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NRG-Vampire

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Everything posted by NRG-Vampire

  1. i frequently check my CPU usage because sometimes i need to shut down the RUNDLL32.exe what starts to eat the CPU too i believe there are plenty files in updates which examine and report our system to microsoft just like a spyware and "propose" things just like an adware - same as google CHROME.EXE :yes: be careful, the "big brothers" (companies) are watching us
  2. for a full DCS modul, yes but a good external J-20 3D model is sufficient for AI :thumbup:
  3. hey guys, did you notice there are no J-10 and J-20 on the list ? :doh: but if UBoats is talking about AIs (and external 3d models) then i vote for the J-10 and J-20 as well :thumbup: otherwise i vote for the FC-1/JF-17
  4. lol ? oooh myyyy god :doh: that was not funny but very painful, malk dark side of a mad mind :D
  5. ▲ i totally agree don't worry Toxe, :) you know: all about the money (and fame) her celebrity, her money :D
  6. i did not watch the video yet, just saw your screenshot there is probably a full DCS:F-15C Eagle more - with no serial, means beta and i wish a youtube replay, twitch is awfully slow :(
  7. yeah, they're sayin' cobra and doin' tiger :D
  8. same here :( should be better to upload the changed files only
  9. it's an old bug: F-15 wing pylons disappear if i take control from the AI (by RAlt+J)
  10. probably the highest cons: Fast Pack/CFT is not droppable/jettisonable and has much more higher price tag than a basic external fuel tank
  11. BT, ED and AK as well, formerly, rarely but IS Eagles used almost always
  12. unedited image, no mods: almost no fuel, no weapons, no pylons no speed, no air, so that's the top ceiling: falling down from 90K (yep, that's the Grand Canyon)
  13. i am a little bit afraid. i dont know Twitch well but how is the upload/download speed, bandwidth ? with thousands of participants it will be only a slideshow unfortunately, i guess :(
  14. :megalol: sure, that would be a "best of" flash :D
  15. yeah, me too :thumbsup: counting the days: 7 days more Thanks Wags-Matt, so please show us the new upcoming F-5E Tiger II model, and the new afterburner model/effect as well :bounce: A "night-seeing" flight over downtown Las Vegas (and Nellis and McCarran at night) would be great too. :joystick: :pilotfly::cheer3nc:
  16. Hey Eagle Keeper Chris :) i think you are the right person to answer this: Does the F-15C position and anti-K lights work same as F-15E lights ? I mean if the pilot turns on the anti-K and the Position set to flash then all Pos lights go to the brightest steady state ? and how "flash" the position lights ? (iv never seen that irl, nor on a video) "flash" same as how anti-K works - not totally turning off ? work in dimmed then brightest, dimmed then brightest "mode"? (i guess those are not real flashers like stobe light on the top of the tail of an F-16) "flash" same as the anti K - blinking in unison all 3 ? (wing-red, wing-green, tail-white) thanks in advance
  17. however that's the goal plus they need some professional flight simulation company with thick wallet this industry is not cheap
  18. sorry Dragon but where and who did mention the F-4E Phantom II ? link ? and i know there are no official words yet about the F-5E Tiger II as well (for DCSW2) but all we know there is Wags's sigpic, f-5e_tiger_II_textures.zip and L-39_C.zip files in the latest graphics.lua, so you can add these aircraft to your list too
  19. thanks guys and sorry but these are not my pics i got these images from one of my friend this could be some future mod/update for dcsw and dcsw2 as well, i think here are few other possible variations more (all wip)
  20. coming soon, probably, hopefully, and I do not mean the chopper
  21. new superficial pattern ? looks good :thumbup:
  22. i agree, higher resolution (lower meters) needed only where the terrain/surface is very hilly (varied, with very rapid elevation changes in a short distance) but that's not a flat desert terrain and maybe it will need dx12 support in the future
  23. okay, thanks but is that mean 64 meters in one pixel equal with a 64 meters ground terrain mesh, where the nearest (next) point is 64 meter far (horizontally) from a mesh-points ? is that the same ?
  24. i don't understand that "per pixel" thing. is that the distance between vertex points of the "ground terrain mesh", is that the "resolution" ? so what is that pixel exactly ? however, the low detail area still looks good from the high above, of course that's not for chopper pilots
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