you get the turkish prefix and tail numbers (nomera.tga), insignias and flags (country-logo-turkey-af.tga) on the tail by arg27 value:0.03 in the modelviewer
turkish skin arg70 value:0.9 (id=8 ), f-16.edm model, in sim name:f-16c bl.50
description.lua for skin
livery = {
}
name = "af f16 standard"
id = 8
countries = {
"TUR",
}
if you want to use realistic tailnumbers then you need to edit/update "nomera.tga" texture
if you want invisible tailnumbers (you paint the numbers on the tail texture: f-16c-paint-def-r1.bmp) then use empty.tga for "texture nomera.tga f2 g0" material