bmp", true}; {"civ_uh1_tail_dam", 0, "uh1_tail.bmp", true}; {"civ_uh1_tail_dam", 2, "uh1_tail_spec.bmp", true}; {"civ_uh1_main", 0, "uh1_swe.bmp",false}; {"civ_uh1_main", 2, "uh1_spec.bmp", true}; {"civ_uh1_tail", 0, "uh1_swe_tail.bmp",false}; {"civ_uh1_tail", 2, "uh1_tail_spec.bmp", true}; {"uh1_main_dam", 0, "uh1.bmp",true}; {"uh1_main_dam", 2, "uh1_spec.bmp",true}; {"uh1_tail_dam", 0, "uh1_tail.bmp",true}; {"uh1_tail_dam", 2, "uh1_tail_spec.bmp",true}; {"uh1_main", 0, "uh1_swe.bmp",false}; {"uh1_main", 2, "uh1_spec.bmp",true}; {"uh1_tail", 0, "uh1_swe_tail.bmp",false}; {"uh1_tail", 2, "uh1_aah_tail.bmp",true}; {"uh1_weapon", 0, "uh1_weapon.bmp",true}; {"pilot_UH1_01", 0, "pilot_UH1_01.bmp", true}; {"pilot_UH1_02", 0, "pilot_UH1_02.bmp", true}; {"pilot_UH1_helmet", 0, "pilot_UH1_helmet.bmp", true}; {"pilot_UH1_patch", 0, "pilot_UH1_patch_.tga",true}; {"uh1_cov", 0, "uh1-es-un_cover.bmp",true}; {"UH1-cpt-door", 0 ,"UH1_door_c_gray",true}; {"UH1-cpt_karkas", 0 ,"UH1_karkas_c_gray",true}; {"UH1-cpt_karkas2", 0 ,"UH1_karkas2_c_gray",true}; {"UH1-cpt_panel", 0 ,"UH1_panel_c_gray",true}; {"UH1-cpt_central_box", 0 ,"UH1_boxs_c_gray",true}; {"UH1-cpt_dev2", 0 ,"UH1_dev_2",true}; {"uh1_rotor_alfa",0,"uh1_swe_blade.tga",false}; } name = "Swedish Airforce" --countries = {"USA"} --> skin will be visible for all/any countries
  24. would be good to know how looks your deficient skin. it's important. (sometimes PS save/export able to screw up textures) so is that the greenish missing texture on it ? or is it white/light gray, or maybe black/dark gray ? or send me the texture files and I will fix it to you. ;)
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