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NRG-Vampire

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Everything posted by NRG-Vampire

  1. amazing... :thumbup: https://www.youtube.com/user/katarzis27/videos
  2. that's (was) SuperVasya's model what probably ED dropped few years ago i think there were numerous inaccuracies and mesh problems afaik we will see a brand new more detailed carrier model in the future http://simhq.com/forum/ubbthreads.php/topics/3597545/1.html
  3. there's a wip afaik
  4. Does your first lua file work in your tu-22 mod (as automatic movements) ?
  5. OMG ! OMG ! :thumbup: YES!!! YES!!! YES!!! :D WE WANT SOME PHANTOM PORN TODAY !!! :bounce:
  6. yep, that does not work to me, at least the exported model is always backface-culled please try it to me: make a plane by 2 tris, add a texture and export (if it 2 sided then the plane will be exported as 4 tris)
  7. i saw/read that earlier. that's mainly about viewing in max but unfortunately the outcome/export is always a backface-culled object and double-sided object is not the same. that double tris numbers too and i dont want it
  8. do you know guys how can i turn off the back-face-culling in max ? in object properties / general / and user definied text does not work to me ---> exported edm model always back-face-culled :( ) (i know the current 1.5/2.0 dcsw does not handle the ▲BFC but earlier 1.2.16 does) thanks
  9. good job :thumbup: i see you "moved" the rotation-animation to arg8 ;) you did exactly what i would have done :lol: only one byte edit few suggestion: you should use/define the a50-oblomok.edm for the crashed-model - at least for the first lod model - in the a-50-oblomok.lods and maybe you should rename all the a50 files to kj2000 - just for preventing future interfusion and ravel :smilewink:
  10. :thumbup: that's a suitable solution but in this case you need to add a new ai aircraft (KJ-2000) into the sim (beside the A-50) which will use your modified edm model, otherwise if you use the same modified model for the A-50 too then the rotodome wont rotate - except if you define a new arg playing lua script for the new rotodome arg anim-rotation ;)
  11. for what purpose ? for flyable or AI ? or for static AC ?
  12. Beslan-Vladikavkaz, summer, ~20:30 local time, default airport textures ;) Nice skins Uboats :thumbup:
  13. but don't forget Mustang gave hundreds of mods and textures in the past already - since lomac ;)
  14. Mustang strikes back: texture wars Mustang does as well ;) nice job guys :thumbsup: i love eyecandy
  15. Investigators said “extreme fogging” in the cockpit... http://www.f-16.net/f-16-news-article4523.html
  16. this one looks as an anti-tank mine explosion under the caterpillar-track
  17. here are some chaff clouds guys (do not confuse with the flare trails) the BEST visible chaffs are on the MH60071 pic and on the longbow-apache pic (flares @ left and right but in the middle, below the chopper those are all chaff clouds)
  18. sorry, i did not notice it yet, just now: that's the stock model: arg147 value1 does the trick and deleted damage texture
  19. as i see the problem is the flare only lit the aircraft and the ground only when the altitude is close to sea level structures/buildings/trees also not lighted by flare if those are on hillside or on mountains flare light should work/lit as chute-flare of illumination bombs/rockets this is the same on the NTTR map: there are only one lowland: the Death Valley there are visible flare lights on the ground but not visible on any other highlands moreover Ka-50 stuck in the air when fly lower than -15 meters in Death Valley (where the ground level is -80 meters) other issue of lights: there are no position lights on the ground (red/green spots) but the aircraft wingtips/tailtips are illuminated
  20. yep, that's an very old LOMAC radar 3D model, unfortunately with back face culling - that's why the radar dish looks only one sided
  21. just saying torpedos and submarines are available and work been a while (worked in the past using some tricks as well) and a there are lot more "easter eggs" in the hat but unfortunately the rabbit does not want to jump out yet with those (see my sigpic) :P
  22. :D yeah, that's dead sure Dmitry but that won't be me :hehe: but the solution to your concern imho: :laugh: i think you should invent a new spitfire with variable-sweep wings :rotflmao:
  23. yep, eliptical wings gave better turn rate but clipped wings gave better roll rate (catching up roll rate of focke-wulf) i would like to see spits with both wing shapes :thumbsup:
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