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NRG-Vampire

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Everything posted by NRG-Vampire

  1. Morkva, there are some problems. soldier_9k115 model with connector POINT_SIGHT_1 ---> i know the sight position is correct and realistic but we can see only the grass if the grass/smallshit is turned on in the options menu. and the whole model is trembling/shaking and very slowly move on the ground when it should be fully static soldier_9k135 model ---> missile tube is not moving vertically by arg1. only connectors rotate. please add/make tube rotation for arg1 animation thanks
  2. nice job :thumbup: what are the tris # of that model part ? a wireframe or an edged faces video would be great too
  3. Nice :thumbup: Dima, who is the author/artist of those 3D models ? I would like to contact with him.
  4. WOW. i agree. this is the best what iv ever seen. exciting and action-packed 4 minutes. :thumbup:
  5. Is that a reworked/updated T-4 model Sawa ? :thumbup: or the same old lom format model converted/exported as edm ?
  6. OMG :D then you need a B-52 ;)
  7. if you attack vehicles on roads then those vehicles will drive off the road and stop trains can only stop before reach the damaged part of the track...same as taxiing AI aircraft on damaged runways/taxiways i think the AI brain is smart enough already for that - recognize obstacles on the network or "see" damaged road/taxi/runway/rail networks
  8. ...same as putting bottle of water onto the floor in next to/front of your seat in a car. at the first stronger braking the bottle maybe go under your pedals :doh:
  9. I dont think it's a difficult problem. Trains use rail/road networks. Same as ground units. Since cars able to follow route "on road" this will be a quick add for trains: follow route "on rails". New feature should be the train consist/compilation as well.
  10. nice job :thumbup: cool videos btw: i did not try the new VR views yet, so how does it work ? with the F2 view ? (what did you do at 2:08 ? in video#3) and did you use Rift or TrackIR ? TY
  11. 1280*1024 http://forums.eagle.ru/showthread.php?p=2860338#post2860338
  12. yeah, F-104 and F-105 needed as well :thumbup:
  13. are those your models Dima ? (service-house, lamp, ladder, tow-bar, blast-deflector) or maybe Leva or Slebedeff made it ?
  14. :D ▲ edited: there is a "The Gods" group :thumbup: sorry for the OT ;)
  15. INFO : branch: openbeta STATUS: Connecting to update servers... INFO : Got reply from http://www.digitalcombatsimulator.com ERROR: Conection to server 'srv1.update.digitalcombatsimulator.com' failed: SSL peer certificate or SSH remote key was not OK <--- what a hell is that ??? ERROR: srv1.update.digitalcombatsimulator.com replied HTTP -1 ERROR: SSL peer certificate or SSH remote key was not OK === Log closed.
  16. problem: latest 1.5.4.54855 (dcs_variant.txt = openbeta) is not updating :( what should i do ? "force" update does not help. it does the same - "checking for updates..." then nothing
  17. ▲ all have done by a developer/modder many years ago . (and much more awesome things/effects) hopefully he will release it in the near future
  18. yeah, old story by the way: nice screenshots SkateZilla :thumbup:
  19. I have problems with reloading/re-jumping times back to cockpit by F1 key. From F2 external view back to F1 cockpit-view needs 30-60!!! seconds while DCS is "freezing". F3 flyby and F5 view also needs 10 seconds to show up. but if i give control to ai (by RAlt+J) and hit again RAlt+J (take control back) then it loads cockpit in the usual 1-2 seconds maybe this problem related to the new integrity check or to the new trackir/vr handling or it's a kinda memory reading problem of dcs :( Very annoying.
  20. maybe edit normals - select - unify worth a try - my 2 cents ;)
  21. yeah :thumbup: never late for a nice f-16 model :thumbsup:
  22. omg, this is a very sad news :cry: unfortunately, we know little about him, however all we know his great models and mods what happened to him and how old he was ? how was his life ? my condolences to his family
  23. Zsolt, that skin is usable for the older model (only) The new MiG-29 model (in 1.5.4) needs different textures. afaik, the older HuAF paints (skins) are already done by Jack, however for other skins he needs the texture template of the new model (not released yet) :(
  24. clouds look nice :thumbup: hey Mustang, is that your tester version with the screenshot of the visible electric power lines ? or the current version with fixed visibility of the line (material) ? or older version ? TY
  25. nice :thumbup: http://studiogekko.blogspot.hu/p/mig-21-what-if-profiles_05.html
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