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NRG-Vampire

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Everything posted by NRG-Vampire

  1. I have no doubt some talented modders and modellers will create the CF-18 and the A variant 3D models after release. :smilewink:
  2. seems the scale is too small it should be approx 2x larger than the perry frigate next to it (length/width/height) check the user_box and the bounding_box in the modelviewer, these should be 265 meters in length agains leap out/waggle on the surface of water: try to use lua file datas of nimitz or kuznetsov
  3. ▲ me too :D unfortunately i cant see your screenshots: "Invalid Attachment specified" oh yeah, agreed :thumbup: awesomeness :bounce: i know (knew) new F-4E and F-16 models are coming but these models need few years more to release but till that time: i love you man, i really love your works :) you are a pucka flamekeeper. you are performing miracles on those old 3d models by your textures :thumbsup: i dont want to shout out forward but maybe i will able to give you (and to all of us) a small gift (a refurbished 3D model of this Phantom what one of my friend made in the past: i keep pushing him to update the model more with added specular and normal maps, updated lights and animations, correcting the wrong normals above nozzles etc.) ;)
  4. i dont think so that hook is intended to decelerate and hold the weight of the aircraft - multiple weight of the aircraft - in a dinamic hitch as well, so it wont torn off the airframe on a carrier landing (with the F-5) the hook wont be the weakest point but the undercarriage will be
  5. oh yeah, dcs:hornet release day has been confirmed :D i agree, what is that ? ▲ and what is Scale GUI at options page/window ? TY
  6. :thumbup: does it mean you are going to release your skinpack this weekend ? :D
  7. ok. first: you dont need alpha channels in texture files for this model maybe you need the alpha psd layer making skins but alpha channel does not needed to save next. if you mention the dark surface above/front of nozzles that's problem of the normals of 3d polygons of the model what you cant fix by textures what is that black walk line? the line above the air intake ducts? maybe it will be solved by saving texture without alpha channel as well. jm2c
  8. imgur has limits too. afaik 200 images max - for free. above that the latest 200 will be visible only iirc no image limits on postimg.org but has other restrictions like max/orig resolution for public iirc
  9. that's sure fire :D but there are plenty of free image hosting sites on the net
  10. unfortunately i cant see your images/screenshots i see photobucket p500 update ad images only :angry: not your fault but i hate photobucket all of your previous images turned into this ad-image
  11. is that your EULA or EULA of ED ? and where can i find/read that ? TY
  12. nice skins :thumbup:
  13. awesome :thumbup: plz dont forget the F-13 model :)
  14. you get the turkish prefix and tail numbers (nomera.tga), insignias and flags (country-logo-turkey-af.tga) on the tail by arg27 value:0.03 in the modelviewer turkish skin arg70 value:0.9 (id=8 ), f-16.edm model, in sim name:f-16c bl.50 description.lua for skin livery = { } name = "af f16 standard" id = 8 countries = { "TUR", } if you want to use realistic tailnumbers then you need to edit/update "nomera.tga" texture if you want invisible tailnumbers (you paint the numbers on the tail texture: f-16c-paint-def-r1.bmp) then use empty.tga for "texture nomera.tga f2 g0" material
  15. LOL ▼ :rotflmao::megalol::lol:
  16. what is your goal ? what would you like to change or make visible/invisible ? (maybe would you like to add italian tail numbers ?) please try to be more specific and i will help 2u :smilewink:
  17. ▲ simple as ABC but you must be precise only ▲can be a FPS killer. except with smart LOD settings (bit more difficult with LOD in the edm file. easier as external LOD setting by LUA)
  18. ▲ those never were problems you can add external models on external models what is linked to another external model :smilewink: and so on (weapons on aircrafts which parked/placed on the carrier deck/hangar bay, elevators etc. - or of course other vehicle, crew, auxiliary thing on corridors, balconies etc. ) this is lua only but needs resolute and unswerving person (to do these precisely)
  19. true, that's the same on my screen
  20. hehe :D yeah, and Matt's 2nd pic follows that mood :megalol: see the poster in the background "LIFE IS STRANGE" :rotflmao: anyway, i hope Wags-Matt is going to post some image more to us, at least few images :punk:
  21. yep, those are for testers and developers: early versions for 2.2.0 use the default in-sim DCSW modelviewers in the bin folder
  22. i can't wait that time :thumbsup:
  23. as title says: tree/forest textures are not changing by seasons (i tried april, july, october) except if i fully quit the sim and restart again from desktop if i start the sim by my first mission with spring season the trees will be remain super-green in autumn too with a complete restart by a summer mission trees will be normal-green with a complete restart by an autumn mission the trees will be yellowish-brownish but in a spring/summer/winter mission too (except if i restart DCS) is it only for me ??? or is it a common/known bug ??? TY
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